Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve the puzzle through logical thinking. A prime example would be the time paradox puzzle of All Things Devours, but please point me to more games. (Lock & Key, on the other hand, would not be a game of this type: the interaction between the traps is highly unpredictable, and a lot of trial and error is needed to solve the game.)
All Things Devours, by half sick of shadows 11 votes "You get to..." [+]"You get to understand the nature of the time paradox puzzle early on, but it still takes a good bit of thought and ingenuity to successfully solve it." ( ![]() | |
Delightful Wallpaper, by Andrew Plotkin ('Edgar O. Weyrd') 4 votes "The first half..." [+]"The first half has some logical elements." --Victor Gijsbers... (No comment) [+](No comment) ( ![]() | |
Zork III, by Dave Lebling, Marc Blank 4 votes "Rotating the box" [+]"Rotating the box: I remember getting the alternate solution, then only later really understanding how to move the box--a definite a-ha moment." ( ![]() | |
Suveh Nux, by David Fisher 4 votes (No comment) [+](No comment) ( ![]() | |
Lists and Lists, by Andrew Plotkin 3 votes "This whole game is a programming puzzle" [+]"This whole game is a programming puzzle" ( ![]() | |
Zork Zero: The Revenge of Megaboz, by Steve Meretzky 2 votes "The grain,..." [+]"The grain, chicken, fox puzzle is an old logic game. There is also a towers of hanoi game that needs to be solved. " ( ![]() | |
The Dreamhold, by Andrew Plotkin 2 votes "Amazing, beautiful puzzles." [+]"Amazing, beautiful puzzles." --Kitnoki... (No comment) [+](No comment) ( ![]() | |
The Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan 2 votes "Working on this game inspired me to create this poll in the first place" [+]"Working on this game inspired me to create this poll in the first place" --Victor Gijsbers... (No comment) [+](No comment) ( ![]() | |
Threediopolis, by Andrew Schultz 2 votes "Voting for own game" [+]"Voting for own game: Many easier destinations are pure-logical. For advanced mode/harder, deduction&guesswork are required." --Andrew Schultz... (No comment) [+](No comment) ( ![]() | |
Faithful Companion, by Matt Weiner 2 votes "Like a much smaller "Art of the Fugue," where the problem becomes coordinating characters. (My own game.)" [+]"Like a much smaller "Art of the Fugue," where the problem becomes coordinating characters. (My own game.)" --matt w (Matt Weiner)... (No comment) [+](No comment) ( ![]() | |
Fingertips: Who's Knockin' On The Wall?, by Melvin Rangasamy 2 votes "Ultimate Logic Puzzle Generator" [+]"Ultimate Logic Puzzle Generator: Who's Knockin' generates a different logic puzzle with every game, randomising the structures and clue orders so that each game is unique but always solvable." ( ![]() | |
Fifteen Minutes, by Ade McT 2 votes "Very well implemented puzzle, with increasing complexity" [+]"Very well implemented puzzle, with increasing complexity" ( ![]() | |
Junior Arithmancer, by Mike Spivey 2 votes "The entire game is a math and logic puzzler." [+]"The entire game is a math and logic puzzler." --Lance Campbell... (No comment) [+](No comment) ( ![]() | |
Accuse, by David A. Wheeler 2 votes "The whole game is a logic puzzle. Short, but amusing and randomised." [+]"The whole game is a logic puzzle. Short, but amusing and randomised." ( ![]() | |
Ad Verbum, by Nick Montfort 2 votes "Not sure if it..." [+]"Not sure if it counts, but many areas require you to only use words beginning with certain areas so you must come up with alternate ways of saying "east" with w's or "west" with e's. " ( ![]() | |
Rematch, by Andrew D. Pontious 1 vote (No comment) [+](No comment) ( ![]() | |
Gleaming the Verb, by Kevin Jackson-Mead 1 vote "A very short..." [+]"A very short brain-teaser IF with a single puzzle that requires logical examination of the text in order to complete the game. " ( ![]() | |
Captain Verdeterre's Plunder, by Ryan Veeder 1 vote (No comment) [+](No comment) ( ![]() | |
Orevore Courier, by Brian Rapp 1 vote (No comment) [+](No comment) ( ![]() | |
Byzantine Perspective, by Lea Albaugh 1 vote (No comment) [+](No comment) ( ![]() | |
Katana, by Matt Rohde 1 vote "Contains several..." [+]"Contains several old-chestnut logic puzzles, not always perfectly integrated into the setting." --Emily Short... ![]() | |
Sequitur, by Nigel Jayne (as Tin Foil Jenny) 1 vote "You need to put events in a logical sequence to solve the mystery." [+]"You need to put events in a logical sequence to solve the mystery." --NJ... ![]() | |
The Grand Quest, by Owen Parish 1 vote "The puzzle with..." [+]"The puzzle with the playing cards." --Victor Gijsbers... ![]() | |
The Bryant Collection, by Gregory Weir 1 vote "The "Tower of..." [+]"The "Tower of Hanoi" section of this game is a big puzzle of the logical type. Some basic exploration shows you what the pieces do and how they interact; it's then up to you to find the configurations that allow you to solve the puzzle." ( ![]() | |
Adventurer's Consumer Guide, by Øyvind Thorsby 1 vote "Highly logical..." [+]"Highly logical puzzles based around unique inventory objects." ( ![]() | |
Sugarlawn, by Mike Spivey 1 vote "One big optimization puzzle. Every step needs to be considered logically." [+]"One big optimization puzzle. Every step needs to be considered logically." --Lance Campbell... ![]() | |
Got Toast?, by Jim Fisher 1 vote (No comment) [+](No comment) ( ![]() | |
Poll created on October 6, 2009