Reviews by manonamora

barebonesjam

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Forever and Ever, by PetricakeGames-IF
2 of 2 people found the following review helpful:
There's no good choice here., November 7, 2024
Related reviews: ectocomp, barebonesjam

This game might be short and concise, but it is quite well-written, impactful and heartbreaking. From the start, there is something not quite right with your son's interruption of your sleep, even if it is a yearly occurrence. Things just don't quite fit all to well, especially when your daughter appears or when the mother is mentioned (in hindsight... 🥴). But is is not clear until the end what is truly going on here. What seems at first like a slice-of-life with some spooky halloween aspect, turns downright terrifying. The reveal is not only depressing to internalise, but the implications are frankly hitting much harder than what you'd expect from the blurb and warnings. The final choice is, again, heartbreaking, whichever way you choose...

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Forcas, by Unexpected_Dreams
1 of 1 people found the following review helpful:
Who is truly possessed?, November 21, 2023
Related reviews: barebonesjam

This is a tales in two parts, two POV, where things are not quite what they seem. You are given the choice of two paths: to follow the story of the boy or the girl (you play the other as well), with the actions from the first part of the story affecting the second, and both the ending.

I managed to get a fairly good ending, by playing it smartly - choosing any option to get the hell out of here, I'm not following dumb horror actions xD. The writings about what is going on are on the wall, the game not always been very subtle about it.
I did like the mirroring of the actions between both paths. It does not fit quite completely, both PC being somewhat unreliable narrators, but it makes for an eerie experience.

I also chose to play the "boy" path before the "girl" one, which ends up working in favour of the game - the former pushing more of a damsel in distress trope, while the latter has a badass taking charge girl. The writing is much superior in the "girl" path than in the "boy" one.

There is an interesting core with this game, and I hope the author will update/polish it in the future!

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Starless, by CherylDella
The monster is not always... the monster., November 21, 2023
Related reviews: barebonesjam

This was a short-ish story about fantasy prophesies and predestination. The game does an interesting thing by using a different POV to the tale, from the monster's position rather than the saviour, as well has hinting that the monster and the saviour were friends. The ending (notification of one) will end depending on your actions (the monster's), and its trust in its friend.
Also, don't forget to click the link in the ending page, even if the text looks familiar...

That said, the writing didn't quite click with me. Nothing seems to be wrong with it, it just didn't grab me as much as the premise of the game itself.

There were also some issue with the bold formatting in latter passages. I don't think this was on purpose

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Preordained (A Dimensions Tale), by Jackson The Bear
1 of 1 people found the following review helpful:
Meeting an abrupt end., November 21, 2023
Related reviews: barebonesjam

As the title hints, this short sci-fi story is predetermined. Your ship is task to investigate an area, only to essentially land in an ambush. The game includes multiple endings, all of which end fairly abruptly (if there is no link on the page, it's an ending).

The building of the tension in the action sequence is intriguing, but I wish the different elements (NPCs and such) were introduced a bit more and were more fleshed out. You're king of thrown into the situation, making things a bit confusing.
I also thought you could have a bit more agency in what to do during the height of the action sequence. A lot of things seem to be happening, but you (the player) have not much control over the PC.

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Christian Delaney and the Dirigible of Death, by noseflautist
1 of 1 people found the following review helpful:
An mysterious start, November 20, 2023
Related reviews: barebonesjam

I do wish this had been a completed game rather than a demo, because it was quite fun to play through it.
Choose the UNFINISHED paths at your own risk... You may run into dead ends...

From what is there, it gives off vibes of those 20s-40s mysteries, like your Agatha Christies, with a locked room murder or an unexpected setting for a murder to take place (ZEPPLIN! DON'T SMOKE xD). You play as an up-n-comer detective, still needed to prove to the world you have what it takes to do the job and solved mysteries!

The game takes an interesting approach with exposition by making you write a letter to set your background and reasons for being. The writing overall is pretty playful and fun, reminiscing on those old mystery pulp, and playing with their tone and tropes.

As for interacting with your environment, the game offers you multiple traits, affecting the way you act around NPCs or interact with things. It reminded be a bit of The Thirty Nine Steps in that way. To solve the murder and get information out of people, you can also spend Detective Points (very TTRPG/Fate system), though it didn't seem you could earn some in this current state.

I am looking forward to see how the game pans out...

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The Secret of Flint Smith, by trexanddrago
1 of 1 people found the following review helpful:
Needs some testing, November 20, 2023
Related reviews: barebonesjam

I got inside (with some struggles), looked around (with some struggles), and... got stuck, I think?

