IF that purposely conceals crucial player character information - an IFDB Poll
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Puddin Tame RSS FeedIF that doesn't explicitly clue players in on knowledge they would/should have if they actually were the player character (The character's motivation, interests, relevant parts of their past etc.), which, for good or bad, results in some sort of twist/unexpected revelation. *NO SPOILERS PLEASE!!!* If you leave a comment, please don't reveal the nature of the concealed information!
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 | 9:05, by Adam Cadre 13 votes "Amnesia and murder lead to a profound identity crisis" [+]"Amnesia and murder lead to a profound identity crisis: This short game takes the assumptions about who the player is and turns them on the player in a most satisfactory way." ( - Full review) --WriterBob... (No comment) [+](No comment) --Trif... (No comment) [+](No comment) --katz... (No comment) [+](No comment) --Petrichor... (No comment) [+](No comment) ( ) --Fredrik... (No comment) [+](No comment) ( ) --Karl Ove Hufthammer... (No comment) [+](No comment) --Bloodsong... (No comment) [+](No comment) ( ) --E.K.... (No comment) [+](No comment) ( ) --darint... (No comment) [+](No comment) ( ) --DJ... (No comment) [+](No comment) ( ) --Zepton... (No comment) [+](No comment) ( ) --tekket... (No comment) [+](No comment) ( ) --Sobol...
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 | Spider and Web, by Andrew Plotkin 7 votes "I'll never forget..." [+]"I'll never forget that opening sequence..." --Danielle... (No comment) [+](No comment) ( ) --The Xenographer... "I haven't played..." [+]"I haven't played Cadre's "9:05," which is enjoying what seems an insurmountable lead in this poll, so perhaps I am poorly equipped to respond to this poll. I will say, though, that Plotkin's approach to the player/PC relationship, way back in those heady 90's, struck me as wholly novel, if not revolutionary. Perhaps the impact the game had upon me is hard to grasp, unless the last IF one experienced prior to "Spider..." was "Zork Zero" or some such jokey puzzlefest. It was, I think, a landscape-changing piece." ( ) --ifailedit... (No comment) [+](No comment) ( ) --DJ... "An excellent..." [+]"An excellent puzzle makes you reveal the hidden pieces of information." ( - Full review) --Simon Deimel... (No comment) [+](No comment) ( ) --Sobol... (No comment) [+](No comment) ( ) --Ismarus...
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 | Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto 4 votes (No comment) [+](No comment) ( ) --Felix Pleșoianu... (No comment) [+](No comment) ( ) --The Xenographer... (No comment) [+](No comment) ( ) --Ann R. J.... (No comment) [+](No comment) --Sobol...
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 | Fail-Safe, by Jon Ingold 3 votes (No comment) [+](No comment) ( ) --Fredrik... (No comment) [+](No comment) ( ) --DJ... (No comment) [+](No comment) ( ) --Sobol...
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 | Photopia, by Adam Cadre 3 votes (No comment) [+](No comment) ( ) --DJ... "One puzzle is..." [+]"One puzzle is solved by the player learning about an attribute of the (current) PC." --Christina Nordlander... (No comment) [+](No comment) ( ) --Sobol...
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 | Snowquest, by Eric Eve 2 votes "Its very deep" [+]"Its very deep: Everything is symbolic, and the meaning changes." ( ) --mousetail... (No comment) [+](No comment) ( ) --Ghalev...
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 | Tales of the Traveling Swordsman, by Mike Snyder 2 votes (No comment) [+](No comment) --Merk... (No comment) [+](No comment) ( ) --Sobol...
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 | The Weapon, by Sean Barrett 2 votes (No comment) [+](No comment) ( ) --DJ... (No comment) [+](No comment) ( ) --Felix Pleșoianu...
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 | Lock & Key, by Adam Cadre 1 vote (No comment) [+](No comment) ( ) --DJ...
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 | The Black Lily, by Hannes Schueller 1 vote (No comment) [+](No comment) ( ) --Sobol...
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 | Fingertips: The Day That Love Came To Play, by S. John Ross 1 vote (No comment) [+](No comment) --Ghalev...
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| Everybody Loves a Parade, by Cody Sandifer 1 vote (No comment) [+](No comment) --baf...
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 | Babel, by Ian Finley 1 vote (No comment) [+](No comment) ( ) --IFforL2...
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