This piece is minimalist and surreal, and is devoid of meaning. It's difficult to determine what the author's intent is. The description calls it a "short horror game," but the only true word in that description is "short." It's hardly horrific; mildly disturbing perhaps but hardly evocative of any visceral, raw emotion. The absolutely linear plot, with one obvious use for the one object in the game hardly counts as interaction. There are only two locations in this game, and no matter which direction you choose, you end up in the other location. In the end, this feels like a poorly coded attempt at learning how to write text adventures.
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