Universal Hologram

by Kit Riemer profile

Science Fiction
2021

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Reviews and Ratings

5 star:
(3)
4 star:
(3)
3 star:
(9)
2 star:
(2)
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Number of Ratings: 17
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1-17 of 17


- Brad Buchanan (Seattle, Washington), November 13, 2022

- Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), October 11, 2022

- ArloElm, October 8, 2022

- Kinetic Mouse Car, August 8, 2022

- tekket (Česká Lípa, Czech Republic), April 21, 2022

- thedigitaldiarist (Canada), January 10, 2022

- TheBoxThinker, December 28, 2021

2 of 3 people found the following review helpful:
Amazing mood, okay plot, December 7, 2021
by Rachel Helps (Utah)

The AI-constructed images and strange music really transported me to an alien, AI-populated (?) world. It made the story feel uncanny. The story itself was fairly thin, about an AI who disconnects their matrix-style universe from the network of other universes (for some reason?). My favorite part was going to the museum of plaques and looking at the products of our time through the eyes of a far-future consciousness.

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4 of 4 people found the following review helpful:
An ontological heist, December 3, 2021
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2021

(This is a lightly-edited version of a review posted to the IntFict forums during the 2021 IFComp. My son Henry was born right before the Comp, meaning I was fairly sleep-deprived and loopy while I played and reviewed many of the games, so in addition to a highlight and lowlight, the review includes an explanation of how new fatherhood has led me to betray the hard work the author put into their piece)

Universal Hologram takes the player on a joyride through altered states both inner (via lucid dreaming) and outer (via stacked simulated realities), with enough big ideas to make Philip K. Dick blush and off-kilter prose that sells the premise with brio.

Admittedly, it starts a little slow – the opening is well considered in name-checking some of the major concepts that will be explored in what’s to come, and giving the player the opportunity to dig into what they’re most interested in, be that the history of the far-future world, the mechanics of lucid dreaming, or just interacting with other people. But it isn’t until maybe a third of the way in that a real conflict or sense of urgency start to come into the story; before that, it’s pretty much all exploration. Since the writing is good and the world is interesting (it’s a sort of Martian post-scarcity techno-utopia where the Internet is a person and the Earth is gone, but much less annoying than I’ve made that sound), I was sufficiently engaged to stick around until the game got more grabby. I’m once again in the position of having played on my phone, so I was too lazy to copy and paste bits of writing that I liked and I’m therefore in the unenviable position of having to broadly characterize it and say “trust me, it’s good.” But I really liked the way the writing takes a off-kilter conversational, even occasionally lightly confrontational, tone while digging into the heady concepts underlying the setting.

The plot, once it comes, ties together the game’s different themes with some elegance, and the choices at that point shift from being primarily about which parts of the setting you want to dig into to allowing you to decide how or whether you want to cooperate with the ontological heist your character gets press-ganged into, with some surprising action-y bits even coming into play to change things up in the late game. I’m not sure the ending I got completely stuck the landing (though see “how I failed the author,” below), but the journey was well worth the price of admission.

Highlight: I’m a sucker for a good heist sequence, and this one delivers, with high stakes and curve-balls coming left and right.

Lowlight: A tradeoff of this fleet, too-clever-by-half voice is the occasional clanger – there’s one out-of-context Lawnmower Man reference that really should have been left on the cutting room floor.

How I failed the author: after I finished the game, I was turning over its big-picture themes and intentionally-disjointed plot in my brain to see how it all coheres. But almost immediately Henry needed a diaper change, and it was a rough one with two mid-change pees, and after the chaos died down I’d lost the thread and as a result my final take on what the game’s saying and doing is fuzzier than I’d like!

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- Karl Ove Hufthammer (Bergen, Norway), November 15, 2021

- Dawn Sueoka, November 15, 2021

- coastmodern, November 9, 2021

2 of 2 people found the following review helpful:
This piece was not for me, November 7, 2021

I was not into this game; it just wasn't my style. It's full of humor, some of it kind of meta, but I didn't respond to it. The writing was a bit complex, and I wasn't always able to keep track of what I had learned. I'm not generally a fan of this brand of sci-fi, the far-into-the-future stories about how a well-intentioned innovation ends up taking things to the extreme. I did appreciate that on my first playthrough, I was able to fail almost immediately. There were also some nice touches, such as the visuals and music; there was clearly care and effort behind it. I think it could appeal to fans of dystopian settings, and those who don’t mind a trippy but humorous approach. Also: is astral projection really "easily disproven pseudoscientific garbage"? Asking for a friend.

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2 of 2 people found the following review helpful:
Explore layers of reality with AI-generated art, October 20, 2021
by MathBrush
Related reviews: about 1 hour

This is a long Twine game that uses distorted sounds and AI-generated art to tell a story about a being in a world where astral projection is real. You discover in the first half of the game that (Spoiler - click to show)you are in a simulation of a universe that is roughly 9 simulations deep.

Much of the game is about gaining different versions of ascended consciousness, mixed with what I'd call 'stoner-dude' conversations with a lot of profanity and 'woah man!' type of interjections.

I liked the storyline, but didn't really care for our character, who had a lot of jerky options.

Overall, there was a high level of polish and descriptiveness and the interactivity worked for me. However, due to the dialog style I didn't really connect with the protagonist and don't think I'd replay.

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- Zape, October 17, 2021

4 of 4 people found the following review helpful:
Life on Mars?, October 17, 2021

In this sci-fi game, a simulated protagonist undergoes an astral projection experience and becomes tasked with getting back to the original universe to make a decision that could free everyone.

The writing is enjoyably trippy and creates a nice sense of place, as do the computer-generated images. When proceeding through the piece, I felt transported to life on Mars, astral-projecting into different spaces, and wrestling with questions of existence in a simulation.

Oddly, the choice structure of the piece felt a bit like an add-on rather than a core part of the experience. There’s some navigation to different locations, and some quizzes whose impact I didn’t understand. This is coupled with a somewhat disjointed quality to the narrative as a whole, which left me confused (though not unpleasantly so). I’m left wondering how the piece would read with less interactivity, say as dynamic fiction where the vibes could just wash over the reader a bit more.

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2 of 4 people found the following review helpful:
Multimedia, nonsensical story with few choices and formatting bugs, October 6, 2021
by RadioactiveCrow (Irving, TX)
Related reviews: About 1 hour

I really feel like there was the seed of a good story here, but I just didn't get it. Most of the time I couldn't tell what was going on. On the one hand it seems like kind of a surreal/trippy story, but on the other there was more than one NPC scream-cussing at me and it definitely took me out of the mood of the story. There were very few choices in this piece, most sections of texted ended with a single hyperlink. In those few places where multiple choices were offered, sometimes the choices were not separated by a blank line, and because other "choices" were often a whole paragraph of text it was hard to tell if this was a really choice or a paragraph of just the next part of the story. I would recommend cleaning up the formatting in that regard so that when the reader gets an authentic choice they know it at a glance. On the plus side, the story had accompanying surreal illustrations and an atmospheric soundtrack.

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