The game’s flow is interesting and yet captivating, picking between single-choices with massive texts of screen before them, and ones with objects and a lot of choices. Especially the clothes drawer. I liked the clothes drawer. It really made me feel like the word was really new to this world: didn’t know which parts to focus on and remember, instead remembering the things we take for granted - the vital stuff - and forgetting or undescribing the stuff humans find special. I found that clever.
The world’s on some things really were fascinating, such as the images (considering it is text), and I think the concept and delivery was great. However, the end bit with the outro (from the comments on OS to the end) dragged on a little too long, which could have been intended, but didn’t feel it.
Glad I played it though.