What Heart Heard Of, Ghost Guessed

by Amanda Walker profile

Horror
2021

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Reviews and Ratings

5 star:
(15)
4 star:
(19)
3 star:
(4)
2 star:
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Average Rating:
Number of Ratings: 39
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- Max Fog, February 18, 2024

- oscar-78, October 24, 2023

- Laney Berry, September 26, 2023

- WillFlame, September 14, 2023

- gattociao, August 23, 2023

1 of 1 people found the following review helpful:
Incredible Gothic Horror, August 21, 2023

The less you know about this game going into it, the better. However, I will say that the atmosphere created by the game surpassed my expectations. While I would take the warning in the author's note at the beginning of the game seriously, this is an incredible game with a unique and well executed command set and a compelling story line.

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- Edo, August 17, 2023

- elysee, April 24, 2023

2 of 2 people found the following review helpful:
Yeah I can't really find fault here. Very good and emotive game :), April 1, 2023
by Cygnus (Australia)

Another great one by Amanda Walker! Similar to Colourtura, it has really cool mechanics. Instead of interacting with objects, you get to emotion them. As with most Walker games, there’s a great hint system. Beautiful and lovely, heartbreaking and impactful.

This one was really hard to find a fault with. Like, at all. Amanda makes beautiful games, and this one has incredible mechanics, corresponding to emotions, which resonates with me a lot. Wracking my brain for anything I can fault here- oh. Not much extra content, I suppose.

But that’s just unfair to the entire game- it was a linear (ish) experience, a puzzle deduction game, and overall, amazing mechanics. I would definitely play again. I did cry.

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- MoyTW, March 29, 2023

3 of 3 people found the following review helpful:
Innovative and clean, but falling flat emotionally at times, March 22, 2023
by ilyu

By far my favorite part of What Heart Heard Of, Ghost Guessed was the mechanics, which struck me as exceedingly clever and well-fitted to the content. I found the system of discovering new verbs and then figuring out which puzzles to use those verbs with satisfying, especially so when you found a verb that you'd been hunting down for a while (for me, this was when (Spoiler - click to show)I found the "confuse" verb and immediately shot toward the attic, where the latch that needed to be turned had been waiting for me from the very start), although I do wish there had been some more difficult/less obvious puzzles (my favorite and the one that struck me as the most complex was (Spoiler - click to show)opening the box with the key). I thought the piecewise information drops were well-paced and I was curious enough after each to continue seeking more snippets of the narrator's backstory, but once I had it all I found the overarching story to be a little simple emotionally. Some of the NPCs ((Spoiler - click to show)Eva and Ian) struck me as lacking in nuance (especially (Spoiler - click to show)Eva, who was also abused by their grandfather and made responsible for her sister from a young age. I was put off by the characterization of Eva as wholly remorseless and the choice to portray her as fully the villain, without an ounce of regret in her, when the grandfather—who arguably instilled Eva with resentment toward Margaret by punishing Eva for Margaret's actions and causing Eva to blame Margaret for the abuse they both suffered—was redeemed on his deathbed), though I enjoyed the narrator's internal complexity.
Overall, I found the game and story to be clean and clever in its conception, albeit a little too clean in its emotional setup. I'm not certain I would play again (although this may just be that I rarely replay games in general), but I would certainly recommend it to all—even if I took issue with some moments of the story or the emotional payoff, I'm glad to have experienced it.

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10 of 10 people found the following review helpful:
I'm an idiot but this game is great, March 19, 2023

This was my first IF foray. That being said, it has ignited a love of these games for me.
I found the storytelling immensely immersive, and the preface gave me enough information to feel comfortable diving right in.
I played through the game multiple times. I accidentally softlocked myself into being unable to finish the first time through, as I (Spoiler - click to show)set the body ablaze, ran downstairs, LOVE'd into the door handle and used RAGE instead of CONFUSE. For whatever reason I was unable to HATE the handle to jump out of it, since it was on fire. Parser showed no exits, either.
I felt like a total dumdum since the HELP command literally tells you that you can't softlock the game, but as my mom likes to say, "idiot proofing? more like proof I'm an idiot." In this case, I'm sure I did something wrong, so I restarted.
The second time round, I was far more diligent. I used a pad and paper to help myself navigate more easily.
Immense re-playability, though I wish it ended differently. I don't love ending which include (Spoiler - click to show) revenge tales and murder simply because it doesn't feel as satisfying as a happy ending. In this case, I don't necessarily think that a happy ending is possible, but murdering NPCs also seemed unnecessary.

All in all, I liked it. Simple enough for me, but thoughtful enough to be playable twice. A really great intro to the genre, and I look forward to coming back to it when I've got more IF under my belt.

