69,105 Keys, by David Welbourn WriterBob's rating: Average member rating: There's just one room. How hard can it be? Just unlock the door. Oh. There's 69,105 keys. |
9:05, by Adam Cadre WriterBob's rating: Average member rating: The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings. |
Antifascista, by Greg Farough WriterBob's rating: Average member rating: A picture from life's other side. |
Fingertips: Everything Is Catching On Fire, by Emery Joyce WriterBob's rating: Average member rating: This may be just one of the job hazards that you have to put up with in your line of work, but still, you're not really a big fan of apartments being set on fire. (Unless you're doing it, which is only when... |
The liberation, by Stephane F. WriterBob's rating: Average member rating: The liberation is a short interactive story with several endings, dealing with politics, solitude, love and betrayal. This game is the English translation of the revised edition of "La libération". |
Photopia, by Adam Cadre WriterBob's rating: Average member rating: "Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together." |
Shade, by Andrew Plotkin WriterBob's rating: Average member rating: "A one-room game set in your apartment." [--blurb from Competition Aught-Zero] |
Shrapnel, by Adam Cadre WriterBob's rating: Average member rating: |
The Space Under the Window, by Andrew Plotkin WriterBob's rating: Average member rating: A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue] |
Violet, by Jeremy Freese WriterBob's rating: Average member rating: Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008] |