The description of Superluminal Vagrant Twin announces itself as a "shallow but broad" exploration game, and I heartily disagree. Sometimes, less is more, and that is no more apparent than in the text of this brilliant piece of interactive fiction.
You're a space captain on a mission to make enough money to get back what you've lost, and you've got to visit a score or two of weird and wonderful planets to do it. Each world is given a brief description, every character on their surface sketched out in a sentence.
But it's that brevity that lights a fire in the hearth of imagination, each detail latched on to, recorded and remembered and treasured because it's those little details that offer clues on how to proceed and how to get to the next destination.
As each location is reached, more of the setting is revealed - not so much that it feels like exposition, but enough to give you an idea about who inhabits this place, what goes on in it, and what you can do here.
Eventually, your goal will be in reach, but you'll soon discover that maybe there's more to do out there than you realized.
A remarkable piece of writing that deserves more eyes on it, like a lot of IF works out there. Five amalg dreadnoughts out of five.