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|Average Rating: |
Number of Reviews: 3
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This game is just an inform implementation of a nethack-type game called robot find kitten.
You navigate a white # sign on a black field with color coded letters, bumping into them in an attempt to find the kitten.
It was I presented very well but this isn't really my thing. If you want to play nethack clones on inform, this is your game.
RobotFindsKitten has been ported to a lot of different platforms, and now it's available in IF. It uses a lot of different functions which not all interpreters support, so there's a chance you'll need a different interpreter to try this out. You will need arrow keys as well.
The "gameplay" (although this isn't much of a game) is simple: move the robot around, touching various objects until you find the one that's Kitten. You can change the "difficulty," which is merely the number of objects in the playfield.
What's fun about this piece that's self-described as a "Zen Simulation" is the humorous descriptions of the various objects. Every person who has ported RFK to some other platform has probably had more fun coming up with a list of object descriptions than the players have had finding Kitten.
If you have a few minutes to kill, give this one a try. It doesn't pretend to be anything more than it is.
This is a really fun little game if you're ever bored. You can select varying levels of difficulty to play, but really it's not a very hard game at all. I consists of a robot moving around a black screen examining all of the letters (objects) until it finds the cat. It's very simple with just letters or characters representing the objects in the world, but it's fun and repeatable.
The major thing I found wrong with it was that the control keys were really crazy with no apparent logic to them at all. They were in no particular order on the keyboard and you'd have to click around to finally find the direction you are after. Other than this major fault though, it was not bad
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Abuses of the IF engine by mjhayes
Although various interpreters were written to facilitate play and creation of interactive stories, it should be obvious that some people would find ways to write computer games using the various aspects of the interpreters.