I'm looking for some games with a good magic system. Doesn't have to be at brilliant as Savoir-Faire but consistency would be nice.
Suveh Nux, by David Fisher 8 votes "Simple and elegant" [+]"Simple and elegant: Figuring out how the system worked and how I could use it was extremely satisfying. My only complaint is that once I knew which spell(s) I needed for a puzzle, executing my plan could be quite slow and fiddly." ( ![]() | |
Savoir-Faire, by Emily Short 6 votes "Not sure ..." [+]"Not sure ...: if I should vote for this game since the poll description already mentions it as exemplary (which it is), but OTOH if Savoir-Faire doesn't rank highly in a poll with this poll's title, something has gone very wrong." ( ![]() | |
A Colder Light, by Jon Ingold 5 votes "Combinatorial rune magic" [+]"Combinatorial rune magic: Magic works by summoning various entities, using combinations of runes. This requires the player to reason about which entities would be useful and also about what runes might be appropriate for calling on them -- a neat kind of double puzzle." --Emily Short... (No comment) [+](No comment) ( ![]() | |
Metamorphoses, by Emily Short 5 votes (No comment) [+](No comment) ( ![]() | |
Enchanter, by Marc Blank, Dave Lebling 5 votes "A..." [+]"A spellbook-and-memorization system like old school D&D is your primary means of solving this game's puzzles." ( ![]() | |
Augmented Fourth, by Brian Uri! 3 votes (No comment) [+](No comment) --Meredith... (No comment) [+](No comment) --Pinstripe... (No comment) [+](No comment) ( ![]() | |
Balances, by Graham Nelson 3 votes "Takes the spell..." [+]"Takes the spell system from the Enchanter series and adds some additional complexity, with certain spells that modify the effects of other spells. Makes for a bit more consistency and systematic thinking than this spell system otherwise would." --Emily Short... (No comment) [+](No comment) ( ![]() | |
Damnatio Memoriae, by Emily Short 2 votes "Same magic system..." [+]"Same magic system as Savoir-Faire." ( ![]() | |
Endless, Nameless, by Adam Cadre 2 votes (No comment) [+](No comment) --Meredith... "You have limited..." [+]"You have limited resources to cast spells so choose carefully. Game also uses a groundhog loop that lets you apply what you learned when you try again." --Kinetic Mouse Car... ![]() | |
Whitefield Academy of Witchcraft, by Steph Cherrywell 1 vote (No comment) [+](No comment) ( ![]() | |
Visit Skuga Lake - Masterpiece Edition, by Ryan Veeder 1 vote "Combine totems with gemstones to produce a wide variety of spells" [+]"Combine totems with gemstones to produce a wide variety of spells" ( ![]() | |
Ka, by Dan Efran 1 vote "Spell songs..." [+]"Spell songs inspired by the spells from the Ancient Egyptian Book of the Dead." ( ![]() | |
Domestic Elementalism, by fireisnormal 1 vote "Casual yet..." [+]"Casual yet complex puzzles about a witch trying to fix her home after a long trip. A creative magic system in a custom choice game." ( ![]() | |
Words of Power, by Stark Springs 1 vote (No comment) [+](No comment) ( ![]() | |
Sorcerer, by Steve Meretzky 1 vote (No comment) [+](No comment) ( ![]() | |
The Reliques of Tolti-Aph, by Graham Nelson 1 vote "The..." [+]"The 'effect' rules are the best Inform 7 implementation I've seen." --Draconis... ![]() | |
Scroll Thief, by Daniel M. Stelzer 1 vote "Enchanter system..." [+]"Enchanter system complete with metamagic." ( ![]() | |
Junior Arithmancer, by Mike Spivey 1 vote "Super fun for my inner math nerd" [+]"Super fun for my inner math nerd" ( ![]() | |
Poll created on December 7, 2011