A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery/rooms (Landscape division), NPCs (Portrait division), or activities (Event division).
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
This is a competition for any game made using ADRIFT that was either released during the calendar year 2006 or has not been previously released. The winners of mainstream ADRIFT competitions (eg: InsideADRIFT Summer Comp 2006, ADRIFT...
The Hourglass Competition, a.k.a. the 3rd Three Hour Games Competition, is a minicomp for new ADRIFT games written in three hours or less. Original voting deadline: 26th August 2006 and was extended to 31st August 2006. Organizer:...
InsideADRIFT Summer Comp 2006 for unreleased games created in ADRIFT. The deadline was June 30th, 2006. This date was earlier to reduce possible scheduling conflicts with Spring Thing and IF Comp. The voting deadline was 21st July 2006....
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
The Writing Challenges Comp was open for any unreleased Adrift game based on one of five given locations. The game should have no more than ten rooms as defined in the ADRIFT Generator. Competition entries are to be in by 18th March 2006...
InsideADRIFT End of Year Comp 2005 a.k.a. InsideADRIFT Game of the Year Comp 2005 was for both new Adrift games and any Adrift game released during the 2005 calendar year. The submission deadline was: December 18th, 2005. The voting...
The object was to take the supplied incomplete game which has just six rooms (in Adrift v4.0 or v3.9) and turn it into a finished game. Items, NPCs, exits, etc, could be added to them but nothing could be taken away. Although you could...
The InsideADRIFT Summer Competition was open for any unreleased, but complete, Adrift games. Competition entries were to be in by 21 August 2005 with judging taking place in the following week. The voting deadline was 1500 GMT, Sunday,...
The challenge is to come up with a brilliant beginning to an Adrift game that is in a working playable form. This must really make the player want to actually continue with the rest of the game, if it existed. So, it is a competition for...
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
The InsideADRIFT Spring Competition was open for any unreleased, but complete, Adrift games. Competition entries were to be in by 17 April 2005 with judging taking place in the following 2 weeks. The voting deadline was 1500 GMT, Sunday,...
InsideADRIFT End of Year Comp 2004 a.k.a. InsideADRIFT Game of the Year Comp 2004 was for both new Adrift games and any Adrift game released during the 2004 calendar year. The submission deadline was: December 19th, 2004.
The Commodore 32 Contest was run in 2004 by Dave Bernazzani, who challenged authors to enter Z-Code games whose story files were no larger than 32K in size. (Note that there is no Commodore 32 machine that runs Z-Code; that was just part...
Rules for this competition Time limited. The game is must be written during the period 15-22 August 2004. To ensure compliance there will be required first and completion line for the game, as well as a compulsory object to be announced...
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery/rooms (Landscape division), NPCs (Portrait division), or activities (Event division).
All games must be written using Adrift 4.0 There is a limit of 20 rooms (as in rooms in the Adrift generator). It is always possible to make one room seem like many.
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery/rooms (Landscape division), NPCs (Portrait division), or activities (Event division).
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
The Adrift Spring Competition is open for any unreleased, but complete, Adrift games. Competition entries must be in by 20 April 2003, with judging taking place in the following week.
ADRIFT Summer Comp 2002 also called the Adrift Summer Minicomp ran during August 2002. The organizer was Ken Franklin. The submission deadline was 16:00 GMT on Sunday 18 August 2002. Judging ended at 16:00 GMT on Sunday 25 August 2002.
The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
The ADRIFT Summer Competition was open for any unreleased, but complete, Adrift games. Competition entries were to be in by 21 August 2001 with judging taking place in the following week. The voting deadline was 28th August, 2001.
LOTECH Comp was a competition for games playable solely through selecting from available choices (as opposed to requiring typed commands, like traditional parser games do). LOTECH Comp first ran in 2001.
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery (Landscape division), or NPCs (Portrait division).
Write a game where the PC is purple, at least to start with, for whatever reason. The subsequent tale must include a big white chef's hat, gravel, the triumphant return of somebody or something, and an evil fish (or any form of sealife.)...
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery (Landscape division), or NPCs (Portrait division).
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery (Landscape division), or NPCs (Portrait division).
A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery (Landscape division), or NPCs (Portrait division).
Nick's Dilemma was selected to be showcased at the 2017 annual Association of Educational and Communications Technology Design and Development Showcase in Jacksonville, Florida.
The IndieCade Festival is the premiere event dedicated to celebrating independent games in the nation. Now in its 10th year, IndieCade is held each October in the Los Angeles area and is open to the industry and to the public. (IFDB does...
1. Quoi ? Pour quand ? Une semaine pour réaliser une toute petite aventure textuelle de 500 mots ! On cherche ici avant tout des aventures hypertextes à la Twine (mais pouvant être réalisées avec d'autres outils), ou éventuellement...
This is a ~1 month game-making marathon for anyone who'd like to make a game with the theme, with any game-making tool they like(as long as it's playable on windows, web or mac in some form).