Go to the game's main page

Review

3 of 3 people found the following review helpful:
One of the richest magic systems in IF games, packed into a compact map, December 23, 2023
Related reviews: about 2 hours

This large and multi-faceted game has you start off trapped in a closet in a motel room--not an auspicious beginning for a game of great mystical power.

The idea here is that you are someone possessed of magical powers. This power can be exercised through the use of amulets representing different animals; however, the amulets are not enough. You also need gemstones to power them.

And that's where the game really opens up. There are a lot of amulets; there are a lot of gemstones. Each combination gives you different powers, and each power can be used in different places. This gives essentially cubic complexity to the game!

Which means you may want to experiment a lot and take notes. The game is kind, giving you a lot of leeway and plenty of optional paths.

I first played this as part of Castle Balderstone, and then played the newer version. While it was probably in the original, I didn't realize the first time that you can (spoilers for very end) (Spoiler - click to show)open portals to tons of different dimensions. I thought it was pretty cool, to be honest. Really loved this game.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment