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About the Story
"A small game; the only way to win is to literally cheat. Might be difficult for players who aren't familiar with the Inform language debugging verbs." [--blurb from The Z-Files Catalogue]
In this devious bit of metacontextualism, you have to retrieve a toaster from a tall pillar in a cave. A tiny game, reminiscent of Undo, with only one real puzzle. Wesley Osam, you are a cruel and twisted man.
-- Carl Muckenhoupt
Number of Reviews: 2
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The idea of CHEATER is not new, but surely interesting; it is a big advantage if you tried to program with Inform yourself. It is not difficult once you find out the principles.
It is a very short game. I played around a bit until I found the solution, and unfortunately, despite its shortness, there were some inaccuracies.
(Spoiler - click to show)The pillar that supports the cave can be taken in a normal way. Meh. The pedestal can be purloined and will still be mentioned in the room description -- and the toaster, resting on it, will still be present in the room, maybe hovering in the air. Meh.
These things are a little shoddy and could have easily been detected with a little testing (Spoiler - click to show)(applying the commands that are required for the solution to other possible objects). Nevertheless we must honor that it is the authors first game and it is finishable. I recommend it to people who like to think outside the box.
This was kind of a cute game. You are a cheater as a character, so as a player you cheat too, you use (Spoiler - click to show) use the debugging commands to get through the game .
Not really worth a lot of playing, and if you don't really program with Inform you won't get very far.
Still, it was a cute idea, and one of the better joke entries I've seen.
Metatextual Conceits by Michael Martin
Most works of IF present themselves as works of IF, to be interacted with by you, the user, much as a reader would read a novel. These games play with or reject this, by presenting themselves as some other kind of artifact, or by...