The V.5 has been out for quite a while now, and although there are some issues I believe that it’s good enough to use for writing a game. And since things have been quiet around here for too long now, I have decided to stir up the...
Global game design competition with the stipulation that games must be created from scratch in 48 hours. An extra day is allowed for a second category, "Jam" games which have relaxed rules. (IFDB does not record all Ludum Dare entrants.)
Cover Stories was a game jam / minicomp for artists and creators of interactive fiction. In the first stage, artists created or sourced images that they thought would make good covers for an IF game; in the second, authors chose covers...
Another good year for IF draws to a close. So it's time for another New Year's Speed! The motivation behind it is to offer people a chance at writing a small work of IF at the end of the year. Traditionally, the rules have been very...
The 5th annual Hallowe'en speed-IF competition. Entries are all written in 3 hours or less. Traditionally an ADRIFT-only event, 2011 is notable for being the first Ectocomp to allow non-ADRIFT entries.
A speed-IF! A veritable feast! Using the following inventory items, based on a list of photographed items from Grocible's book-in-progress: a top hat. a dragonfly*. a small crystal ball. two optical prisms. a water pistol. a magnifying...
Since 1998 Saugus.net has been offering this popular free contest. While it started off fairly local in scope, today we get entries from all over the world, and winners can expect to have their stories read by hundreds of thousands.
People were asked to send in a list of between 1 and 20 of their favourite IF games of all time (in no particular order). The number of points a game got was the number of lists on which it appeared. 35 participants cast a total of 437...
An ADRIFT-only competition for games featuring: * 1 secret passage * 2 endings * 3 ways of dying * 3 NPCs * 5 objects essential for solving the game * 8 rooms
The seventy-first Speed-IF, with no particular name, took place at PAX East 2011 in Boston on March 12th, 2011. The organizer was David Cornelson. Topics were chosen via a madlibs in the early afternoon. Authors had until 10:30pm to send...
The annual Adrift Hallowe'en (horror and sci-fi) themed competition. Entries must be completed in 3 hours. "The theme is fairly general; ghost stories, horror, the supernatural, weird fiction, spine-chilling tales, pulp magazine stories,...
Administered by Metafilter user Deathalicious, the Metafilter competition centered on creating a game in a single month and submitting it for peer review. The 2010 competition received three entries.
The 2010 Spring ting was an ADRIFT competition organized by Po. Prune. The submission deadline was May 31, 2010. The voting deadline was June 30, 2010. Only non-registered users of ADRIFT could submit games. The prize for the winner was...
Also known as PAX East Speed-IF, the sixty-eighth Speed-IF ran live on Saturday, March 27th, 1:30pm to 2:30 pm, in the IF Suite at PAX East 2010 in Boston, Massachusetts. The organizer was David A. Cornelson. Entries from off-site were...
We are pleased to announce a very special Casual Gameplay Design Competition, one focused entirely on interactive fiction! For CGDC #7, we're calling on IF authors to craft one-room games incorporating the theme "escape". It's text-only...
The Even Competition (a.k.a. EvenComp) is a competition for ADRIFT games. Dates Submission deadline: December 10, 2009. Voting deadline: January 10, 2010 (or once the poll reaches 10 votes, whichever comes last). Results were announced...
The annual Adrift Hallowe'en (horror and sci-fi) themed competition. Entries must be completed in 3 hours. "Ectocomp is a Speed IF Competition for Hallowe'en. Entries can be darn near anything (they don't always turn out to be horror,...
Write a game with the number 11, teaching, a dishwasher, steam, teleportation, a Marvel character, tossing fish, a long distance relationship, and something about one hour. Go! (from ifwiki.org)
The ADRIFT IntroComp 2009 was a competition (organized by Ken Franklin) for ADRIFT games which are just introductions using no more than 3 locations. Judging was via a forum poll where the games could be discussed.
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
The Spring ting was an ADRIFT competition. The submission deadline was April 1, 2009, 23:59 GMT. Only non-registered users of ADRIFT could submit games. The prize for the winner (and also, if there had been five or more entries, for the...
