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acorncourt.z5
Requires a Z-Code interpreter. Visit IFWiki for download links.
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by David Welbourn

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The Acorn Court

by Todd S. Murchison

Slice of life
1997

About the Story

A small, one-location game in which you must escape from a court. The game shows Inform's capability of handling multiple equal objects. [--blurb from The Z-Files Catalogue]


Game Details

Off-Site Reviews

SPAG
[...] There's a reason why you have no idea what's going on - nothing is. This is a one-location game, containing one relatively straightforward puzzle, and no plot. [...] (Alistair G. Thomas)
See the full review

SynTax
[...] It involves a few simple, but original puzzles, neat descriptions and has some limited parser functionality. [...] (Nick Edmunds)
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SynTax
[...] The only thing you have to do to "win" in Acorn Court is to find a way out of the single location, and this doesn't take long; but it's great fun fiddling about with the 3 major items of scenery in Acorn Court - the oak tree (no, it's not climbable), the automatic ball machine (used for tennis practice, normally), and the old well (containing what all good wells in adventure games contain). (Bev Truter)
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Page Update History

  v.6: 17-Jul-2015 14:38 - David Welbourn (Current Version) - Edit Page - Normal View
Changed download links
v.5: 18-Mar-2013 17:17 - Edward Lacey
Changed external review links
v.4: 18-Mar-2013 10:03 - Edward Lacey
Changed external review links
v.3: 01-Mar-2008 05:49 - David Welbourn
Changed description
v.2: 30-Dec-2007 11:52 - Kake
Changed external review links
v.1: 29-Sep-2007 20:49 - IFDB
Created page