Pieces which can be fully enjoyed without drawing map, ideally without taking any notes whatsoever. Ones which you could play on a bus, on a break, laying on bed, etc. with nothing but a portable player. Games for which you don't need anything but your mind and the game itself.
Photopia, by Adam Cadre 4 votes (No comment) [+](No comment) ( ![]() | |
Gun Mute, by C.E.J. Pacian 4 votes "Very linear - you can only go "forward" or "back"." [+]"Very linear - you can only go "forward" or "back"." ( ![]() | |
Shade, by Andrew Plotkin 3 votes (No comment) [+](No comment) ( ![]() | |
Robot Finds Kitten, by David Griffith, Leonard Richardson 3 votes "Self-described as a "zen simulation"" [+]"Self-described as a "zen simulation": Use the arrow keys to move your robot into other objects until you find the one that's Kitten." ( ![]() | |
Lost Pig, by Admiral Jota 3 votes "Very simple..." [+]"Very simple scenario, easy to navigate without any map. Yet the story is really amusing and the puzzles are fair without being obvious." ( ![]() | |
9:05, by Adam Cadre 3 votes (No comment) [+](No comment) ( ![]() | |
Hoist Sail for the Heliopause and Home, by Andrew Plotkin 3 votes "Linear, beautiful, short and sweet." [+]"Linear, beautiful, short and sweet." ( ![]() | |
Violet, by Jeremy Freese 2 votes (No comment) [+](No comment) ( ![]() | |
The Edifice, by Lucian P. Smith 2 votes "I've been..." [+]"I've been tempted to make a map at one point - but it turned out that it wasn't needed after all. A location that seemed big really weren't." ( ![]() | |
Superluminal Vagrant Twin, by C.E.J. Pacian 2 votes (No comment) [+](No comment) ( ![]() | |
To Hell in a Hamper, by J. J. Guest 2 votes "In a hot air balloon which you never leave." [+]"In a hot air balloon which you never leave." ( ![]() | |
Deadline Enchanter, by Alan DeNiro 2 votes (No comment) [+](No comment) ( ![]() | |
Marika the Offering, by revgiblet 2 votes "One room. Barricade the room rather than escape the room, and with a lot of backstory and atmos." [+]"One room. Barricade the room rather than escape the room, and with a lot of backstory and atmos." ( ![]() | |
For a Change, by Dan Schmidt 2 votes "The game-world is..." [+]"The game-world is quite big, but diverse and colorful enough that I didn't feel any need to map it." ( ![]() | |
The Gostak, by Carl Muckenhoupt 2 votes (No comment) [+](No comment) ( ![]() | |
Marble Madness, by Emily Short 2 votes (No comment) [+](No comment) ( ![]() | |
A Dark and Stormy Entry, by Emily Short 2 votes (No comment) [+](No comment) ( ![]() | |
Weird City Interloper, by C.E.J. Pacian 2 votes (No comment) [+](No comment) ( ![]() | |
Suveh Nux, by David Fisher 2 votes "In a vault, which you never leave." [+]"In a vault, which you never leave." ( ![]() | |
The Lighthouse, by Marius Müller 1 vote (No comment) [+](No comment) ( ![]() | |
Downtown Tokyo, Present Day, by John Kean 1 vote (No comment) [+](No comment) ( ![]() | |
Seastalker, by Stu Galley, Jim Lawrence 1 vote (No comment) [+](No comment) --shornet... ![]() | |
Predictions of a Strip Mall Psychic, by Jake Elliott 1 vote "short, slice of life, texture makes it a good on-the-go game" [+]"short, slice of life, texture makes it a good on-the-go game: while i would say the game is short, this means you definitely don't need to draw a map! texture, the system it's written in, shines on a mobile device where you drag and drop the verbs with your finger. (I find it a bit clunky to use with a mouse.)" ( ![]() | |
I-0, by Anonymous 1 vote (No comment) [+](No comment) ( ![]() | |
Vicious Cycles, by Simon Mark 1 vote (No comment) [+](No comment) ( ![]() | |
A Day for Soft Food, by Tod Levi 1 vote "Small (although..." [+]"Small (although not trivially small) game-world." ( ![]() | |
Choice of the Deathless, by Max Gladstone 1 vote "This is totally..." [+]"This is totally choice-based, and there's no need to track rooms nor is it even really meaningful to try." --Emily Short... ![]() | |
Fail-Safe, by Jon Ingold 1 vote (No comment) [+](No comment) ( ![]() | |
Terminal, by C. Everett 1 vote (No comment) [+](No comment) ( ![]() | |
Commander, by Nathaniel Holle 1 vote "No navigation needed" [+]"No navigation needed: In the game you make decisions purely off of the information at hand, you don't need to know what you did previously. That's not to say that your decisions are unimportant, or that the game is linear (it has 6 story branches for a reason), however." --Nathaniel... ![]() | |
Afflicted, by Doug Egan 1 vote "Ideal for portable play, just not at lunch." [+]"Ideal for portable play, just not at lunch." ( ![]() | |
Whom The Telling Changed, by Aaron A. Reed 1 vote (No comment) [+](No comment) ( ![]() | |
Swanglass, by Yoon Ha Lee 1 vote (No comment) [+](No comment) ( ![]() | |
Cheater, by Wesley Osam 1 vote (No comment) [+](No comment) ( ![]() | |
Solitary, by Kahlan 1 vote (No comment) [+](No comment) ( ![]() | |
Faithful Companion, by Matt Weiner 1 vote (No comment) [+](No comment) ( ![]() | |
Snowblind Aces, by C.E.J. Pacian 1 vote (No comment) [+](No comment) ( ![]() | |
Dual Transform, by Andrew Plotkin 1 vote "One room, one..." [+]"One room, one pickable item." ( ![]() | |
Earth and Sky, by Paul O'Brian 1 vote (No comment) [+](No comment) ( ![]() | |
Starborn, by Juhana Leinonen 1 vote (No comment) [+](No comment) ( ![]() | |
Poll created on December 1, 2009