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About the StoryYou awaken in a rowboat, in the middle of the ocean. Game Details |
| Average Rating: ![]() Number of Reviews: 2 Write a review |
The title (from The Rime of the Ancient Mariner) almost makes it sound like this game is going to be amusing, except it's anything but.
You are lost at sea, alone, and have a number of choices to help you get out of your predicament. Consume your supplies, or save them for later? Save your strength, or row - and in which direction? Try fishing?
But all this is just a distraction from what is really going on. There's a tale waiting to be told, and you'd prefer not to tell it ...
A Thousand Thousand Slimy Things has a solid enough story, and makes worthwhile enough use of a choice-based interface, to be a decent read in its own right. But what raises this game to being something truly special is the use of simple graphics (well, one particular graphic: you won't have to play for too long before you'll know the one I mean), and, above all, the music, composed and arranged by the author, which is by turns awe-inspiring, evocative, and sinister.
I've played three times and I think have only reached two distinct endings, but I believe there to be at least four. It'd be nice to know how many there are, because this is definitely worth a few replays to appreciate in full.
A very good, short twine horror where you are lost at sea.
At first I thought it was a “forced choice” adventure (where whatever you do, you will end up in the same place) and I honestly liked that feeling too (pulled off really well), but apparently there are other endings too.
Again, enjoyable production which does one thing and does it well.
their angelical understanding, by Porpentine Average member rating: ![]() I train to fight angels in a monastery by the sea. Wear headphones. TW: Suicidal ideation, ableism, abuse, possible epilepsy trigger. |
The Impossible Bottle, by Linus Åkesson Average member rating: ![]() Housework is only as dull as your imagination. Join Emma, six years old, on a playful adventure of peculiar proportions. Merciful puzzlefest. Parser or point-and-click, as you please. Web (including mobile) or Z-machine. |
Bee, by Emily Short Average member rating: ![]() The story of a home-schooled girl preparing to compete in the national spelling bee, dealing with various small crises with family and friends, and gradually coming to terms with the clash of subcultures involved in belonging to a family... |
Twine-bending Twine Games by Mostly Useless
Twine games that do something you found unusual and interesting, not in terms of story, but visually or mechanically, or both.