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You awaken in a rowboat, in the middle of the ocean.
Your food supply is low. Your drinking water is low.
If you can wait 'til night, if you can see the stars, maybe you can navigate towards land.
But something else comes in the night, too, that may be more dangerous than even the Sea itself.
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A Thousand Thousand Slimy Things was written for the Thalassophobia Game Jam, which was judged in four separate ranked categories. It came in first place in writing and atmosphere, third in gameplay, and joint fifth in use of the theme.
There are multiple endings, based on the choices you make. Best played with headphones in full screen on a desktop.
| Average Rating: based on 8 ratings Number of Reviews Written by IFDB Members: 2 |
The title (from The Rime of the Ancient Mariner) almost makes it sound like this game is going to be amusing, except it's anything but.
You are lost at sea, alone, and have a number of choices to help you get out of your predicament. Consume your supplies, or save them for later? Save your strength, or row - and in which direction? Try fishing?
But all this is just a distraction from what is really going on. There's a tale waiting to be told, and you'd prefer not to tell it ...
A Thousand Thousand Slimy Things has a solid enough story, and makes worthwhile enough use of a choice-based interface, to be a decent read in its own right. But what raises this game to being something truly special is the use of simple graphics (well, one particular graphic: you won't have to play for too long before you'll know the one I mean), and, above all, the music, composed and arranged by the author, which is by turns awe-inspiring, evocative, and sinister.
I've played three times and I think have only reached two distinct endings, but I believe there to be at least four. It'd be nice to know how many there are, because this is definitely worth a few replays to appreciate in full.
A very good, short twine horror where you are lost at sea.
At first I thought it was a “forced choice” adventure (where whatever you do, you will end up in the same place) and I honestly liked that feeling too (pulled off really well), but apparently there are other endings too.
Again, enjoyable production which does one thing and does it well.
Featuring music by Charm Cochran by OverThinking
A personal list of games that include my music, either that I wrote specifically for or that use one of my tracks (I'll note which is which). Listed in order of release
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IF adaptations of existing poems by pieartsy
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