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Story File
Z-machine version 6; not supported by all interpreters
Requires a Z-Code interpreter. Visit IFWiki for download links.
Basic Source Code
Contains bas2inf/sunburst.bas
This is actually the tool bas2inf that was used to convert Sunburst Contamination from C64 Basic to Inform 6, but the source code for the game is also available in this archive.
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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Sunburst Contamination

by Johan Berntsson and Fredrik Ramsberg profile

Science Fiction
1988

(based on 1 rating)
1 review

About the Story

You are George Raft, an employee at a small space trading company on earth. You have borrowed a small trading space craft to visit your girlfriend on Geeron in the Geisti system. The weekend has now come to an end, and it's time for you to get back to earth again.

Sunburst Contamination was intentionally designed to resemble an old Scott Adams text adventure with its limited parsing capabilities.


Game Details

Editorial Reviews

SPAG
Primitive but funny, and with fairly challenging and interesting puzzles
I'd say Sunburst Contamination isn't a game for everyone. It also doesn't fit into the procrustean bed of the SPAG scoreboard format; if the latter was applied to it, it probably would receive a much lower rating than I believe it deserves. Thus, let's just say -- if it participated in the IF-Comp, I'd rate Sunburst Contamination at least a six; its spoofing value probably is even higher.
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Member Reviews

Average Rating:
Number of Reviews: 1
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2 of 3 people found the following review helpful:
Sad to say it wasn't for me, July 16, 2024

This is an old 1988 basic game ported to Z-machine. It has a simple plot of you trying to … Well, it wasn’t entirely clear from what I played. You have to save your crew from contamination? It has some good puzzles, such as the videogame one. However, as it does resemble a Scott Adams game, there are many parsing issues, and backspace doesn’t work, instead outputting what I assume is a space. Which confused me, but it didn’t affect me largely enough at all.

There was parsing problems, such as what seems to me as no way to turn on and off things. I tried TURN ON FLASHLIGHT, which responded “What’s the use of turning that?” So I tried ACTIVATE FLASHLIGHT. It didn’t understand. So I attempted TURN ON LIGHT, which responded again with “What’s the use of turning that?” Then I tried TURN FLASHLIGHT. Same thing. Then, finally I tried TURN HHH, and I was still given “What’s the use of turning that?” Which was confusing, since every other verb I tried it would go something like “What in space is on flashlight?” If I typed X ON FLASHLIGHT.

As well as this, a fountain and pond that are the main attraction and take up the most space in a room description are not implemented at all, yet some benches which take up half a sentence yet are vital to the game are implemented.

I did spend a lot of time trying to talk to something that was not implemented, and then I got it after about 15 different failed attempts.

Overall, there were some problems. Many directly listed objects weren’t implemented, and I couldn’t get very far into the game. If the game changes halfway through, I couldn’t get there because I spent so long walking around and trying different things.

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Sunburst Contamination on IFDB

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This is version 7 of this page, edited by JTN on 2 March 2024 at 8:06pm. - View Update History - Edit This Page - Add a News Item - Delete This Page