| Average Rating: Number of Reviews Written by IFDB Members: 16 |
- iaraya, June 9, 2025
- tnsur, April 25, 2025
- Sappho, March 2, 2025
The description of Superluminal Vagrant Twin announces itself as a "shallow but broad" exploration game, and I heartily disagree. Sometimes, less is more, and that is no more apparent than in the text of this brilliant piece of interactive fiction.
You're a space captain on a mission to make enough money to get back what you've lost, and you've got to visit a score or two of weird and wonderful planets to do it. Each world is given a brief description, every character on their surface sketched out in a sentence.
But it's that brevity that lights a fire in the hearth of imagination, each detail latched on to, recorded and remembered and treasured because it's those little details that offer clues on how to proceed and how to get to the next destination.
As each location is reached, more of the setting is revealed - not so much that it feels like exposition, but enough to give you an idea about who inhabits this place, what goes on in it, and what you can do here.
Eventually, your goal will be in reach, but you'll soon discover that maybe there's more to do out there than you realized.
A remarkable piece of writing that deserves more eyes on it, like a lot of IF works out there. Five amalg dreadnoughts out of five.
- Arc, January 11, 2025
As a preface, I have a terrible habit of getting really frustrated with parser games, taking a break, then forgetting to come back. But this game? Absolutely addictive.
As other reviews have mentioned, it's stripped down and very easy to navigate, which gives the little details in the writing room to shine. The gameplay is simple and hypnotic, which worked for me since I was primarily interested in the little characters we meet as we make our way through the galaxy.
It's fun, the writing is charming, and it brought me back to the sense of exploration and wonder that only good sci-fi and screenshots of the early Internet can invoke in me.
- wisprabbit (Sheffield, UK), August 17, 2024
- Max Fog, August 1, 2024
- Axedohu, July 21, 2024
Easily one of the most engaging beginnings to an IF piece. It gets you right onto the journey of planetary exploration/hopping from the get-go and dispenses with some of the typical parser commands, to keep things moving and feeling streamlined. I.e., 'Look' is still a very important action, but it is done away with for quite a few elements within the game. The descriptions are brief but poetic and often haunting - the planets (or remnants of them) are captivating to visit and some are quite tricky to find, but you have plenty of clues and help, and there's more than one way to get somewhere. There's a sense of danger and humor throughout. I wound up completing all possible quests (which you probably don't have to, but it was doable and led to a more satisfying finish for me.) Some of these quests involved bounty hunting and I questioned the morality of a few of them, whereas others were more clear-cut in being 'bad guys'. I got stuck on one puzzle and then felt a little silly when I realized I was overlooking a very....obvious....familiar....set of clues I could follow. I'll avoid spoilers.
Overall, I definitely recommend!
- xkia, June 23, 2024
- itschloe, November 25, 2023
- airylef, October 6, 2023
- bloodzeed, September 19, 2023
- Aletheia, September 5, 2023
- aluminumoxynitride, August 13, 2023
- IndustrialRobot, June 18, 2023
- Sad and Wet Horse, May 2, 2023
The main narrative tension driving this game is a quest to free your titular vagrant twin from cryo sleep after they've been abducted by some unsavory types. The task is simple but the road is arduous as you then proceed to earn enough credits to free your twin, exploring a vast and varied intergalactic environment in the process. It's both the elemental story -- rescue your family from malevolent forces -- and the enormous scope of the world in which this story is set that give this game the feel of a sci-fi epic poem.
As is the case for many epic poems, the structure of Superluminal is episodic and the rhythm is that of a melodious and mnemonic repetition. The player character traverses numerous worlds (several dozen in my case and likely more left unexplored!), interacting with a diverse cast of characters coming from a wide range of socioeconomic situations and cultural backgrounds to buy, sell, and trade your way up to the requisite 500k credits. Each world to visit is evocatively described in just a scant few words and, similarly, every character is brought to life with a terse, smartly composed description. Truly, reading the description of each new planet brought me such great joy -- to take one example, at random, "slender megastructures rise gleaming from the silvery continents below, arcing over oceans" -- and I was heartened to re-encounter familiar descriptions as I revisited planets, akin to a Homeric bard repeating "wine-dark sea" for the umpteenth time.
