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All Member Ratings

5 star:
(188)
4 star:
(87)
3 star:
(29)
2 star:
(12)
1 star:
(3)
Average Rating: based on 319 ratings
Number of Reviews Written by IFDB Members: 19
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- Digibomber, July 29, 2011

- Shchekotiki, June 23, 2011

- Juleske, June 18, 2011

- André St-Aubin (Laval, Québec), May 31, 2011 (last edited on June 1, 2011)

- Rotonoto (Albuquerque, New Mexico), May 16, 2011

- Joshua Wilson, April 25, 2011

- baywoof, April 25, 2011

- JasonMel (Florida), April 13, 2011 (last edited on April 14, 2011)

- Jonathan Blask (Milwaukee, WI, USA), April 4, 2011

- Felix Pleșoianu, March 18, 2011

- frocutio (Irvine, CA), February 22, 2011

5 of 7 people found the following review helpful:
Intricate, February 1, 2011*

This game channels the player towards a pivotal, brilliant, "gestalt" puzzle which requires the player to piece together a couple of different patterns that the narrative created through its repetition of the backstory. The fact that the puzzle works so well is impressive all by itself, but "Spider and Web" also features clipped, stylish prose that creates a tense, claustrophobic atmosphere and describes a sinister, memorable NPC.

* This review was last edited on February 2, 2011
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- snickerdoddle, January 28, 2011

- Ben Cressey (Seattle, WA), January 25, 2011

- Bernie (Fredericksburg, VA), December 23, 2010

- Stickz (Atlanta, Georgia), December 21, 2010 (last edited on December 22, 2010)

- Sylvia Storm, December 6, 2010 (last edited on December 7, 2010)

2 of 6 people found the following review helpful:
Amazing game, what most IF can only hope to achieve, December 5, 2010*

This game is so good it hurts.

Really really good use of the medium. I have attempted to tell so many people about this game that my friends are bored. This is the memory of playing that I pull out when I am trying to explain to a non-IF player what the genre is all about and how exciting and mind-bending it can be.

Not really a spoiler, but marked for the especially sensitive:
(Spoiler - click to show)There is a part in the game in which I realized that what I was doing as the PC (in a flashback) was not what I had really done.

It created this weird moment when I realized that the author and I had entered into a strange conspiracy to tell the computer lies. In other words, the game state was not merely contained within some data structure in software, but existed in the mind of the player and the author. Weird.

* This review was last edited on December 6, 2010
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3 of 6 people found the following review helpful:
What else is there to tell?, November 27, 2010
by The Year Is Yesterday (California)

Spider and Web is all about trial and error. Yet it somehow manages to make those trials and errors fun, intriguing, and occasionally illuminating. A too heavy-handed description of the story, or even the gameplay, would ruin the several "a-ha!" moments that Plotkin has set up for you. Play for a few minutes and you'll see the first. The second is nested much deeper.... While the game provides enough hints to keep things moving along, I was occasionally overwhelmed by the multitude of items in my possession, and the occasionally maze-like layout of the setting. However, there's a cognitively dissonant moment near the end - you'll know it when you see it - that could only be pulled off in IF, and only by somebody like Plotkin. It's when - no, I'll never tell.

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- Karl Ove Hufthammer (Bergen, Norway), November 8, 2010

- strask, October 1, 2010

- Brian Lavelle (Edinburgh, Scotland), September 12, 2010

- Joel Webster (Madison, WI), July 26, 2010

- karcher, July 10, 2010 (last edited on July 11, 2010)

- perch, July 7, 2010


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