The annual Adrift Hallowe'en (horror and sci-fi) themed competition. Entries must be completed in 3 hours. ULES: * The theme is fairly general; ghost stories, horror, the supernatural, weird fiction, spine-chilling tales, pulp magazine...
The Odd Competition is a competition for ADRIFT games, organized by Abbi Park a.k.a. "alsnpk". For this competition, authors need to pair up each one of these numbers: 3, 5, 7, 9, and 11, with one of these: rooms, objects, tasks, events,...
The Comp With No Name 2008 was an ADRIFT competition organized by Cowboy. The submission deadline was by June 1, 2008 (that is, the end of May 2008, UK time). Only non-registered users of ADRIFT could submit games. The prize was a free...
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
This is a competition for any game made using ADRIFT that was either released during the calendar year 2007 or has not been previously released. The winners of mainstream ADRIFT competitions (eg: Ectocomp 2007) will automatically be...
The annual Adrift Hallowe'en (horror and sci-fi) themed competition. Entries must be completed in 3 hours. Here are the rules: * The theme is fairly general; ghost stories, horror, the supernatural, weird fiction, spine-chilling tales,...
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery/rooms (Landscape division), NPCs (Portrait division), or activities (Event division).
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
This is a competition for any game made using ADRIFT that was either released during the calendar year 2006 or has not been previously released. The winners of mainstream ADRIFT competitions (eg: InsideADRIFT Summer Comp 2006, ADRIFT...
The Hourglass Competition, a.k.a. the 3rd Three Hour Games Competition, is a minicomp for new ADRIFT games written in three hours or less. Original voting deadline: 26th August 2006 and was extended to 31st August 2006. Organizer:...
InsideADRIFT Summer Comp 2006 for unreleased games created in ADRIFT. The deadline was June 30th, 2006. This date was earlier to reduce possible scheduling conflicts with Spring Thing and IF Comp. The voting deadline was 21st July 2006....
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
The Writing Challenges Comp was open for any unreleased Adrift game based on one of five given locations. The game should have no more than ten rooms as defined in the ADRIFT Generator. Competition entries are to be in by 18th March 2006...
InsideADRIFT End of Year Comp 2005 a.k.a. InsideADRIFT Game of the Year Comp 2005 was for both new Adrift games and any Adrift game released during the 2005 calendar year. The submission deadline was: December 18th, 2005. The voting...
The object was to take the supplied incomplete game which has just six rooms (in Adrift v4.0 or v3.9) and turn it into a finished game. Items, NPCs, exits, etc, could be added to them but nothing could be taken away. Although you could...
The InsideADRIFT Summer Competition was open for any unreleased, but complete, Adrift games. Competition entries were to be in by 21 August 2005 with judging taking place in the following week. The voting deadline was 1500 GMT, Sunday,...
The challenge is to come up with a brilliant beginning to an Adrift game that is in a working playable form. This must really make the player want to actually continue with the rest of the game, if it existed. So, it is a competition for...
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
The InsideADRIFT Spring Competition was open for any unreleased, but complete, Adrift games. Competition entries were to be in by 17 April 2005 with judging taking place in the following 2 weeks. The voting deadline was 1500 GMT, Sunday,...
InsideADRIFT End of Year Comp 2004 a.k.a. InsideADRIFT Game of the Year Comp 2004 was for both new Adrift games and any Adrift game released during the 2004 calendar year. The submission deadline was: December 19th, 2004.
The Commodore 32 Contest was run in 2004 by Dave Bernazzani, who challenged authors to enter Z-Code games whose story files were no larger than 32K in size. (Note that there is no Commodore 32 machine that runs Z-Code; that was just part...
Rules for this competition Time limited. The game is must be written during the period 15-22 August 2004. To ensure compliance there will be required first and completion line for the game, as well as a compulsory object to be announced...
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery/rooms (Landscape division), NPCs (Portrait division), or activities (Event division).