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About the Story
A small, one-location game in which you must escape from a court. The game shows Inform's capability of handling multiple equal objects. [--blurb from The Z-Files Catalogue]
A one-room gadget game involving an oak tree and an automatic tennis ball launcher. Very short and plotless but nicely implemented. A good demonstration of the use of indistinguishable objects in Inform.
-- Carl Muckenhoupt
[...] There's a reason why you have no idea what's going on - nothing is. This is a one-location game, containing one relatively straightforward puzzle, and no plot. [...] (Alistair G. Thomas)
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[...] The only thing you have to do to "win" in Acorn Court is to find a way out of the single location, and this doesn't take long; but it's great fun fiddling about with the 3 major items of scenery in Acorn Court - the oak tree (no, it's not climbable), the automatic ball machine (used for tennis practice, normally), and the old well (containing what all good wells in adventure games contain). (Bev Truter)
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|Average Rating: |
Number of Reviews: 6
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Most Helpful Member Reviews
This game is well-described, but is essentially a coding exercise. There are three collections of identical objects that you can manipulate including tennis balls and acorns.
Generally, there's not much of a puzzle here, or a stoey. However, it is fun to play with all the materials, and it is polished.
Exactly as advertised, January 15, 2014
Removed a star for being able to make the game unwinnable (Spoiler - click to show)by launching every ball through the window. Removed another star because I had to guess-the-noun and at the end had to try (Spoiler - click to show)aiming the machine at every single parseable noun to figure out how to (Spoiler - click to show)get the acorns from the tree.
Otherwise: short, well described, and whimsical.
The player starts off in the courtyard of a mansion, with no reason given as to why he's there, how he got there, or even what his goal is (it's to leave). There was a bit of work put into some very nicely descriptive passages, but not as much put into the parsing. For example:
>Get crumbling stones
I only understood you as far as wanting to get the small water well.
On top of the west wall [...] is a large squirrels (sic) nest made of sticks, twigs, and leaves. [...] A carpeting of old brown leaves [...] rustle about on the ground...
A typical squirrels (sic) nest...
I hate to knock anything that someone put obvious time and effort into, but this is a one-room IF; surely these things should have been caught and fixed in beta.
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This is version 6 of this page, edited by David Welbourn on 17 July 2015 at 2:38pm. - View Update History - Edit This Page - Add a News Item