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About the Story
Every twenty years, the aurora appears over the crystal mountain. Are the celestial lights a miracle? A scientific phenomenon? Or a message from another world? Take a seat beside one of four strangers, ride the funicular to the summit, and unravel the mysteries of the aurora, the mountain, and each other.
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Number of Reviews: 2
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This magical mystery game involves taking a ride up a mountain with an odd assortment of possible companions who each hold the key to a different possible explanation for the celestial phenomena at the peak.
The writing is compelling, and the companions are each evocative in their own way with a distinctive background, personality, and theory on the aurora and crystals. Itís fun to mix and match, going ďall inĒ with a companion and then replaying with a different one, like a super-short dating sim. I also like that past trips up the funicular impact some dialogue options on subsequent loops.
Although the game seems to offer many different paths (three loops per play-through, each time picking one of four companions), I didnít notice any variation in the companionsí behavior based on which other companions I had previously picked. Also, while each companionís scene offers a long sequence of choices, they mainly seem to boil down to (a) engage more, or (b) distance yourself; this made the conversations a bit less compelling, since I couldnít figure out what benefit or interesting outcome came from not engaging.
This is a game about riding a Funicular (basically a tram that is rope-powered instead of track-powered) up a mountain that has several special properties. It has unusual crystals all over, it emits strange radiation, and every 20 years it puts off a beautiful aurora.
On the funicular with you are 4 strangers. Each has their own joys and desires and secrets, and most of them (maybe all??) are romantic options.
The game isn't too long, but it has a major twist and then another twist in the ending.
The game explores some serious issues (drug use, infidelity, pseudo-science) and offers a lot of romance for its size.
Here's my breakdown:
+Polish: The game felt very smooth
+Descriptiveness: Getting 4 perspectives was nice
+Interactivity: I felt like I could make real choices in my conversations.
Emotional impact: It was good but I wasn't really drawn into the characters. Each contact felt a bit rushed; a 2-minute romance doesn't feel as real as a longer exposure would have.
+Would I play again? Yeah, it was interesting.
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