Spider and Web

by Andrew Plotkin profile

Science Fiction/Espionage
1998

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Reviews and Ratings

5 star:
(163)
4 star:
(66)
3 star:
(23)
2 star:
(12)
1 star:
(3)
Average Rating:
Number of Ratings: 265
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- lastplaneout (Boone, NC), August 6, 2012

- Ben Treat (Maine, USA), July 27, 2012

- iffotun, July 3, 2012

- Herr Rau (München, Germany), June 24, 2012

- Dannii (Australia), June 13, 2012

- kala (Finland), May 25, 2012

- Trif (Germany), May 6, 2012

- Peloquin, April 14, 2012

Pretty rad, April 2, 2012

I quite enjoyed this game - once I figured it out. I found myself trapped for some time, but once I got past that, the game got awesome. I love the ending(s). All great.(Spoiler - click to show) My favorite is, of course, the part where you use the acid to escape. I love that former knowledge and understanding of all the tools at your disposal give you the answer to the puzzle. And the answer is very simple. of course, the whole fact that the player starts knowing nothing is slightly frustrating, it also leads to an excellent result :) certainly one of the best pieces of interactive fiction I have played so far. Good stuff! I look forward to readig more of your work.


- Christiaan, March 27, 2012

- Relle Veyér, March 1, 2012

- Costis, January 2, 2012

- Zack Kline (Near Seattle, Washington), December 29, 2011

- amciek (Opole), December 18, 2011

- Marco Innocenti (Florence, Italy), November 17, 2011

- X, November 7, 2011

- The Xenographer, November 2, 2011

- trojo (Huntsville, Alabama, USA), October 13, 2011

- Ann R. J., September 11, 2011

2 of 6 people found the following review helpful:
Cool idea but a little too narrow, September 5, 2011
by Deboriole (San Diego, CA)
Related reviews: Espionage, gadgets, spy

I have to honest. I did not make it through this game. I was full of excitement when I started to play, but as soon as I typed 'i' and was carrying nothing of importance -- and later discovered this wasn't entirely true -- I became a little annoyed. I understand the reasoning behind this (because the player knows nothing at the start) but I found the handicap of this sort of play to be more bothersome than cool. The last straw for me was... (Spoiler - click to show)hiding from the guards. I knew I had to distract them with a noise and spent more than an hour trying to put together different pieces of spy equipment (voice transmitter, etc.) to throw them off. When I finally looked up the answer and saw all I had to do was throw a metal object, I decided to stop playing. In other words, there seemed to be endless combinations of how I could distract the guards, yet none of them worked -- which disappointed me.

I would recommend this game to anyone who loves tinkering with gadgets and doesn't mind a somewhat forced-control sort of environment. This just wasn't the right game for me.


- Digibomber, July 29, 2011

- Shchekotiki, June 23, 2011

- Juleske, June 18, 2011

- André St-Aubin (Laval, Québec), June 1, 2011

- Rotonoto (Albuquerque, New Mexico), May 16, 2011


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