Reviews by Max Fog

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Arizona Craters, by Norbez
Good story, work needed on the UI, December 8, 2024

This story was a fairly straightforward story of a woman working on a research task about disproving an alien arrival, and getting caught up in the opposite.

It was pretty well written, and the story was coherent and clever. I also thought the side story with the mom actually was a lot deeper and better than it first felt, so I'm glad it was there.

Unfortunately, on a phone at least, the game does not look so good, with text going out the disk of blue and some bits looking very off. With some tweaking, that could be fixed.

Overall, I'd say it's worth playing.

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9 Secret Steps, by mathbrush
3 of 3 people found the following review helpful:
Well, welcome!, September 30, 2024

The second chapter in my sequence of "review mathbrush games that haven't been reviewed", I review *9 Secret Steps*. It's a curious game, with a lot of things that seem dark at first, but slowly become slightly funny. At least to me they were. The first time I played, (Spoiler - click to show)I didn't click any of the red links (I didn't know they were links!). This ended up with me playing through the game, seeing a dark, shadowy, very cult-like version, which I thought had a nice mood to it. And then as I reached that final story page (before the song lyrics themselves), it flipped on its head and became a good game with a twist ending. Replaying after, I noticed you could click the red bits earlier, which on subsequent runthroughs is really cool but for a first runthrough it makes the game confusing.

Despite the positive vibes, I couldn't help but feel that the nodding didn't ultimately affect the outcome, though I'm pretty sure it did. The randomised messages were so similar, I couldn't tell whether the choice of object-location actually affected what was printed, and if so, why. This led to the feeling I could optimise the outcome of the game. But I didn't actually know how.

Overall, I liked it quite a fair bit for such a small game, but the limitedness made me feel there was something missing. Worth playing through once without clicking the red links, then once more clicking them. Then don't overthink it. You may have a more positive reaction.

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Barroom Brawl, by Mathbrush (as 'One-Eye Jack')
2 of 2 people found the following review helpful:
Ba doom *tissssh*, September 28, 2024

For a game that's meant to be not one of his best, Barroom Brawl really packs a punch. Pun(ch) intended.

This may not be an informative review for many, but it's an interesting game with fun mechanics, and the directions are probably the most interesting bit about it. They all take the story in a different direction altogether, and for something done in a very short amount of time, it's worth playing. Even with the error:

Sally ducks left, jabs, jabs, and uppercuts Sally!

But at least it's funny!

Also, not only do K.O.d people keep fighting, but you can pick up their body...

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Kiss of Beth, by Charm Cochran
1 of 1 people found the following review helpful:
Can't we all just have normal roommates? —or— Cut the kiiiids in haaaalf..., August 8, 2024

To start off with, that was a very impressive change in mood there. I was in no way expecting that - I was thinking along the style of a completely different type of horror. So - yeah.

I’m not sure where to begin. The beginning? Sounds reasonable. At the start, I already felt clued as to just what might be the ending with the colour palette. That was the first, subtle giveaway. In this game, visuals seemed much more influential on the outcome than many others I’ve played. I thought pictures were cool, giving me a good idea of who I was looking at, although I’m not sure it felt necessary after the first try. The gray-scale change was too sudden, going from full colour to completely gray then wavering through different variations on the gray-scale. It felt slightly too jarring to me.

As I played through, I felt more and more like the game stayed straight on track with my original expectations upon seeing the guy: he’s fairly normal, but he certainly is going to be a violent murderer and you’re gonna have to escape. The only thing that clashed was, of course, the colour palette, which felt to me like I was playing a more sinister and bit more bleak version of Sweetpea.

But oh, was I wrong.

Looking at other reviews, it seems like people had very similar thoughts playing through. The thing was very cleverly designed though, finally clicking all the seemingly wonky puzzle pieces together in a satisfying pattern that reveals something much scarier, if I’m thinking in game terms. And yet, it feels like I should have known that all along, and that’s what makes it even scarier - it adds to this sense of “just another person-eating ritual going on upstairs. Nothing to worry about.” And I think that works well.

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Look Around the Corner, by Doug Orleans (as Robert Whitlock)
1 of 1 people found the following review helpful:
Look around the corner 'till the morning's done, August 2, 2024

For this next review, I began playing Teatime With A Vampire (which, along with Romance the Backrooms, could do with some reviews) - before realising it’s a lot more NSFW than I expected, so I pulled back, and I went for this game, which although I'm sure TWaV is good, I prefer this game for the above reasons.

Look Around the Corner is a much smaller, easier and simpler game than a lot of the ones I have played or like to play. There was not much to do, giving it the feel of a limited parser game. It wasn’t - you still got all the verbs (or the ones that I tried). It starts simple - waking up, light shining round the corner off to the north, and let to explore. Exploring involves simply going north and then east, over and over again as you get all the responses - of which there weren’t as many as I would have liked. However, there is a way to win. After realising that I should probably be listening to the song instead of 11 5 18 12 1 14 14 by Yann Tiersen. I quite liked the song, but it was there that I got the answer to winning the game. It’s a short, one-move, and just a little unsatisfactory ending, but it does the job.

I would say that, for sure, the best bit was the false ending (looking round the corner). I would wish there were more of them, though. For a game of this limited size, it's pretty good. It doen't quite match the mark, however.

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The Way Home, by Kenneth Pedersen
1 of 1 people found the following review helpful:
Fairly cold, and almost a rough diamond, July 31, 2024*

This game starts with you, tied to a tree, with two trolls going to steal the diamond you are carrying. From the start, it has some simple yet nice puzzle ideas, but it feels like they are underhinted or unclear why you would think of that - for example, GET ROCK WITH BLANKET. I will skim over that, though, because I have been guilty of doing so as well in my game.

The game is mostly polished, with a few guess-the-verb moments, but I like the idea. Although one bit that irritated me was when I made a ladder, and then tried to drop it next to the wall to climb over, and it wouldn’t let me, and it turned out that I had to drop the ladder on the hill and use it as a sled, which did not feel hinted at all!

Some other problems involved problems with movement. For instance:

➢ e
There is no route to the east, only east, west and up.

Mostly it was an okay game, although I admit I had trouble enjoying some parts. AlsO note that the Game Over text goes over the room name in the map, but never goes back to the room name, so you end up with a lot of rooms called “Game Over” on the map.

* This review was last edited on November 7, 2024
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Codex Crusade, by leechykeen
1 of 1 people found the following review helpful:
Crazy Cats, (al)Chemy Combining Coffee Creatively, July 23, 2024

This was a strange thing to experience! It’s about a humble librarian’s assistant’s intern finding a strange and special book. Much of the game is in a weird cafeteria… at the bottom of the library? With alchemy and … fight scenes. Against an elevator bouncer called Jorge.

There are some fun bits, including alchemy, but there were bugs as well. After playing through multiple fight scenes with Jorge and fainting every time, I woke up to no text on the screen. Just a status bar and background image. And no way to get out.

Also, if you’re doing alchemy but are only holding one ingredient, once you’ve placed in that ingredient you are stuck in a forever loop you can’t escape.

I would play through any sequels that are made. It’s actually a fairly fun game, where background images actually are fairly good and sound effects (although weird) actually contribute (I don’t often play with sound, but of the ones I have played with, I think only DOL-OS is better for me).

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Sunburst Contamination, by Johan Berntsson and Fredrik Ramsberg
3 of 4 people found the following review helpful:
Sad to say it wasn't for me, July 16, 2024

This is an old 1988 basic game ported to Z-machine. It has a simple plot of you trying to … Well, it wasn’t entirely clear from what I played. You have to save your crew from contamination? It has some good puzzles, such as the videogame one. However, as it does resemble a Scott Adams game, there are many parsing issues, and backspace doesn’t work, instead outputting what I assume is a space. Which confused me, but it didn’t affect me largely enough at all.

There was parsing problems, such as what seems to me as no way to turn on and off things. I tried TURN ON FLASHLIGHT, which responded “What’s the use of turning that?” So I tried ACTIVATE FLASHLIGHT. It didn’t understand. So I attempted TURN ON LIGHT, which responded again with “What’s the use of turning that?” Then I tried TURN FLASHLIGHT. Same thing. Then, finally I tried TURN HHH, and I was still given “What’s the use of turning that?” Which was confusing, since every other verb I tried it would go something like “What in space is on flashlight?” If I typed X ON FLASHLIGHT.

As well as this, a fountain and pond that are the main attraction and take up the most space in a room description are not implemented at all, yet some benches which take up half a sentence yet are vital to the game are implemented.

I did spend a lot of time trying to talk to something that was not implemented, and then I got it after about 15 different failed attempts.

Overall, there were some problems. Many directly listed objects weren’t implemented, and I couldn’t get very far into the game. If the game changes halfway through, I couldn’t get there because I spent so long walking around and trying different things.

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Your World According to a Single Word, by Kastel
1 of 1 people found the following review helpful:
Reminds me of Lawrence of Arabia for no reason whatsoever, July 13, 2024

The game’s flow is interesting and yet captivating, picking between single-choices with massive texts of screen before them, and ones with objects and a lot of choices. Especially the clothes drawer. I liked the clothes drawer. It really made me feel like the word was really new to this world: didn’t know which parts to focus on and remember, instead remembering the things we take for granted - the vital stuff - and forgetting or undescribing the stuff humans find special. I found that clever.

The world’s on some things really were fascinating, such as the images (considering it is text), and I think the concept and delivery was great. However, the end bit with the outro (from the comments on OS to the end) dragged on a little too long, which could have been intended, but didn’t feel it.

Glad I played it though.

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WWII Elevator Escape, by Kenneth Pedersen
2 of 2 people found the following review helpful:
Time-limited and tight puzzles, April 7, 2024

This game was a light little puzzle about escaping a building. The puzzles were short and time-limited, and it felt a few times like I had done everything right, before realising that I hadn't - but when I realised what i had to do, it felt good (a nice puzzle, the elevator one).

Unfortunately, i got stuck at certain points, and the hints were no help. They also took up time in the game, which was very annoying because then I couldn't get the next hint (undoing removes it). And I found it extra annoying was when I tried to CUT THE WIRE WITH THE CLIPPERS, and it didn't work. I was stumped there for quite some time.

Overall, a mixed feelings game with some nice puzzles and timing but badly implemented parts. I would recommend playing it, either way.

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Milliways: the Restaurant at the End of the Universe, by Max Fog

From the Author


For context on why this game is what it is: (Spoiler - click to show)first effort by a 13 year old in time span of one year using ZIL (undocumented and unused since Infocom times), with multiple changes to the parser on a level that had truly never been documented or properly tinkered with before, also having to learn C++ in the process to rewrite the compiler. There's countless more things. Oh, yes it was larger than the original H2G2 game, and also trying to follow in the footsteps of 1) Infocom, the greatest IF company of all time, no doubt, and 2) in the footsteps of Douglas Adams, possibly one of the clever and funny writers of all time.

A bit much for a first, no?

(Some more ranting below...)
(Spoiler - click to show)Of course it wasn't going to be perfect. It was a cruel game (though purposefully), and many puzzles were obscure. The writing wasn't great. And worst of all: the bugs. Oh, the bugs scuttled across the floor in huge quantities, but that was during the competition, where it place 48th out of 75. Now the bugs are swept away, the writing has been fixed, and the reviews have not been updated. I, for one, would certainly give it five stars because that is likely the most ambitious game in the history of IF. But I don't want to be annoying or boastful or whiny, which this probably seems. So 4 is good!


how do i love you?, by Sophia de Augustine
1 of 1 people found the following review helpful:
A little too close to home, not really though, April 1, 2024*

Okay. I have to disagree with my own title for this review. It's not even close to home for me. I've never dated anyone. I can't say I've had that kind of argument. So no it isn't close to home.

But I know it is the kind of thing that will probably happen to me one day. I won't go into too much detail because that's personal and also insensitive, as I'm aware I can be without knowing. I am very close to removing this part of the review anyway.

This game loaded the UI in a way that felt familiar and also very clever. Easy to understand, and not hard to read or anything.

Now onto the subject matter. The game is based in the idea of a breakup. But a hard one. There are no choices but it felt right for the style of game. Although I'm very certain much of this was very very closely based off of real chats, I have to say it's very realistic and it's really clever. The breakup was emotional to me, and nothing was ever loose or difficult to use or boring. Everything perfect - which, sure, isn't how real life works, but in this gane there is no waiting that you want to be doing.

Though it was certainly understandable matter and some sharp words were brought from the offending side, nobody was not understood. Each person in the whole forum had a personality. Each person had their own way of expressing things and reacted differently to events. Nobody felt like they had no reason for anything that they said (although some people had much less justification than others, it seems). I know this all sounds redundant since most of it is probably an edited version of what really happened, I can't stress enough how much I felt with this one.

* This review was last edited on January 15, 2025
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stomping grounds, by Sophia de Augustine
1 of 1 people found the following review helpful:
A dedication to difficult times, and their passing, April 1, 2024

The writing of this game was superb. I want to put it out there, before I can say anything else.

Now, I'm not gifted at writing reviews in any shape or form, so apologies if this is blunt, but intricate details are not something I know how to use, unless in song lyrics or the design of a game.

I was at first very interested in the calendar layout of the game. I, however, would have liked to see more markings of those I have read, and those left to be read. I personally am not a fan of listing things like those to be read in that order. Which is funny, because I like lists. A lot.
But here, maybe even a different colour marker for clicked links would have been nice.

As well as this, it would have been nice to have some additional things occur every seventh page you read or so, to shake it up a little. Although I loved the writing and found myself drawn by the beauty of it, I could not help but be distanced from it by the sheer number of entries, all listed up neatly and as if ready to textdump. I know it was meant to be designed to be read in small goes, but i didn't get that sense from it. It felt like a bit overwhelming. Diary entries that are found later, for example?

Overall, however, I found it very strong with the writing, sparse in UI (although pretty and suitable for the idea), and maybe a little more complexity to make it an easier read. The meaning was obscure but vaguely present, subtle reminders you were not alone. I felt cold and shivery (the environment you described yourself as being in felt cold to me, which I could certainly feel), and yet nice and cozy.

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Forward, by Naomi Norbez (call me Bez)
Have ourselves a good time - and never look back..., March 30, 2024

But maybe you just need to remember the past.

Honestly, the first thing I can say is quite clear. I could picture everything. Now normally, I have bad image creation in my head (can’t conjure up images or sounds or feelings etc., much less memories). But this one had very very simple descriptions, that conveyed the feeling very well. I could picture the curtain, and the bed. The voice felt familiar, even though I’ve only ever heard a meditation voice guide once in my life. But this displayed it with minimal words. Which is amazing, to be honest.

Other than that, I could understand what the person was going through (despite, because of age and limited experiences, never having gone through something even vaguely familiar). Which means a lot to me.

I was a bit sad that it ended so quickly, considering it was such an evocative and great experience. I can’t quite give it the as high as I want to give it, because there simply isn’t enough to rate, and it felt like at some point, I knew it wouldn’t go there.

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Dungeons & Distractions, by Emery Joyce
1 of 1 people found the following review helpful:
I'm on a highway to hey look a squirrel!, March 24, 2024

I found this game honestly quite humorous. It reminds me of every D&D session I’ve ever had (both as DM and as a player. Things make sense (although there is too few shouting and metagaming and talking generally out of game to be very relatable).

The setup was neat and vaguely reminded me of an interactive blend between a D&D character sheet and a rulebook. The options were clear and had fair ideas. I liked the characters much, even though suddenly it started talking about a “full moon” and a tail and I got very confused… until I realised that the characters weren’t actually human!

Overall, a fun and light game which I would play again any time, no doubt about that.

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1 4 the $, by Charm Cochran
3 of 3 people found the following review helpful:
Game 1 in my list, and I'm all 4 it, March 22, 2024*

What a strong start to the competition! I am personally quite a fan of grotesque and dark subjects, but this one portrayed it very cleverly. I liked the general atmosphere of what is going on, and the mold really works well.

I adored the You will be loved (I think it was?) message, this chanting feeling, this overthrow, and the game’s flow worked well. I didn’t realise I really had any choices, it felt like a great flow. Also positive because I got the ending where I stand on the building and the spores take me over, which is a really good ending.

One thing that could have been a little better was the actual online bit. Although it was very tight and I understood exactly what was happening, I wanted that part of the story to develop a little longer in each story.

* This review was last edited on July 22, 2024
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All The Games I Would Have Made For Seedcomp If I Had The Time (Which I Did Not) (Oh Well There's Always Next Year), by Cerfeuil
1 of 1 people found the following review helpful:
Honestly a very fun game, March 22, 2024

I’m not sure there’s much to say about this game. Funny, for sure! Very mini IF, but certainly clever.

I like the reviews and the setups and everything, it all works together. Very meta. I like that, I guess?

I wish there were more combinations available between seeds, though. It feels like everything is quite rigid. Which lost some of the interactivity feeling.

I wish there was more to say. But I can't think of anything.

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The Locked Room, by Chris Schneider
3 of 3 people found the following review helpful:
Simple escape room (am I missing something?), January 29, 2024*

Like the title says, this game appears to be a simple escape room.

Also as the title suggests, I feel as if I'm missing something very important.

Apparently there is some riddle involved, but I didn't see through to that. The game is heavily riddled (no pun intended) with severe implementation issues (objects still described in a location once they've moved, a door you can't open even once unlocked ["That's not something you can open." It's a door.] and the only exit to the south, "you can't go that way.")

Unfortunately, there seemed to be nothing to do. I wondered if it had some relation to the "see what you saw and saw the table to get a hole" riddle, but not as far as I know.

Like I said, this could be an awesome game, but I didn't get too see it due to lack of ideas on what to do, and annoying implementation that put me off very strongly.

* This review was last edited on March 1, 2024
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Beat Witch, by Robert Patten
3 of 3 people found the following review helpful:
Woah., November 15, 2023
Related reviews: IFComp 2023

A crazy story with some extremely vivid moments (the bridge of bodies, falling, and the immediate aftermath with LIVE. I loved that.) and a strong sense of madness to it. Unfortunately I didn’t understand the whole bit from the eating of the headphones to the bridge (who was that other person? What was actually happening?) but overall pretty good.
An extra bonus point for the US Government speech. That was really, really good and I think people need to read it. It gives off a strong vibe with lots of meaning: people who have been born with no voice in the world (no say in what they can do), and are not even treated like people because others know they have the power to fight back.

Song: Paranoid Android. Personally my favourite song. Some of the lyrics relate really well.

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The Gift of What You Notice More, by Xavid and Zan
3 of 3 people found the following review helpful:
I hope I noticed everything, because I wish there was more, November 15, 2023*
Related reviews: IFComp 2023

A game about a break up. With interesting animals reflecting your thoughts. A beautiful piece, with nice writing. This game has brought me to the final conclusion that Twine games can also be awesome!

Song: Faust Arp. Short but beautifully written.

* This review was last edited on April 1, 2024
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Tricks of light in the forest, by Pseudavid
3 of 4 people found the following review helpful:
Not just tricky - also mesmerising , November 15, 2023*
Related reviews: IFComp 2023

This game I really enjoyed. Long, interesting messages in a gruescript parser, it was interesting and peaceful. I liked the story and background, as well as the setting. It was very clever.

... And that's literally all I have to say.

Song: There, There. Plus some I Might Be Wrong.

* This review was last edited on April 1, 2024
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Lake Starlight, by SummersViaEarth
3 of 3 people found the following review helpful:
Maybe better than I considered, but still..., November 15, 2023
Related reviews: IFComp 2023

This game has a nice premise, with you being sent off the camp by your grandmother. Classic. However, this one takes it differently, in a more Camp Half-Blood way.

Don't get me wrong, it isn't *awful* or anything at all, but I got tired of it quickly, because the writing goes on, and on. It repeats itself, or the conversations become too distracting, which means I skip ahead and miss stuff. A little bit of cutting would help a lot.

Song: Lotus Flower. The game has a more pop-y relation to what the song would be, but not an absolutely great song, although still peaceful and melodic.

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How Prince Quisborne the Feckless Shook His Title, by John Ziegler
5 of 5 people found the following review helpful:
Prince Quisborne really shook the "feckless"!, November 15, 2023
Related reviews: IFComp 2023

I beta tested this game, but that doesn't change how I feel about this game!

Now, this game is a massive, puzzly exploration through a highly detailed, fun fantasy world. I love this game. The puzzles are neat, the hints work fully, and so on. Plus, the coming-of-age story and the endless description add to a feeling of a world without stop, much like our world - but countless times more beautiful.

Song: There, There (The Boney King of Nowhere).

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Into The Lion's Mouth, by Metalflower
3 of 3 people found the following review helpful:
And what a mouth this lion has, November 15, 2023
Related reviews: IFComp 2023

Personally, this was not one of my favourite games, but it was still interesting. The way you kept going forward and backward between states left me confused, which if it was purposeful, it was very clever. However, if it was NOT… then it was not my favourite at all. Very exclamation marks-heavy and nervous as well (which isn’t bad, just a note).

Song: Trans-Atlantic Drawl.

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Assembly, by Ben Kirwin
3 of 4 people found the following review helpful:
I know everyone's at: IKEA!, November 15, 2023*
Related reviews: IFComp 2023

This game is very, very fun. I liked the creating of different objects in certain places to get past obstacles, and the weird cultists! When writing this, I admit I haven’t finished, but I did have to use hints. It was a very fun idea, and I plan to finish it.
Song: A mix of 2+2=5 and Fake Plastic Trees’ music video. The cluttered idea of “two plus two always makes up five” has the weird contraption jumble of the game, and I have to admit I wasn’t “paying attention” for much of the game. The music video for Fake Plastic Trees has that shop vibe, and it starts quite happy, so that’s why.

* This review was last edited on January 1, 2024
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Dr Ludwig and the Devil, by SV Linwood
4 of 4 people found the following review helpful:
HA HA HA!! Another great game to test on!, October 17, 2023*
Related reviews: IFComp 2023

Everything was watertight. Even more so than the Devil’s contract. There were very little mistakes (other than a missing full stop for the appropriate “That was not in my sight!”). Other than that, everything felt perfectly designed and created, and nothing was missing. Puzzles clever, descriptions funny and consistent. If only it were longer!

Song: Certainly My Iron Lung. The former has that gothic ‘creepiness’ that it’s basing everything off, also with the lyrics quite “I’ll show them all!” (read the meaning behind the song to kind of understand). (Definitely a top song & top game.)

* This review was last edited on April 2, 2024
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Trail Stash, by Andrew Schultz
3 of 3 people found the following review helpful:
Fight & Lun, October 17, 2023*
Related reviews: IFComp 2023

I enjoyed the idea of this game, but I didn’t feel it fully lived up to its expectations. Although the puzzles were definitely good and worked, I think it soon exhausted me. But very fun, maybe try and mix things up a little more, also maybe a little bit longer, but I thoroughly enjoyed what was there very much!

Song: I couldn’t find something that fully fits (also since not many of Radiohead’s songs are very goofy and lighthearted in the way this one is), but I found Permanent Daylight. Not my favourite song by far, unfortunately, and this game is very good, but the line “With your head on backwards” gave me the flipping-letters vibe.

* This review was last edited on February 18, 2024
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Zork Zero: The Revenge of Megaboz, by Steve Meretzky
2 of 4 people found the following review helpful:
I dunno about your reviews - I like it, July 12, 2023*

Look, I get what you guys have said - but seriously, the game is not that bad (personally, at least). Puzzles are very Meretzky-style: the puzzles are funny, make little sense, but still, it followed the Zorian rule. Every Zork game has countless empty rooms (which many of you complained about) - these add to the feel of the game and *also* very Meretzky!

The classic puzzles - sure, overused, but put to good use. Towers of Hanoi (which is the only one I think didn't need to move to the left *and* the right - but they were fresh and funny.

I get what all of you are saying, but there is much to enjoy in this enormous, crazy game - and they didn't need much reliance on the original (except a little too many Flathead jokes).

* This review was last edited on January 25, 2024
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