The game itself is also very compelling. There's a bit of a puzzle trying to match the odds and ends that you're able to buy off inhabitants on one planet to the needs and wants of inhabitants on other scattered planets. Each of these matches is something of a hyper-episode in the larger story. The pared down mechanics (certain verbs common to IF games are stripped out, and there were no instances that I ran into of needing to play 'guess the verb' to advance) make the game easy to jump into, even for a newcomer to the genre, while the variety of ways to earn credits keeps the game interesting. The main quest can be completed relatively quickly (Spoiler - click to show)as there's a large but fairly easy job that will earn the player character sufficient credits to free their twin, but this is only a small portion of the joy of this game. As with many epics, the pleasure is not in summarizing the main story line but luxuriating in the encyclopedic details of a fully-realized world. This is a poetically charged reference book -- the highest compliment coming from someone who adores reference works!
Superluminal achieves one of the finest balancing acts between the literary and game elements that make the best interactive fiction so compelling. This is an epic poem that you are play as well as read.
- cheetahspotts, April 6, 2023
- arslonga, December 13, 2022
- Bloxwess (Bellaire, Texas), December 9, 2022
- Virtuoso (Hatay, Turkey), December 4, 2022
- Kinetic Mouse Car, August 1, 2022
- jgkamat, June 19, 2022
- heyitswei, April 8, 2022
- Vulturous, April 7, 2022
- Second Lemming, March 15, 2022
I had more fun playing this game than almost any other IF title I can remember. The game is in some ways stripped to its bare bones: most planets are a single location; most characters have only a single piece of dialogue; you cannot examine anything. All of this makes actually playing the game a lot pleasanter than you'd think. No need to keep on examining, for example - the information you need is all there already. Interactions are limited to talking to people, taking, selling, or buying objects, and one or two other rarely-used actions.
The travel system in this game is rather brilliant. You need only "jump" (or "go") to any planet whose name you know. New locations are learned simply by talking to characters. There are surprisingly many of them, all described tersely yet very evocatively, with considerable imagination.
Achieving the main goal isn't tremendously hard, but scoring all of the achievements takes a lot more exploration and ingenuity. Despite its claim to shallowness, this game is extraordinarily immersive, and I can't recommend it highly enough.
good depth and keeps you entertained and has a bit of grind. definitely worth checking out
Explore the skies of an alien galaxy, October 28, 2021
This text-based game allows players to explore on their own terms, chasing scraps of flavor text across intergalactic thoroughfares. The writing is consistent, entertaining, and guides the player to objectives without adhering to a linear plot. If you're interested in finding your own place among the stars, ready to become another hopeless nobody floating among the nebulae, give this game a go.
This game was fun in a way that's common with some simple simulation-type games, but it wasn't typical for IF. It involved a lot of simple exploration, where speaking with different characters introduces you to new places you can visit. A lot of the game involves finding methods to earn money and simple resource management (rocket fuel). While it was enjoyable to play casually, it probably won't scratch your typical interactive fiction itch.
- civilstat (Maine, USA), October 23, 2021
- aparrish (NYC), October 6, 2021
- Little Bilham (Atlanta, GA), September 7, 2021
- TheBoxThinker, January 18, 2021
- William Chet (Michigan), July 19, 2020 (last edited on July 20, 2020)
- okcockatoo, July 5, 2020 (last edited on July 6, 2020)
- Edo, June 12, 2020
- Cognitive_Prospector, June 6, 2020
- kierlani, May 29, 2020
- querent, November 15, 2019 (last edited on June 4, 2023)
- leycec, November 5, 2019 (last edited on November 6, 2019)
- Durafen, October 13, 2019
- ImaginaryTalkingRabbit, October 2, 2019 (last edited on November 16, 2021)
- Ry (Philippines), October 1, 2019
- Bartlebooth, September 10, 2019
- Tarienna, July 5, 2019
- Joey Jones (UK), March 28, 2019
- Francis, January 12, 2019
- JoQsh, December 6, 2018
- IanAllenBird, September 21, 2018
- NaturalSound, September 5, 2018
- Fabien Vidal (Tours, France), August 30, 2018
In Superluminal Vagrant Twin, you explore the galaxy as you attempt to collect enough cash to rescue your twin. The game's main selling point is the sheer size of the galaxy: by the end of the game, I had visited no fewer than 44 planets, and I think I may have missed out on a few, since I didn't seem to have the necessary objects to complete absolutely every side quest. In order to make this size manageable, the planets are implemented very lightly: there's just a few things you can interact with, and those interactions are mostly restricted to "talk", "take", "buy", and "sell". Even the "examine" verb has been disabled. This gives the game its strange feel of being both extremely limited (at any location you can just do a few things) and extremely expansive (from each planet, you can jump to every single planet you have discovered, and you keep discovering more).
