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About the Story
An unpaid intern learns to cast over forty spells as she skulks around a small town, looking for her boss.
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Number of Reviews: 2
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I haven't played the Balderstone game from which Skuga Lake has been upgraded, so I can say that this definitely shines as a standalone piece. There is a nice vignette at the start of the new edition interviewing the fictional author Leah Naidu which whets the appetite by introducing a few of the main themes and characters in the game...
The protagonist Charybdis has travelled to Skuga Lake to track down her boss Kyth who has disappeared while researching a story for the travel magazine at which they both work. The reason that they both share such funky names is the game's main premise: this is an alternate modern world in which magic works and witches rule the roost. Charybdis explores the town tracking down clues about what's happened and what needs to be done next. In the meantime, she accesses a very elegantly implemented magic system which works through totems found around the town. By combining two elements together (Spoiler - click to show)(various eyestones in various amulets), Charybdis can unlock a great variety of powers which enable her to unlock areas, new items (and further powers) while smoothly pushing forward the plot towards a big finale.
I found this game a total pleasure to play. It's written with Ryan Veeder's trademark wit and attention to detail so each section unlocked delivers rewards in the prose. I'm usually a poor puzzle solver but I didn't really get stuck for any length of time. There are always things to be trying and plenty of alternative solutions too. Much of the magic feels very cool to use. Ironically, spending a few hours at spooky Skuga Lake does make for a perfect holiday - and it deserves the extra publicity this new edition should give it.
I had a lot of fun playing this game! The magic system is well implemented (although I do recommend keeping track of which amulet does what with each gem - Ryan Veeder has a chart on his hints page, and there's a guide in the walkthrough as well) and it was really just a joy to explore the game and push the limits of the player's capabilities. The puzzles were clever and rewarded experimentation, which I prefer to clever and needing a very specific solution in order to solve. Cute spooky story, probably took me around two hours to complete, although I didn't quiteee get to do everything that was possible - accidentally started the last chapter before I was done exploring, not realizing that I wouldn't get to come back, which is probably on me.
The writing is phenomenal, I ran into no bugs or typos other than one instance of "place" being misspelled as "plae." great for a fall afternoon <3
|Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier|
Average member rating: (17 ratings)
Navigate fraught social situations by day and pull off heists by night as Lady Thalia, the not-actually-aristocratic thief bent on making a mockery of British high society.
|Goat Game, by Kathryn Li|
Average member rating: (14 ratings)
Empathy, entanglement, and an ethical dilemma. Oh, and everyone is a goat. One year after you land a research assistant position at Yobel Laboratories, a prominent biotech company in Aegis-Liora, the city must bear witness to a scandal...
|One Way Ticket, by Vitalii Blinov|
Average member rating: (13 ratings)
I was heading for a new life and my train brought me here. Nice town: friendly people, corn cuisine, mysterious architecture... ...