Note: this rating is not included in the game's average.
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- shrimpylemons, March 10, 2023

- dgtziea, February 28, 2023

- Dawn Sueoka, January 1, 2023

- EJ, December 18, 2022

- fakeliix, October 31, 2022

- sw3dish, October 13, 2022

- Kinetic Mouse Car, August 1, 2022

- thesacredbagel, July 25, 2022

- Spike, June 15, 2022

- Vulturous, May 9, 2022

- CrocMiam, February 24, 2022

- Mr. Patient (Saint Paul, Minn.), February 1, 2022

- Xavid, January 26, 2022

- Jim Nelson (San Francisco), January 23, 2022

- TheBoxThinker, December 16, 2021

- Bobsson, November 24, 2021

- Wade Clarke (Sydney, Australia), November 23, 2021

- Dark Star (Metro Detroit), November 23, 2021

- E.K., November 22, 2021

- Karl Ove Hufthammer (Bergen, Norway), November 15, 2021

3 of 3 people found the following review helpful:
Secrets around every corner, November 13, 2021

This is a lengthy parser game in which you must explore a "...beautiful old house haunted by a lost soul." Your command set is very limited, so you have to find unique ways to solve puzzles. As a first game, I thought the mechanics were very clever, allowing this piece to distinguish itself from the pack. There is a mystery here, which unfolds gradually as your character explores and discovers details that explain how they arrived at their situation. I would have really liked (Spoiler - click to show)some branching with the final choice, because I felt that the only thing you are able to do isn't quite in line with the character as I came to know them. I understand the reason for having content warnings in the description of a game, but I was glad I didn't read this one before playing. I prefer to begin with minimal expectations, not knowing what kinds of emotions I might experience until the details unfold. Very immersive with medium difficulty and some startling surprises.

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- larryj (Portugal), November 6, 2021

- Jade68, November 1, 2021

0 of 1 people found the following review helpful:
Play as ghost, October 29, 2021

Use emotions as verbs to manipulate objects, eg "desire x" to make x fly towards you. It has a kind of dark, gothic style. I'm not sure if having the house painted in bright primary colors fits the style, but it is a unique approach. I could have lived without the obligatory combination lock puzzle.

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- OverThinking, October 27, 2021

- Zape, October 16, 2021

7 of 7 people found the following review helpful:
A long, polished parser game using emotions as verbs, October 12, 2021
by MathBrush
Related reviews: about 2 hours

This game has a lot of work put into it. It has over a dozen testers (one of the best things you can see in a game), and draws inspiration from many other IF games.

You play as a ghost who cannot, at first, affect the material world. You also have no memories. As you play more and more, you unlock new verbs and new actions.

The story as it unfolds is one of torture and greed. You explore a big house and learn more about your untimely demise involving child abuse.

Here's my rating:
+Polish: The game is very smooth. With such a complex system, you'd expect a lot of bugs, but I found very few, if any. Parser errors were customized, as well.
+Descriptiveness: There was a spareness to the world. Some locations were described very succinctly. For instance:
"You are in a landing area at the top of a rickety staircase. There is a walk-in closet to the north."
However, the game was more descriptive with the emotions.
+Interactivity: Okay, I had some frustration here. Often, a new verb wouldn't lead to any progress in the room it was found in or the ones prior. This led to me trying the same verbs over and over again on everything with no success. It might have been worth adding a few more easy, early puzzles. For instance, I found no uses for (Spoiler - click to show)hate and love until long after I found both. However, the emotions idea was fun, and kept me persevering, so it was overall positive.
-Emotional impact. The story is not bad, and it reminds me (Spoiler - click to show)of the time I learned about 'the girl born without a face', which shaped my perceptions about physical disability and the love we should show to each other regardless of appearance. This story has a lot of good elements that would be ready to appeal to emotion, with a protagonist with mixed feelings about antagonists and a tragic backstory (similar, like the author said, to a story in Anchorhead, which worked a bit better for me). I think where things fell flat is that the protagonist is completely relatable and the enemies are clearly villains with little to no redeeming qualities. Our hero may have mixed feelings about them, but we, the reader, can clearly see them for what they are. This is kind of nitpicky, because this is a good story and I think I would like to read it again. I saw that this is the author's first game, and I'm reminded of a review that Emily Short gave of my first game (which I found quite painful at the time, and quite helpful now):
"I found [the game] least effective when it explicitly went for pathos in the writing, because[...]it hadn’t put in the time to build up that empathy. Similarly, the ending reached for an emotional point that it hadn’t done the work to earn, at least for me."

I think this is one of the better games in the comp overall and expect it to place anywhere in the top 15 or so. And if an author can do this well on the very first game, I can only imagine what games created with more experience will look like.
+Would I play again? Yes, I liked it.

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