We have, then, a game that is sharply focused on a few activities, but gives us a lot of freedom in when and whether we engage in them. First, we explore. Exploration is simple -- you just "jump" to a planet, although you'll have to learn the name of the planet first. Or you have to guess the name, something that is by no means impossible and got me to quite a number of planets I would not otherwise have encountered. (A nice reward for out-of-the-box thinking that the game's restricted verb list otherwise cannot provide for. Unfortunately, you cannot "jump to Conclusion", although the game does acknowledge the command.) At those planets, you buy or sell exotic goods, upgrade yourself and your ship, restock on fuel, arrest some criminals, deliver some packages, and perhaps learn about one or two other planets. As you proceed, you get a good understanding of the universe around you, although the complicated social and political arrangements never become entirely clear. Great fun; and I suspect the game has the exact right length to maintain a sense of wonder without becoming tedious.
The game this reminded me of most is Sunless Sea, which also features journeys from port to port and very limited, text-based interactions when you arrive. But Superluminal Vagrant Twin is smaller, faster, less impenetrable, and a lot friendlier. Highly recommended.
- Catalina, June 11, 2018 (last edited on June 12, 2018)
- baguetteshark, June 5, 2018 (last edited on June 6, 2018)
- Aman Das, June 4, 2018
- dgtziea, May 9, 2018
- Lucifalle, April 23, 2018
- Jan Strach, April 19, 2018
- Stas, April 14, 2018
- ArchDelacy, March 17, 2018
- MattC, February 16, 2018 (last edited on February 17, 2018)
- archerqueen08, February 12, 2018
- Guenni (At home), January 14, 2018
- lobespear, October 31, 2017
- sushabye, September 2, 2017
- Julia Myer (USA), August 29, 2017
- karlnp (Vancouver, BC), August 22, 2017 (last edited on August 23, 2017)
- TheAncientOne, July 31, 2017
- Spike, July 22, 2017
- Doug Orleans (Somerville, MA, USA), July 21, 2017 (last edited on July 22, 2017)
- Zal (Chicago, IL), June 7, 2017
- Laney Berry, May 19, 2017
Loved the game, which had excellent writing and world-building, as well as a refreshingly different focus on which commands propel it forwards. Not examining objects and merely talking rather than talking about things with NPCs ensures a nice and breezy pace, though it should be said that the player doesn't have much control about how the plot of the game will unfold. But player autonomy isn't really the point of the fast-paced, low-difficulty research management sim that is Superluminal Vagrant Twin, anyway, and that's not a bad thing - rather, the focus is on exploration and discovery. The true strength of this game is its fresh and creative setting. I had a wonderful time navigating its strange, surprising galaxy, having been tossed in media res into the aftermath of a war that is never fully explained and whose factions don't even begin to map onto our current human modes of being. Marvelous!
"So I've made a reasonably large (broad but shallow is how I'd put it) parser game set in space."
This expectation-lowering premise introduction kicks off one of the best RPG-style works of Interactive Fiction I've ever read. The author uses the term "shallow", but I'd say minimalist; dozens of characters, locations, and alien races are described in terse, pared-back prose. These well-written and plotted scenes are engaging and evocative, pulling the reader into a richly imaginative world.
The UI/UX can sometimes be clunky if only because the reader expects more--more commands, more fiddly-bits, more fussing--but the work on the whole is much stronger for paring back the parser functions to the bare minimum. This would be an incredible introductory work to bring a mainstream gamer into Interactive Fiction.
I love the dialogue, the settings, the environment, and the atmosphere. I love the way the game sets the tone and personality of the protagonist by placing you squarely in such a difficult situation. The missions, quests, and interactions all reinforce this central narrative of a scrappy and plucky pilot about to turn their luck around.
Don't stress too much about perfect completion: the game lets you continue when you finish the main story, to accomplish the side quests and achievements. I highly recommend this genre-crossing experimental work to anyone, with no caveats or warnings. It's really excellent.
While there are obvious parallels to Space trading RPGs such as Sundog: Frozen Legacy and Elite, this game reminded me most of Captain Blood on the Atari ST. Which was a space adventure in which, like in this game, the focus is fly around the galaxy, talk to various aliens and that way discover new destinations while furthering the plot.
The trading part consists of speaking with characters and figuring out who will buy what. There is no time at which it is necessary to get an Excel sheet out to find where your cargo of pan-galactic pork bellies will sell for marginally more. I'm glad of that, as I don't have the patience for that anymore.
I enjoyed this game a lot, I was skeptical in the beginning but this works very well as an IF game: no need to eXamine everything - everything you need to know is in descriptions, or discovered by talking, no need to walk in compass directions - just tell your ship where to go. Though I normally enjoy longer descriptions, the short and business-like dialog fits with the atmosphere.
All in all this is a great game, I hope there will be a sequel.
- Space Cowboy, January 11, 2017 (last edited on January 12, 2017)
Superluminal Vagrant Twin stands out for its unusual format for IF and for its understated, evocative writing that makes the world feel complex and immersive without facing the player with a wall of text. Its mechanics feel quite different from standard IF and work well with the feel. I feel it's main weakness is the lack of a satisfying climax: you gradually figure out more about the world and how to use the mechanics effectively, and then you do that and win without surprises or twists. While there are multiple options, it didn't feel like it mattered which one you picked, and I kept waiting for moral choices or other elaborations on the formula. That said, it was well worth playing and a lot of fun.
- leanbh, November 24, 2016 (last edited on November 25, 2016)
- Oreolek (Kemerovo, Russia), October 5, 2016
- tekket (Česká Lípa, Czech Republic), October 1, 2016
- Lotus Watcher, August 14, 2016
- revereche, July 17, 2016
This is one of Pacian's best games, which is saying a lot. It is intricate but casual, and lasts 1-2 hours for the main storyline.
You play as a ship captain whose twin brother has been taken and frozen due to your unpaid loans. You must travel to a variety of worlds and systems to get enough cash to free your brother.
The world model is purposely simple. Each world and its orbit constitute a single location. Each location has 1-5 npcs and 0-2 other nouns. The only interaction available with most NPCs is TALK TO, although some can BUY and SELL, and a few other interactions pop up later.
You can't examine anything, and there's no searching or any such thing. You just travel from world to world, building up money until you're done. There's no climactic finale, but it's still rewarding.
This game is one of the best science fiction games I have played.
- Zoltar, April 4, 2016
First impressions are of a text-based Elite, but it's only a superficial resemblance. Sure, you're travelling from planet to planet buying and selling, but there is no economy to speak of, only fetch quests - which is perfectly fitting, given the text adventure format, fetch quests being the atomic unit of adventure game puzzles.
Money is used as a gating mechanism, your limited resources only granting access to a few planets and low-paid activities at first, you will need to use your ingenuity and wits to gain the big bucks - opening up more and more untold vistas for your delectation.
The writing is ultra-sparse but extremely evocative. A whole galaxy of strangeness. There is humour, creepiness, sadness, awe, sometimes all at once. It touches on themes of humanism and racism whilst delivering a rollicking science-fantasy adventure. Brilliant stuff. I recommend the hell out of this game.
- Katrisa (Houston), March 29, 2016 (last edited on March 30, 2016)
- Rouser Voko, March 28, 2016
- Teaspoon, March 28, 2016
- Ryan Veeder (Australia), March 28, 2016
Currently the biggest, most complex and most polished game by the author, Superluminal Vagrant Twin is a space trading simulator - an old and noble genre including such classics as Elite, but tragically underrepresented in IF until now. There's a huge universe waiting for you to explore with lots of different planets to visit, people to meet, goods to buy and sell, side quests to complete.
You can rush through the main plot fairly quickly, but there are many other things to discover (even after getting all the achievements) - which I naturally won't spoil here. And, of course, rushing through this game would be completely missing the point, because the best part of it is not making the money but savoring the wonderful descriptions - terse and colorful, poetic without being pretentious; closing your eyes and trying to visualize all the various worlds you travel to (Spoiler - click to show) (there were 53 of them in the beta version I played).
My favorite character was the deep space explorer on Splinter. I instantly imagined Ursula K. Le Guin.
- CMG (NYC), March 27, 2016
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