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About the Story"In this game you actually play two people - one is the real you, sitting in the dark in a movie theatre, and the other is the hero of the film that you are watching.
Originally conceived for Adam Cadre's infamous Chicken-Comp of June 1998 (spot the chicken-crossing-the-road)."
[--blurb from The Z-Files Catalogue]
10th Place - 4th Annual Interactive Fiction Competition (1998)
-- Carl Muckenhoupt
The plot is minimal, and it's to the game's credit that the whole thing is rather casual about the story--plenty of room for even time-sensitive actions, and the story essentially stops in the middle so that you can wander around and have fun. This is the sort of thing I'd disapprove in most IF but which works just fine here, since B-movies don't exactly set a high realism standard and it's so much fun to play with the toys you're given. Indeed, this middle section (if you can call it that in such a tiny game) is the best thing about Downtown Tokyo; the beginning and end come off more as quotations, homages, than as parodies, and the parody is much more fun.
-- Duncan Stevens a.k.a. Second April
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Tokyo does a great many things well, and is one of the better short-short games I've played. Again, it's a bit disappointing when a game this enjoyable ends so soon -- I think this concept had quite a bit more mileage in it than was used by the author. Still, I enjoyed it while it lasted -- it won't entertain you as long as the average summer blockbuster movie, but it will probably entertain you more.
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All you need to do is fly your helicopter in compass directions, go up and down, and push the button that deploys its grabber - and in this fashion you explore the game's city, picking things up and dropping them experimentally, triggering various humorous responses from the parser, and doing all you can to save a nondescript love-interest from the clutches of a giant mutant chicken. There should be more IF games like this.
The actual action has a brief intro, followed by the actual puzzle. You move in 3d on a map with a ton of fake locations and some (labelled) real locations. This puzzle seemed really hard, but it turns out that there are 4 different solutions.
This is the only giant monster attack game I have played, and it was really fun in its sphere.
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"A short tale of mystery and madness inspired by Poe's "The Raven"." [--blurb from Competition Aught-Zero]
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