This kinetic parser is a follow-up to Ranaway, which is coded the same format, continuing the use of unconventional keys and commands to progress through the story (like L for leave instead of Look). The issue is that commands are not always made obvious, nor what is interactible either. The bug didn't help either (that or it was the ending?).

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OBJECT PERMANENCE, by graymeditations
What was that..., November 20, 2023
Related reviews: barebonesjam

I still don't know what to make of this game just yet. There was no blurb on the game page, no tag line on the submission... nothing. I had no expectations, and I still know know what to think about it.

The game opens on an broken item, asking you whether you'd like to discard it or stop [the game], with the first option showing you a different object, and then a different one, and a different one... This continues until you either choose stop or discard the 27 items (of different levels of broken) coded inside the game.
For some objects, you get an extra option: ruminate on the item.

Anyway... I just know it made me sad when I reached the end.

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Photographs from the Summer of 1987, by casket
1 of 1 people found the following review helpful:
Don't ever open a stranger's photobook!, November 20, 2023
Related reviews: barebonesjam

Holy shit, the whiplash from this one. I was warned by the content warning before playing the game (READ THEM, FOR YOUR SAKE), and still I did not expect how much it would affect me. I expected some strange stuff, I always do with catsket's work, but how the gruesomeness was introduced twisted my stomach.

Gruesome content aside, the writing is VERY vivid. The descriptions of the photographs inside the book paint quite the pictures (hehehe, bad pun). Even if short, they say just enough to be able to imagine those faded and maybe yellowed shots.

The start is actually quite lovely, depicting a fun solo roadtrip in nature, where you end up meeting someone cool, and they tag along for the rest of the summer. Shenanigans ensue, obviously. But the activities of two young peeps on a summer roadtrip are really not what you'd expect. They seemed to have fun... some gruesome fun!

Anyway... I will stay away from antique stores for now, and definitely leave weird photobooks alone...

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Roma Tenebris, by voidrim
1 of 1 people found the following review helpful:
Save Rome! Or let it burn... *shrug*, November 20, 2023
Related reviews: barebonesjam

This was a short and fun “political” simulator set in Ancient Rome, where your goal is to try to restore the delicate balance in the Senate (or not) while avoiding causing too many riots (or go for the chaos), or even losing the city altogether (or go for that!). Personally, my first attempt failed the plebs.

The mechanic is pretty simple. You have three important causes where you can levy taxes or spend funds, and the option to nudge the other three Senators (randomly generated at the start) to change their votes through different approaches. I've tried convincing them all, it worked like a charm! Well... only to change their minds, I did cause some riots.

In between sessions, you get to enjoy life, make new connection, and potentially raise your status as a Senator (though I am not sure how much your choices there influence the game). The playful writing is more obvious in this part than during the Senate session.

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Your World According to a Single Word, by Kastel
3 of 3 people found the following review helpful:
Why words? Why not communicating through..., November 20, 2023
Related reviews: barebonesjam

I really, really, like pieces taking human experiences and flipping it on its head by viewing it from an outsider perspective (aliens/other). It's always a bit strange and uncomfortable, to look at this from a non-human POV, but it also makes you think about the things we take for granted. You know... the little every day things that are actually pretty awesome.

Here, a word - Hypertext (harr, harr) - takes over your body for a month to experience what it's like to be human, and recounts its experiences with you through the medium of Hypertext Kinetic IF (though it reaaallly wanted to make a parser instead). I liked the attention to details, like what's in your bed room, especially the closet and the bookcase, or the ways different bits connect together (the colours and images especially). In trying to explain the wonders (and less wondrous aspects) of human life, Hypertext engages in the debate of how best to communicate things with others, pulling its "hair" at the backward way that is text.

The entry is very strange, but also quite endearing, and I enjoyed the meta/philosophical discussion about the use of words, their meaning, and whether we should turn to other, maybe better, ways to communicate with others.
I could have done maybe without the whole physical relationship passage. That made me a bit uncomfortable.

It was a very good entry!

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To Burn A God Down, by BNT
Bare Revenge, November 20, 2023
Related reviews: barebonesjam

With a very handed dark approach, and many warnings at the start, this revenge story leads you to kill a god (or try to at least). Along the way, another follows you along, showing you other less destructive paths, if you wish it so - even if you are quite set on revenge for your misfortune, even losing your life for your cause.

The revelations at the end, depending on your choice, are quite interesting. Changing your mind before or halfway through the conversation with the god leads to some somewhat unexpected results.

