This magical mystery game involves taking a ride up a mountain with an odd assortment of possible companions who each hold the key to a different possible explanation for the celestial phenomena at the peak.
The writing is compelling, and the companions are each evocative in their own way with a distinctive background, personality, and theory on the aurora and crystals. It’s fun to mix and match, going “all in” with a companion and then replaying with a different one, like a super-short dating sim. I also like that past trips up the funicular impact some dialogue options on subsequent loops.
Although the game seems to offer many different paths (three loops per play-through, each time picking one of four companions), I didn’t notice any variation in the companions’ behavior based on which other companions I had previously picked. Also, while each companion’s scene offers a long sequence of choices, they mainly seem to boil down to (a) engage more, or (b) distance yourself; this made the conversations a bit less compelling, since I couldn’t figure out what benefit or interesting outcome came from not engaging.