I have played text adventures, or interactive fiction since the early '80's. My first experience was with the mainframe Zork. My Dad brought home a dummy terminal with an acoustic coupler modem and instead of a monitor, it printed straight to thermal paper. After telnetting into the server and entering Zork, I had a true scrollable transcript of every interaction. Knowing nothing about anything I fell to the damnable grue many times.
For a few decades I lost touch with IF, but have lately become captivated again by the prose and the imagination behind interactive storytelling.
Currently I am interested in authoring my own IF works. To learn more about my experience with this, please visit: http://writerbob.wordpress.com/
"It has been a few years now since I've played, or reviewed any interactive fiction. The game mechanics of "The Liberation" are an example..." - See the full review
"I came across this game while randomly browsing through the site. My preconception was that this was going to be another example of..." - See the full review
Zork, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling September 5, 2013
"I'm going to try something a bit different with this review. Many pieces of modern IF are brief and can be completed in less than hour...." - See the full review
"This piece is minimalist and surreal, and is devoid of meaning. It's difficult to determine what the author's intent is. The description..." - See the full review
"Antifascista is a game with high aspirations, strong ideals, and limited interaction. The strength of this game lies in the linear story,..." - See the full review