But I thought the end came a bit too quick. You start at your lowest, have maybe one "trial" before you reach your final destination and make your choice. This made this final choice less impactful than it could have been, in my opinion.

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POV: You're a Teenage Girl in a Conservative Christian Family, by alyshkalia
1 of 1 people found the following review helpful:
I'm going to need a hug after this, and so will you., November 20, 2023
Related reviews: barebonesjam

The piece is fairly short, with a couple of hundred words at most, and it will make you hate yourself (maybe) when you reach the end. Entrenched in the very harsh environment that is religious conservative norms, the game explores what it feels to be denied the little joys of life and exploring your identity.

It is not just a tour-de-force to be able to hit those emotions with so little words, but the way the choices are formatted hits like a ton of brick. As you click and come back to the main page, choices appear and disappear from the list... until there is nothing left. Until you are denied everything.

Strangely, the harsh Harlowe interface and palette adds another layer of bleakness to the situation.

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Maverick Hunter: Scandalous Mission, by Noah Si
1 of 1 people found the following review helpful:
It's never what you'd expect!, November 20, 2023
Related reviews: barebonesjam

I wasn't really sure what to expect, because I had no strong frame of reference for either IPs, I know of both but never played either. But the demo truly wasn't something I could have expected!

At the time of this review, the project is still in a demo/prototype stage, with uncoded variables or statement in passages or its strange ending. From what is there however, the mash up between IPs seems to work (or at least, from a non-informed player), hinting at a probably unserious approach in the future.

The game starts off with a more generic ‘get ready to fight some baddies’ moment, coupled with a bit of character creator. You get to pick your sidekick (if any) and who would will end up fighting. It is very important, your CO drills into your head, and very serious...

... aaaaaaand the demo shifts to a homage to Pick Up the Phone Booth and Die (and you die not matter what you pick, like in PUPBD). Getting to that end was surprising at first, but coming back to it again and again felt like it was intentional (or lack of time? not being able to continue the main story?). It's very silly, and going from a set and serious story to this made me laugh a lot.
I am unsure whether this end would actually fit the story planned, but I kind of hope it stays in the game if it ever updates. As an Easter Egg of sort.

Thanks for the good laugh!

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Found Objects, by mxelm
1 of 1 people found the following review helpful:
Play my heart like a fiddle, November 15, 2023
Related reviews: barebonesjam

The content warnings gives a head's up on the implied content of the game, but it still hit so hard. Takes your heart out, pulls its strings, and squish it into mush... and with just a few hundred words.

Found Objects is short and sweet (also not sweet at all, it stings a lot), using little words and many links to show the resolve of the character when faced with past addiction.

It really shows that you don't need more than a tiny snapshot to pull the heart strings. This was really good.

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Our Cabin was Cold, by Leah Peach
1 of 1 people found the following review helpful:
It's easier to survive with someone..., November 15, 2023
Related reviews: barebonesjam

This is a Twine styled in a CYOA book format with the WritingFantasy coding format, with hyperlinks sending you to the correct "page"/section. Set in a fantasy setting, you have escaped your hometown being taken over by orcs. During this starting struggle, you cross path with Tent, a strange girl with helpful skills. The two of you try to find a way to survive the coming winter (and maybe more, wink wink).

Even if the writing is a tad awkward or repetitive at times, there is a good balance between text length and choices. The pace is fast and to the point during action moments, while slow and focused on thoughts during low stakes times. The choices are varied, and makes any stake brought forward seem surmountable. And the banter between the characters are quite delightful (Tent, best girl!)

For a NSFW entry, the game gives the player an optional path, leaving more explicit scenes behind obvious choices. It is possible to go through the story understanding the attractions between the main characters, without feeling forced to go down that right. I ended up with the Friendship ending, which was quite nice.

Another smart thing of the entry: the order of the passages are shuffled (you go from passage 1 to 54 to 29 to etc...), meaning you can't piece the story back unless you follow the links on the page... You have to play the game to get to the end!

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Moonstrike: Superdim, by redflagromancegames
2 of 2 people found the following review helpful:
Let's hunt down a villain., November 15, 2023
Related reviews: barebonesjam

With a superhero/villain setting, Moonstrike is a relatively long game, both in terms of word count and passage length, in an almost kinetic form with its singular ending and limited choices.

The setting is a bit silly, as you are a vigilante trying to take down a villain that just escape, while trying to keep your identity concealed and your life in checked. But these kinds of premise is fun to explore, especially the balance of silliness of the situation and the more serious aspect of the vigilante reality.

While I liked the premise of the game, I did find some issues with the pacing of the story. Part of it stems from the lengths of the passages (from 3-6 word pages by glance). Without regular break, beats of the story seem to drag on more than they should or goes against the fast-paced actions sequences (like the fights).
Another part would be the relatively restricted interactivity. Because of those long passages (often multiple ones at a time), the available actions for the player are few and far between, rendering us a bit more passive than the setting would warrant (why not have a proper fight sequence?)

Another reason for me was the confusing passing of time. We're told at the start of the game we're hunting a villain, and that time is of the essence, but good thing you are on a short break right now! But some actions to track the villain take weeks to process. Or you seem to spend so much time on random things (the middle section at the mechanic shop felt much longer than it actually was? or the drive before meeting the bad guy). In any case, by the end of the game, it was unclear whether it had just been a few days since the start of the story or months.

I did enjoy the funny moments and quibs between characters, especially between the PC and the villain. I'm pretty sure we're supposed to root for the PC throughout the game, but the villain was my favourite character. So chaotic.

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Coffee (And a Shake) For Five, by Iri
2 of 2 people found the following review helpful:
A retrospecting coffee break, November 15, 2023
Related reviews: barebonesjam

A short cute kinetic(-ish) story about the what are/could/should have been in ChoiceScript. The writing is full of emotion, (unrequited?) feelings, and maybe even a hint of regret. Retrospection is a big focus of the story itself.

A strange thing from it was the choice of the You's and I's here. In usual ChoiceScript fashion, the main body of the text refers to the player as You, while it uses I for the choice options. In this game, You's and I's share the same space. Are we supposed to be the I and reflect on our feelings and relationships? or the You and discover how bad of a friends we probably are?
The ambiguity of it made me a bit confused, but I liked it as well.

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ADVENTURE PYTHON, by moob453
1 of 1 people found the following review helpful:
99 monsters on the wall, 99 monsters..., November 15, 2023
Related reviews: barebonesjam

This was a fairly basic adventure game, with a combat/inventory/market system. You fight "monsters", get coins, try to balance your health/hunger, and if you're lucky, get to the finish line (or you die). Coded in python, the game uses numbers as inputs rather than your typical parser commands.

Though the fights are randomly generated (in the name of the "monster", attacks felt, and rewards), it becomes repetitive quite quickly. After a dozen of fight, seeing the retro ASCII art bud swing its sword... eh.
I died before reaching the required 100 fights, but didn't feel the need nor want to try to beat the game.

Would be the nice base for a larger project though. The mechanic itself works fine.

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WHOM I SHOULD LOVE ABOVE ALL THINGS, by Sophia de Augustine
2 of 2 people found the following review helpful:
A painful exchange of words, November 11, 2023
Related reviews: barebonesjam

Formatted as a kinetic micro play, this entry shows a snippet of a discussion between a priest and a confessor, both having had a shared history. With only a handful of passages, and a relatively short amount of words, the story gives just enough information to understand the dynamics between those two, but leaves enough out to make you wanting more. It is dramatic and painful - for the characters - with the beautiful writing focusing on the little things.

I left the game with so many questions about the characters and their relationships - incl. a chicken and egg one about the priest status and the potential forbidden lover trope. I hope the rest of the piece, from which this one is taken, will be published one day.

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Red Haze / Bruma Roja, by Ruber Eaglenest
1 of 1 people found the following review helpful:
Definitely a nightmare, November 11, 2023
Related reviews: ectocomp, barebonesjam

Forenote: I played this entry in English.

Even though the game is fairly short, I only had the stomach to reach two different endings. The writing is quite gruesome, with violent imagery, which considering the events happening around the release of the game made it very hard to read (personally) - even if they are probably not related.

The interactivity and choices available, as well as the responses from those choices, are pretty confusing, which makes total sense since this is supposed to be some sort of nightmare. The branching also seemed quite complex, with paths seemingly looping back.

Pretty impressive for something made (originally in Spanish) in 4h!

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Sunny-Side Up, by PetricakeGames-IF
1 of 1 people found the following review helpful:
Twisted and graphic take on horror, November 11, 2023
Related reviews: ectocomp, barebonesjam

This was one twisted story. Starting already strange becomes bleaker with each passage, as you get deeper inside the man's values, morals, and outlook on life/society.

Though well written, this was far from easy to read, due to the implicit and explicit violence depicted in the text. While the main body gives some indication of what is happening outside of the man's thoughts and spoken words, it is brought even further through the list of choices. It is subtle enough to give you pause, as well as showing how insane all of it is...

I know there are multiple endings to this game, some of them "better" than others, but I didn't have the stomach to hunt them all down...

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Öhfwërhld, by Bruhstin
1 of 1 people found the following review helpful:
A good try at horror, November 10, 2023
Related reviews: ectocomp, barebonesjam

Tiptoeing the other-wordly aspect of horror, this short game shines in its pacing, starting slow before picking up fast enough to hold your breath until the end. The writing does a good job at hinting during the first half of the game of something not being quite right, while still keeping the stake low, keeping it subtle enough to leave you confused until the reveal - though it can be easy to guess the kind of twist the story has.

I could have seen the ending going a different route than is currently there, where you don't make it out, pushing the horror aspect even further.

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Please Leave a Message, by Sarah Willson
1 of 1 people found the following review helpful:
Subtle horror through rambles, November 7, 2023
Related reviews: ectocomp, barebonesjam

This entry took a subtle approach to horror, using the rambling of an older woman through a voice message to her son. Complaining about everything and nothing around her, the message verges by the end of the piece close to paranoia (or full on paranoia depending on the path taken). While there might actually be something wrong with the woman's surroundings, she also seems not to be of sound mind either. Some paths will make you question whether the woman might just be out of touch, or whether her neighbours are as difficult as she portrays them to be, or the reason why M left...

If I were her son, I would honestly have deleted her message (if she sends it first, that is...

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ConfigurationUploader, by Autumn Chen
5 of 5 people found the following review helpful:
Don't use programs you don't understand..., November 6, 2023
Related reviews: ectocomp, barebonesjam

When I saw the game pop up on my feed, I honestly thought Autumn had built a new program and had just uploaded a legit but bare documentation for it. But now, this is an actual IF, pure science fiction (I hope...) bundled up in an unusual format.

The whole gameplay feels like going down a Wikipedia rabbit hole (you know the ones, where you open links on the current page into a new tab to read later, because who knows if you'll find them again, and now your browser is lagging and it is 5h later) mixed with an incomplete and obtuse documentation for a program that doesn't exist (at least here) and doesn't seem to have a clear use (by going from the starting page/game blurb).

As you go deeper into the pages, finding that this program was lead by a university professor and eir students (some of which have left the projects in suspicious ways), it is possible to piece the mystery together (or the big picture at least). The implications of what is afoot is quite frightening, and bleak.

An impressive amount of content for just 4h!

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GUT THE MOVIE, by Coral Nulla
1 of 1 people found the following review helpful:
Silly, chaotic, loads of fun!, November 6, 2023
Related reviews: ectocomp, barebonesjam

Silly games are my favourite kind, especially the ones that know that the premise is silly and continue to go full speed ahead towards MOAR silliness. And this one knocks the silliness out the park.

Three friends have 20 bucks in their pockets* and a dream to make a horror movie called GUT (like their band name) in hopes to cash out. Each bandmate has an idea on where to spend the money (actor, scenery, costumes), or they could follow their manager and just get some chips. If the former option is chosen, the movie is film and shown around. But the movie is not yet perfect. So you go back to the drawing board and invest a bit more money. More shenanigans ensue! Very chaotic, much laughs.

While playing through it is fun, I felt the game shined even more after a replay or two, trying the other paths or different combinations of choices, as you'll get some very special flavours of chaos. It's very fun!

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The Loneliest House, by alyshkalia
2 of 2 people found the following review helpful:
An eerie voyeuristic languished gaze at an abandonned house, November 6, 2023
Related reviews: ectocomp, barebonesjam

This is a short parser letting the players use only one command: examine (X / L), where the point is to examine the abandoned house, and its different element, as if you were exploring it. Examining an element gives you a description, which focuses on other smaller elements, which if you examine those will describe further details, and... so on and so forth until the details are simply too small to see, or until you examined all elements to reach the end.

The gameplay reminded me of Nested, where checking an element gives you details you can look out, each if checked will give out subsequent details, and... Except, unlike Nested, TLH doesn't loop back to repeat ad infinitum if you take one specific path.

As for the whole, it felt a bit voyeuristic, especially in the descriptions of each details of the house, as, even if it is abandoned, you sort of see yourself opening the door or looking out the scenery from the window. You wish you could be inside the house, but you can't. You're on the other side of the fency, gazing with envy at the house. It's pretty eerie...

Also: +1 for including a walkthough! -1 for not being able to pet the dog (/jk)

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