Funicular Simulator 2021

by Mary Goodden profile and Tom Leather profile

2021

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Number of Ratings: 14
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- Tabitha / alyshkalia, May 3, 2023

- Ann Hugo (Canada), December 30, 2022

- Kinetic Mouse Car, July 30, 2022

- tekket (Česká Lípa, Czech Republic), April 21, 2022

4 of 4 people found the following review helpful:
Sublime, January 7, 2022
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2021

(This is a lightly-edited version of a review posted to the IntFict forums during the 2021 IFComp. My son Henry was born right before the Comp, meaning I was fairly sleep-deprived and loopy while I played and reviewed many of the games, so in addition to a highlight and lowlight, the review includes an explanation of how new fatherhood has led me to betray the hard work the author put into their piece)

When looking over the list of entries into this years Comp, I found myself looking forward to Funicular Simulator 2021 just on the strength of its title. Oddly, I’m a sucker for a good transit-themed game – I’m thinking of the waking-dream fugue of What the Bus in last year’s Comp, or the meditative hangout-game Misty Hills in this year’s Spring Thing. I’m guessing this is partially because I miss my public-transit commute, 18 months into COVID (I used to get a lot of reading done!) Beyond this personal bias, though, I think public transportation is actually a great match with IF: transit is a liminal space, where you can encounter different people whose lives are very different – and while the destination is your own, someone else is driving, so you can sit back and enjoy the journey. Funicular Simulator 2021 is not really a transit-game in the sense I was expecting – there’s nothing quotidian about this trip, as the protagonist is climbing a very special mountain on the night of a once-in-a-lifetime aurora. But it wound up scratching the itch nonetheless, because it provides some of the same pleasures.

Belying its title, Funicular Simulator isn’t about the vehicle but about its passengers. The main gameplay consists of extended conversations with four different people, all of whom are ascending the mountain for the same basic reason – to check out the mountain’s mysterious phenomena – but who ascribe very different meanings to what they’re about to experience. You get to learn more about their backstories and what they’re hoping to find, and while the protagonist is a blank slate, by responding to the various characters and validating or denying their motivations, you can define what's brought you to the mountain. Without spoiling too much, my takeaway was that this is about allowing the player to explore some of the common human responses to the numinous: to look to it for escape, for study, for comfort, or for distraction.

The game doesn’t posit these as exclusive choices, I don’t think, and doesn’t put its thumb on the scales for any one in particular, allowing you to see the value in, as well as the counterarguments against, each worldview (though with that said, I found the artist to be too callow to take seriously – perhaps that’s more about where I’m at in life than about anything in the game, though). You get multiple opportunities to engage with the four characters, and you can spread your attention equally among them, or focus on just one or two to explore their conversations more deeply. Replay shows that there isn’t a huge amount of branching in the content of what they say, but the different choices do feel like they portray the protagonist in a significantly different light, so I found them satisfying.

The writing is strong throughout, taking sentiments that could be cliched and events that could be too abstract to resonate and making them sing. The understated visual design – which portrays the night progressing from the initial golden hour through midnight – aids the immersion. It all leads to a final choice that’s lightly shaped by how you’ve spent your time on the journey. The stakes for this choice weren’t completely clear to me, nor am I sure how much changes based on your decision. But the ending I got was poetic, and felt like it organically built on what came before, so much so that I don’t feel tempted to take the journey again and make different choices just for the sake of it.

Highlight: I found the conversation with the pilgrim character really well-done and personally impactful – her situation could be played for melodrama, but the grounded dialogue and unique worldview she offered made her stand out.

Lowlight: Some of the sequences when you reach the mountain struck me as a little too oblique, but if so it’s a close-run thing.

How I failed the author: I played this one late at night, after a day of Henry not sleeping well at all. But I think this wound up being good, since even though this meant I didn't appreciate the prose as much as I should have done, my zonked-out brain found a lot emotional heft in the game that I might not have been able to experience clearly if I’d been feeling sharper (you ever notice how pregnant with meaning the world can seem at 5 AM when you’ve been up all night?)

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- Marc-André Goyette, December 10, 2021

- EJ, December 6, 2021

- E.K., November 22, 2021

- Dawn Sueoka, November 15, 2021

- wisprabbit (Sheffield, UK), November 11, 2021

- Jade68, November 1, 2021

2 of 2 people found the following review helpful:
Show me to the top, October 31, 2021

This game gives you the chance to play through the same situation while interacting with four different NPCs. I thought it was an interesting setup, but what really stood out for me was how quickly I was drawn in by some of the characters. In a very limited number of interactions, I really liked or supported some of these people, and I really wanted their interpretation of the events to be correct. I appreciated how your choices changed the story, but I would have liked it if the endings were expanded to offer a little more payoff. Very fun and easy to play.

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3 of 3 people found the following review helpful:
Up, up and away, October 17, 2021

This magical mystery game involves taking a ride up a mountain with an odd assortment of possible companions who each hold the key to a different possible explanation for the celestial phenomena at the peak.

The writing is compelling, and the companions are each evocative in their own way with a distinctive background, personality, and theory on the aurora and crystals. It’s fun to mix and match, going “all in” with a companion and then replaying with a different one, like a super-short dating sim. I also like that past trips up the funicular impact some dialogue options on subsequent loops.

Although the game seems to offer many different paths (three loops per play-through, each time picking one of four companions), I didn’t notice any variation in the companions’ behavior based on which other companions I had previously picked. Also, while each companion’s scene offers a long sequence of choices, they mainly seem to boil down to (a) engage more, or (b) distance yourself; this made the conversations a bit less compelling, since I couldn’t figure out what benefit or interesting outcome came from not engaging.

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3 of 3 people found the following review helpful:
Meet 4 characters on a supernatural mountain, October 8, 2021
by MathBrush
Related reviews: 15-30 minutes

This is a game about riding a Funicular (basically a tram that is rope-powered instead of track-powered) up a mountain that has several special properties. It has unusual crystals all over, it emits strange radiation, and every 20 years it puts off a beautiful aurora.

On the funicular with you are 4 strangers. Each has their own joys and desires and secrets, and most of them (maybe all??) are romantic options.

The game isn't too long, but it has a major twist and then another twist in the ending.

The game explores some serious issues (drug use, infidelity, pseudo-science) and offers a lot of romance for its size.

Here's my breakdown:
+Polish: The game felt very smooth
+Descriptiveness: Getting 4 perspectives was nice
+Interactivity: I felt like I could make real choices in my conversations.
Emotional impact: It was good but I wasn't really drawn into the characters. Each contact felt a bit rushed; a 2-minute romance doesn't feel as real as a longer exposure would have.
+Would I play again? Yeah, it was interesting.

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