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About the Story
The only person who can explain what happened in a long-forgotten house with four dead people inside is comatose and clinging to her life in hospital.
Commended - ShuffleComp 2014
|Average Rating: |
Number of Reviews: 1
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Sequitur is a CSI tech game with a unique feel. You play as Detective Stephen Cochone, investigating several mysterious deaths that occurred at a supposedly abandoned house. Heís being taught how to use sequitur, a program created by quirky tech girl Jenny, as part of the investigation. The main use of the in-game program is to review written descriptions of found footage and sound recordings taken from the crime scene, and arrange them in chronological order.
Having this separate Ďprogramí as the main interface is itself pretty interesting. I did find it confusing at first because youíre hit with a lot of special commands and phrases upfront, which can be overwhelming. The game does provide you with in-game help, though, including the option to ask Jenny to order the sequences for you. While this may be too easy of a bypass, the player still has to view all the videos and come to their own conclusions.
What I enjoyed most, though, were the characters. We quickly get an idea of who they are, and I enjoyed the dialogue between Stephen and Jenny. I was pretty invested in them by the end and (Spoiler - click to show)really bummed that the endings donít give us any concrete details about what happens afterwards. I first played Sequitur a few years ago, and Iím still disappointed we donít find out what happens to Cochone! Even the best ending doesnít tell us.
The game also has custom responses to out-of-game commands, giving functions like save or restart in-game explanations, which I thought was a nice touch.
Overall, itís very well written and one of my favorite IF games.
If you enjoyed Sequitur...
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PollsThe following polls include votes for Sequitur:
Games with unique hint systems by delano
I'm looking for games that offer hints in any way, except for printing them in sequence on the screen. For example: characters that offer hints; objects that, when examined or used in a certain way, suggest actions to the player; etc.
Games with "logical" puzzles by Victor Gijsbers
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve...
PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...
This is version 16 of this page, edited by NJ on 31 May 2017 at 4:14pm. - View Update History - Edit This Page - Add a News Item