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Story File
Release 5 (20140612). Compiled for Web play.
Legacy WebUI format for TADS. No known interpreter can play this type of file on modern operating systems. On older versions of Windows running Internet Explorer with Flash, you can download the HTML TADS Player Kit for Windows to use this file.
Story File
Release 5 (20140612).
Requires a TADS interpreter. Visit IFWiki for download links.
Story File
Release 3 (20140512) - ShuffleComp 2014 version.
Requires a TADS interpreter. Visit IFWiki for download links.

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Look Around the Corner

by Doug Orleans (as Robert Whitlock) profile

2014
Adaptation
TADS 3

(based on 3 ratings)
3 reviews4 members have played this game. It's on 4 wishlists.

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Average Rating: based on 3 ratings
Number of Reviews Written by IFDB Members: 3
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2 of 2 people found the following review helpful:
Too short a new day., July 13, 2024
by Kastel
Related reviews: review-a-thon

This game, for better or for worse, simulates the drudgery of waking up to a new day.

It plays with the expectations we have as we go through our morning rituals, but the prose betrays its own optimism. "Another day is here," the narration greets its players, "rise up!" This seems too bright, too cheerful for the player to take the text seriously.

Even before I typed in a command, I anticipated some layer of irony around the corner. I looked for a corner to no avail -- no "corners" were implemented in the parser -- and examining myself simply reassured the player character they'll always stay as themselves until the end of time. Going to the light as the game wanted only repeated the cycle.

"Another day is here," the game says again, "rise up!"

Even though the player is locked in these two rooms, the game does not induce anxiety or even the feeling of being trapped. Rather, a sense of ennui and regression permeates the air. The player character must constantly mask their exhaustion with the most false language as the cycle repeats itself over and over again.

Until the player figures out the solution, Look Around the Corner is a rather melancholic experience. It captures the somber violin tones from the song it's based on through the player's gentle struggle with the parser. There are only vague clues provided by the sparse implementation, and this evokes a gloomy spell on the morning I spend playing and writing about the game. It's such a dour experience that the cloudy morning I see out the window seems so appropriate: I look for the rays of sunshine, but everything feels so gray.

The solution, on the other hand, is a clever throwback to the song, but I don't think it extends its exploration of the liminal state between waking and sleeping. It ends without any buts or ands. The idea of endlessly waking up to a new day is nipped in the bud.

What would a respite from the drudgery of looking around the corner would look like? Or is there no way out? These are tantalizing questions that cease to be once the player reaches the end.

Indeed, I wished Look Around the Corner could have been a little more curious since it did a convincing simulation of waking up in the short time it had. The game is doing something very clever with the idea of "new day" as a vague promise, but I'm not sure what it is. With a little more looking around the corner, I suspect the answer could be very interesting.

As it stands, this is a very cute game that is worth your time. I just think it could have been something very special.

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2 of 2 people found the following review helpful:
It's escape the room but actually there are 2 rooms, September 6, 2023
by Andrew Schultz (Chicago)
Related reviews: ShuffleComp

Look Around the Corner has one gimmick, but it's an effective one, because it helps open up a bit more story. You get up from your bed, go into the hallway and ... well, you get overwhelmed by eternity. In several different ways. Whether or not you look around the corner!

This creates an interesting set of perspectives and feeling of being overwhelmed. It's not laugh-out-loud funny, but it sort of captured the general feeling of waking up when you weren't really ready.

Hidden in these ways you are hit with eternity is the solution. If you are a smart-aleck kitchen-sink tester, you may stumble on the solution without realizing how or why you were supposed to. Indeed, back during ShuffleComp, I did so (I think I was in tester mode from testing other entries,) and then I figured how I was supposed to be reasoning, and the contrast was pleasing. When I replayed just now, years later, I was not in tester mode. I'm glad I didn't remember the solution, or the reasoning behind it, and I got to work it out again.

It would be neat to be able to chain a bunch of very small, focused efforts like this into a row of puzzles. I'd guess something like this would be a good break if you are stuck on a bigger game and need a legitimate reason to feel clever again. We all need the perspective this brings.

Oh, and contemplating eternity is good, too, in moderation.

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1 of 1 people found the following review helpful:
Look around the corner 'till the morning's done, August 2, 2024

For this next review, I began playing Teatime With A Vampire (which, along with Romance the Backrooms, could do with some reviews) - before realising it’s a lot more NSFW than I expected, so I pulled back, and I went for this game, which although I'm sure TWaV is good, I prefer this game for the above reasons.

Look Around the Corner is a much smaller, easier and simpler game than a lot of the ones I have played or like to play. There was not much to do, giving it the feel of a limited parser game. It wasn’t - you still got all the verbs (or the ones that I tried). It starts simple - waking up, light shining round the corner off to the north, and let to explore. Exploring involves simply going north and then east, over and over again as you get all the responses - of which there weren’t as many as I would have liked. However, there is a way to win. After realising that I should probably be listening to the song instead of 11 5 18 12 1 14 14 by Yann Tiersen. I quite liked the song, but it was there that I got the answer to winning the game. It’s a short, one-move, and just a little unsatisfactory ending, but it does the job.

I would say that, for sure, the best bit was the false ending (looking round the corner). I would wish there were more of them, though. For a game of this limited size, it's pretty good. It doen't quite match the mark, however.

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Games centered around a "groundhog day" loop by Merk
Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where...

2024 Review-a-thon - games seeking reviews (authors only) by Tabitha
EDIT 2: I've locked this poll, but have started a new one here for next year's Review-a-thon! EDIT: The inaugural IF Review-a-thon is now underway! Full information here. Are you an IF author who would like more reviews of your work?...

Microparsers by Tabitha
The discussion in this thread, from which I've borrowed the term "microparser" (thanks Pinkunz!), led me to want to collect small parser games. I'm thinking of ones that fit what's described in the thread--generally taking less than 30...

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This is version 24 of this page, edited by Doug Orleans on 26 June 2014 at 8:04pm. - View Update History - Edit This Page - Add a News Item - Delete This Page