| Average Rating: Number of Reviews Written by IFDB Members: 6 |
What an absolute delight! Most of this game is made up of choosing various conversation options, and fortunately conversation and humor is the writer's forte. You can persuade, demand, and banter to your heart's content, and as someone who enjoys dialogue mechanics, this was exactly my cup of tea. The responses are sometimes surprising but are always full of character.
My only complaint would be if there wasn't more, but fortunately it looks like there are three more installments, so this is a lovely enticement to play them. If you're debating playing this game, please do--there is real charm to it and it is a very smooth play experience.
- Doug Egan, December 11, 2025
- Samarie, August 22, 2024
This is an intricate heist story where the player navigates branch-and-bottleneck structures to conduct a series of thefts. Strong writing supports the narrative while disguising the code running behind the scenes, and it feels like there are multiple ways to achieve your objectives.
Most of the player’s time is spent Getting People to Do What You Want — the main character flinches at describing it with a crass term like “manipulation.” It feels like a combat system for conversation (Convat? Combersation?), and success reveals useful information. In the evenings, that information helps the next heist run smoothly.
Lady Thalia is confronted with a few puzzles during her adventures, but players who find them too difficult can use alternate solutions. I especially liked the scoring mechanism, which is embedded in playful banter between friends.
Additional excitement comes from the interactions with Thalia’s nemesis, a consultant with Scotland Yard.
The overall enjoyment of this work is going to depend on personal preference; I may not be the world’s biggest fan of cucumber sandwiches, high tea, or drawing room repartee. However, those sequences were nicely offset by nighttime skullduggery and daring escapes from the law.
Playing Lady Thalia is an all-around good time. I'll start off by saying that I love its style of writing; a lot of Lady Thalia's observations on snooty, upper-class lifestyles made me laugh. A favorite would be this at the art museum: "As the group strolls along towards yet another picture of a basket of fruit; you've never really understood the point of these, [...]". I also really appreciated the game's avoidance of info-dumps, preferring to let me take in information naturally through the conversations I had and the places I went. Despite this, I never felt like I was uninformed. If I was unable to truly pull something off, it was solely due to my own mistakes. I'd also like to praise the game's presentation: it's a royal purple-and-gold combination that looks visually striking without being distracting.
The game's main feature is three heists against the obnoxiously uptight Lady Satterthwaite. In each one, you get a daytime period to sneak around and get a sense of the layout, search for design flaws that will help you in your heist, or talk to others in your daytime-civilian persona to extract information. Then comes the nighttime, where you have to pull off your heist with as much stealth as you can. A newspaper article recaps your actions for the day, and your partner Gwen will tell you how you did and give you an idea of if you're on the right track. You also get a bit of planning for what to do the next day.
Three heists feels like just the right amount for the concept; just two would have left me wanting more, but four in one game would have overstayed its welcome a bit. Each of them grows in intensity and difficulty, too. I definitely performed the best on the first, where my only slip-up was not figuring out the combination to the safe and opting to pick the lock instead. The second and third didn't go as well, but that's mostly because I became accustomed to picking the most rude and sarcastic dialogue options. Yes, I wanted to still do my best with the heists, and yes, they're rarely helpful, but I very much appreciated the fact that I could make Lady Thalia say exactly what I was thinking at the moment. I jumped at the chance to tell Mel to go to hell.
I'd had my eye on this game for a while, and I'm glad I decided to give it a try. There are two sequels, which I'm looking forward to checking out; I hear one even has a romance system included. Maybe I'll give Lady Thalia a bit more reserve there. Maybe.
- dgtziea, February 28, 2023
- Kinetic Mouse Car, July 31, 2022
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