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About the Story
The liberation is a short interactive story with several endings, dealing with politics, solitude, love and betrayal.
It has been a few years now since I've played, or reviewed any interactive fiction. The game mechanics of "The Liberation" are an example of the current generation of the genre. Gone is the parser where the player types out commands, replaced by what amounts to a "Choose Your Own Adventure," style of interface with limited options. The focus is on the narrative of the story rather than the immersive game play, reducing the interactive nature of interactive fiction.
The strength of this format is that it allows readers to easily explore the consequences of various actions taken during the course of the story. However, the actual branches are few and for much of the game the player is on a tight track, with few options that affect the course of the plot. This story offers a variety of endings, though I'd be hard pressed to say which is the ideal ending for a refugee from a totalitarian regime. I found the tone to be depressing and devoid of hope.
From the point of view of the game mechanics, it was well implemented, but exceptionally brief. There appear to be a few minor idiosyncrasies with the translation from the original French version, but I felt this enhanced the atmosphere of the story.
Overall "The Liberation" succeeds in delivering a tale of dark desperation.
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Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]
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Games with multiple endings by tggdan3
Obviously not counting "death" as an ending, but non-successful ends can count if there are other successful ends. Variation in endings should at least vary the ending somewhat (as opposed to be an extra word or two).