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About the Story
You live in a vibrant international community, in all senses of the word 'vibrant'. But who is that knocking on the wall?
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|Average Rating: |
Number of Reviews: 2
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This one move game is more puzzly than most games in the Fingertips portion of the Apollo 18 album.
It is a classic logic puzzle, where you are given a dozen or so facts about several people and several properties they have, and you have to deduce who is next to you.
Because I wasn't in the mood for this puzzle, I just guessed, and go it right. Good for fans of such puzzles.
Who's Knockin' is a logic puzzle (or set of possible puzzles) with the same form as the (probably apocryphal) Einstein Puzzle, also known as the Zebra Puzzle. It's a fun and challenging puzzle to solve even if you don't have a degree in predicate logic. The trouble is, if you've solved it once, you always know what the answer is. Not so any more!
If Who's Knockin' merely randomised the names of all elements in the puzzle, then you'd always be able to guess the answer just by looking at the form of the clues: if, for instance, the woodworker is always the person that lives in the second house, you could guess it every time just by looking at the clue saying who lives in the second house. What the game engine does is randomly pick one of five possible puzzle structures (all sharing some identically structured clues), and then it randomises the order in which the clues are listed. This essentially means the game can't be 'gamed', you have to figure it out afresh each time.
While it lacks literary qualities and breadth of response, the game more than achieves what it sets out to achieve: a challenging and unique puzzle with every play. And that's not something many games can boast, let alone one move games.
|Illuminismo Iniziato, by Michael J. Coyne |
Average member rating: (19 ratings)
Lovingly handcrafted in Inform6, this overripe sequel to Risorgimento Represso is full of cheese, gunpowder, chemistry and explosions (well, only a little chemistry). Includes automap, sounds and graphical newspaper.
|Sting, by Mike Russo|
Average member rating: (17 ratings)
Six bees. Five bags of groceries. A four-pound dumbbell. Three sailboats. One twin. Sting is a puzzleless parser memoir about ordinary days and unexpected interruptions.
|The Legend of the Missing Hat, by Adri|
Average member rating: (31 ratings)
A tiny story about four tiny ninjas and a tiny top hat.
Little Hidden Gems by Cryptic Puffin
Sometimes it takes a lot of digging to find a nice, chill game to play when you feel like it, and sometimes you end up uncovering some really good, small games that don't really get the attention they deserve. So, here it is, a small...
Apollo 18+20 by Teaspoon
Interactive fiction games, with one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). The games...
Games with great puzzles by Molly
Games that have great puzzle-design. The puzzles need to be logical and internally consistent.
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I'm making a list based on this poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/viewlist?id=3n6rheokfkcsntf - - - - - - - - - I'm looking for games which are: 》Neither parser nor gamebook...
Games with "logical" puzzles by Victor Gijsbers
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve...