free bird.

by Passerine profile

Puzzle
2023

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Number of Ratings: 16
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1-16 of 16


- sartz, January 27, 2024

2 of 2 people found the following review helpful:
Clever puzzles. Interesting implementation., January 10, 2024
by manonamora
Related reviews: seedcomp

free bird. is a minimalist hyperlink puzzle game, where you play as a bird (cockatoo?) locked in a cage yearning for freedom.

Using the seed “Feathered Fury” by Amanda Walker as the setting (locked birds by poachers), and “Room; Closed Door,” from Charm Cochran to format the text (only adjective + noun combo), the game takes us right inside the mind of our feathered friend. It is very effective in portraying this non-human perspective on the environment. And even with the minimalist writing style, the choice of adjectives gives a lot of personality to the PC (or bird-player-character).

The game has also a pretty clever set of puzzles, making you interact with different elements around you. Sometimes requiring a specific order, sometimes asking you to pick up an object and move it somewhere else... Its sparse hints give you just enough to nudge you the correct way. I still struggled a bit, picking up objects and going around the rooms, hoping it would do something... Still, it was pretty fun interacting with all those objects, carrying them on my back, and trying to trick other NPCs in helping me out.
Having different formatting between the interactive objects and other "rooms" made things easier when trying to solve the puzzles.

A pretty neat short game.

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- Edo, January 5, 2024

- Zape, January 4, 2024

4 of 4 people found the following review helpful:
Approachable with a unique game mechanic, January 3, 2024

I played free bird. as part of the IF Short Games Showcase 2023. The end punctuation and lower case are mandatory and throughout the game, like if bell hooks took over Yahoo!

I really enjoyed it. It’s both approachable and unique.

The core game mechanic

There are a lot of approaches to making a Twine game, from CYOA-style stories to object-based adventure games. While some Twine games try to imitate parser-style verbs and actions, Twine games usually present the player with a list of options, which means that the player doesn’t really get the illusion of acting spontaneously like they would in a parser game.

In free bird. there are no verbs at all, only adjectives and nouns. So you need to think about the properties of things — which are in a way an abstraction of the actions that might involve the object in question. The fact that the (Spoiler - click to show)monkey could turn a doorknob is where this system really came together and felt intuitive for me.

Because this game was part of Seed Comp, this system is thanks to to a concept called “Room; Closed Door” by Charm Cochran rather than the author. However, the author passerine decided exactly how this should work – you could use the concept to make a more mazelike game with fewer moving parts – so the author deserves part of the credit too.

The story

The bird escape concept is from “Feathered Fury” by Amanda Walker. At first I thought Amanda contributed to the game mechanic because it is similar to her (mostly) verbless game What Heart Heart of Ghost Guessed, but that’s not the case.

The story is minimal, but it works. I didn’t read closely enough to fully get the original scenario. From other reviews I can see that the bird was trying to escape from poachers specifically as opposed to a zoo or pet store.

I can’t tell how much of the story is from Amanda versus from passerine, since the “Feathered Fury” seed is now deleted. In any case, the game gets the tone across well by portraying the human character as sinister and by portraying the bird’s desire to escape.

Design

The game has a minimal but nice design. The yellow-on-blue background uses slightly uncommon colours and has a nice logo, so it’s distinctive.

The square frame is nice too (very artsy, it looks like the sort of thing that would go in an art museum) but it is a big bigger than my browser height. Fortunately there is a pop-out button and download option that fixes this.

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- EJ, January 2, 2024

- Tabitha / alyshkalia, December 26, 2023

3 of 3 people found the following review helpful:
Bounded mastery, September 14, 2023
by Rovarsson (Belgium)

A masterly example of sparse efficient writing. free bird relies on adjectives and nouns alone to paint the setting and the elements of note within it.

Without elaborate (or even short) sentences and turns of phrase, it highlights only those words that are crucial to the game. However, the game world feels rich and open because of the very clever choice of words and particularly of adjectives. An adjective-noun description of a sickly iguana reviving when its warm light is turned on triggers an entire story and a sequence of rich images in the mind in a lot less words than this paragraph I just wrote about it.

The puzzles are clever, it took me some time-outs to get the solution worked out in full. Because free bird is a click-based game, it would probably be possible to mechanically brute-force the solution a bit easier than it would be in a parser. But then, why would anyone play just to take the fun out of it…

Very clever use of language, nifty puzzles with limited resources.

A great protagonist accompanied by an interesting cast of supporting characters too. Again, despite (or thanks to, depending how you interpret it) the self-imposed language limits, their personalities are clear, with a few poignant details shining through to mark their most important traits.

I liked this very much.

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1 of 1 people found the following review helpful:
Cute little tidbit, September 14, 2023
by pieartsy (New York)
Related reviews: seedcomp

This was a delightful little tidbit, clever, simple, and effective. I don’t know what could be said about it that others haven’t said, but it’s very pleasing to play, once you get what’s going on, how to understand the world, and how to navigate. I didn’t realize that the top screen was what the macaw was holding in its beak until like, halfway through the game? I also got stuck on the jaguar puzzle a bit, but a nudge from Passerine got me unstuck quickly.

Overall it told a scrappy uplifting tale about the dashing escape of a ragtag group of animals led by a handsome macaw, which is impressive feat to do when there’s no verbs!

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4 of 4 people found the following review helpful:
A minimalist bird escape adventure, May 17, 2023
by MathBrush
Related reviews: 15-30 minutes

This game has you play as a clever bird, a macaw, who is trapped in a cage by a kind of illegal exotic animal dealer and has to escape.

All of this is communicated through minimalistic text that primarily uses adjectives and nouns instead of complete sentences. For instance, examining a bird early on gives the response:

sunken eyes. dry skin. depleted energy.

loose perch.

With the loose perch being a clickable link.

The overall style of gameplay is similar to a single-item-inventory text adventure. You get to pick one thing at a time to hold and can use that item in conjunction with items in the game's world.

This allows for some complex interactions that can be fun to set up.

I encountered a bizarre problem on my end while playing (no other player has found this problem and it wasn't on mobile, so I don't think it's the author's fault) where the game had a missing passage or encountered some other problem where I had to hard restart, about 4 or 5 different times. If anyone else encounters this, switching the platform I was on fixed it immediately (from windows chrome to phone).

Overall, the game is very polished and descriptive. I found the interactivity was interesting, and I could see myself visiting this again.

I didn't feel completely immersed in the game, and found it more of a puzzle box than a bird adventure. But I wonder if I hadn't encountered a bug on my end if I would have been drawn in more. So I'm wavering between a 4 and a 5, but I think I'll go with a 4, because while this game was good, I found the author's other games the Good Ghost and Closure even better, by a significant amount, due to their authentic and engaging dialogue.

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- Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), April 10, 2023

- Juuli, March 15, 2023

- MoyTW, March 13, 2023

- Jaded Pangolin, March 7, 2023

- Kinetic Mouse Car, March 6, 2023

6 of 6 people found the following review helpful:
Clever bird. Animal praxis., March 2, 2023
by OverThinking
Related reviews: SeedComp, SeedComp 2023

Full disclosure: this game did use my seed “Room; Closed Door,” which challenged authors to create a room escape game using only nouns and adjectives—no verbs. free bird. combines it with another room escape seed: “Feathered Fury” by Amanda Walker, which instructed authors to write a game where you play as a bird of paradise trying to escape from the hideout of a group of poachers. This combo didn’t even enter my mind as I perused the seeds, but this game combines the two with impressive synergy. Each passage is a series of adjective-noun pairs, mostly disconnected from each other to communicate our feathered protagonist’s individual isolated impressions. This immediately puts us in the bird’s headspace both in terms of cognition and confusion, as it’s hard to extrapolate much past the limited information we get.

Still, the protagonist manages to display a good bit of personality. When we look in a mirror early in the game, it describes itself as “handsome macaw.” It has both a good deal of empathy and of pragmatism, able to recognize other animals’ plights and wanting to help even in the narration outside of the player’s choices. It can also pick one thing up at a time in its beak to use as a tool, which makes for some interesting puzzles. I will admit there was one point towards the end where I felt a little stuck, but exploring further revealed sufficient cluing that I’d missed.

The author has described free bird. as “hopepunk,” and I think that’s a perfect descriptor for a story that grows to depict a communal effort to seek freedom, make positive change, and enact radical kindness. I think we could all use a bit of that—even those of us who can’t fly.

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