jgerrie's Played Games

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4 Mile Island Adventure, by From Owls Nest Software
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The 'impossible' has happened! This area was devastated by a severe earthquake. The reactor has been severely damaged. The plant has been deserted. Only you can save the area from a major disaster! Your goal...

Adventure, by William Crowther and Donald Woods
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Adventureland, by Scott Adams
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Wander through an enchanted realm and try to uncover the 13 lost treasures. There are wild animals and magical beings to reckon with as well as many other perils and mysteries. WARNING! The Z-Code conversion...

African Adventure, by Ralph Fullerton, Becky Fullerton, Carl Russell, Karen Russell
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Originally published under the title "Dr.Livingston: The Search For..." for TRS-80 in Softside, vol 2., no. 12, Septmber 1980, pp. 26-29; Vol 3., no. 1, October 1980, pp. 76-78; corrections vol. 3, no, 4.,...

Aftermath of the Asimovian Disaster, by Andrew Nelson
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From the book "Greeting Adventure Programs." Versions are also available for the Commodore C64 and the Sinclair QL.

Area 51, by Jim Gerrie
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Calling all classic IF BASIC game players! I have created a new 10 Line BASIC text adventure for the TRS-80 MC-10 Computer. It is called "AREA51" and can be found in the 4K directory of the JimG directory of...

The Bannochburn Legacy, by Tim Hartnell
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Hartnell wrote several compendiums of computer games, such as the Giant Book of Computer Games which usually contained several categories of games which the user could type-in. Bannochburn Legacy is one of...

Beneath the Temple of Zeus, by Ken Rose
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Published in Softline Magazine November-December 1983 Published in Page 6 Magazine 1984 for the Atari Computer Ported to TRS-80 Micro Color Compuer 2016

The Bianco Mansion, by Clive Gifford
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For many years you have lived the life of a soul tormented with a need to find a particular map. You have at last found the building where it lies, the picturesque Bianco Mansion, home of Count Phillipe and...

Castle Adventure, by David Malmberg
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"Castle Adventure is a role-playing game that involves traveling throughout a dangerous castle in search of treasure. The goal is to rescue the princess while avoiding the many dangers about you."

Castle Dracula, by Microdeal
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Your computer has placed you in an imaginary world set in a little village in Transylvania. You play the part of Baron von Helsing, who is on a touring holiday with his wife. After staying one night in a...

Cave Hunt 3D, by J.T Rawlinson and Jim Gerrie

A simple but somewhat addictive cave crawl--You find yourself at the center of a dark labyrinth and must find a way out using all of your senses, including hearing (the intensity of the sounds gives some...

The Cavern of the Morlocks/La caverne des Morlocks, by François Coulon
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Eh oui ! Depuis H.G. Wells, on n'a rien inventé de mieux comme jeu d'aventures : à vous de délivrer la belle princesse... (L'Ordinateur Individuel 77HS décembre 1985) In addition to the version for the...

Chateau Gaillard, by Tim Hartnell
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A type-in Basic game included as an example in the book Creating Adventure Games on Your Computer. The MC-10 version contains some bug fixes. It requires a second file to be loaded (CHATEAU2.C10) after you...

CIA Adventure, by Hugh Lampert
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"As this game is ported directly from the TRS-80, it is very uncomfortable to play. Your mission is to find a ruby used in a laser projector that has been stolen by a spy ring named CHAOS." [--blurb from The...

The Deed of the York, by Dwight Logan
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You are outside of an old house on the outskirts of Grande Prairie. You know that inside the house there is hidden the deed to the land that the York Hotel is on! If you can find that deed before the...

Demon Knight, by ASP Software
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Scenario: Defeat the Demon Knight and save the princess.

The Demon's Eye, by John Dueck
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A pretty straightforward dungeon crawl. You must find a large jewel and make your escape. A map for the dungeon can be found here if you run into trouble.

Doctor Who, by James Smith
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After Dr. Who collected the Key to Time and defeated the Black Guardian, he received many praises and went on to greater things. The Key itself was again broken into its component pieces and scattered...

The Doctor's Adventure on Scaro, by Jim Gerrie

You’re an inveterate tinkerer. Because you have a Ph.D. in Physics, and also because this is a fact you never hesitate to remind people about, your friends call you "the Doctor." Because of your advanced...

Dracula's Castle, by Felix Software
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Originally for the ZX-81, there are also versions for VZ-200/300 and TRS-80 MC-10.

Dungeon, by Jim Gerrie

This game is based fairly closely on the old basic rules of D&D. On the dungeon screen, red walls definitely contain no secret passages, while the orange walls are ones you haven't searched yet. The letters...

Dungeon Crawl, by Jim Gerrie

Your peace-loving community is being ravaged by the denizens of a pit fiend who has taken up residence at the bottom of a nearby dungeon. He has bewitched a range of creatures, including prior unwary...

Earthquake, by Aardvark Software
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You are trapped in a shopping center during an Earthquake. There is a way out, but you need help. To save yourself, you have to be a hero and save others first. Author note to players-- "This one feels good....

Escape from Mars Adventure, by Ed Sternberg, Rodger Olsen
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Aardvark Inc. Software's "Escape from Mars" text adventure finds the player stranded on Mars, with a well-stocked spaceship and some puzzles to solve. The player's goal is to find a way to obtain a supply of...

Escape from S.S.A.D.B., by David Meny
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In Escape from SSADB you are a government agent captured by the North Koreans and taken to a secret base hidden somewhere in the United States. While you are there you learn of Kim Jong Un’s plans to fire...

Fest Quest, by Jim Enness and Jim Gerrie

A game made for the annual Coco Fest's held every year in Chicago Developed from "Monster Pit" (for the Sinclair ZX-81) by Jim Enness. You are at the 22nd Annual “Last” Coco Fest (a retrocomputing event...

Galaxy Trek Adventure #1, by Howard Batie
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You are captain of the starship Enterprise and awoke moments ago to find an empty ship. No one responds-- Spock, Chekhov, Sulu, Scotty, Uhuru... Is this the Klingon's final victory? From Hot Coco Magazine...

Galaxy Trek Adventure #2, by Howard F. Batie
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In response to a call for emergency medical assistance, the Enterprise has arrived at the planet Tycho IV carrying a vaccine for use against the deadly Parmelian fever. Because of the vaccine's magnetic...

Gargoyle Castle, by Kit Domenico
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Haunted Forest, by Uwe Schlenther
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Simple 8-bit BASIC two-word parser. You must make your escape from a mysterious forest.

Haunted House, by Robert Arnstein
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Generations have passed since the McDaniel family mysteriously disappeared. It is said that a stranger came to visit on that cold, Autumn day many years ago, but no one knows for sure. Their house has been...

The High Mountains, by Paul Braithwaite
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Loosely based on John Christopher's Tripods trilogy, this game allows up to four players to take the roles of the human resistance or the alien masters and their tripods. There are relatively few puzzles in...

The House of Seven Gables, by Greg Hassett
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Published by Mad Hatter Software

Ice World War, by Kit Domenico
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Island of Secrets, by Jenny Tyler and Les Howarth
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A two-word parser BASIC fantasy game players would type in themselves from Usborne's 1984 "Island of Secrets" book. The game is intended to be played with the book beside you. Illustrations stand in for...

Killer Mansion, by T&D Software
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Kinder Morgan, by Jim Gerrie

You are vacationing in the beautiful Rocky Mountains of Canada. You decide to go on a hike through the forest. You head west on the main trail. In the distance you see a pipeline running through the forest....

King Tut's Tomb, by Greg Hassett
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Le Sphinx d'Or/The Golden Sphinx, by L. Swartz
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Suite aux recentes decouvertes faites par le professeur PH. Tiphon tout nous laisse croire que Le Sphinx d'Or se trouve Enfoui dans le tombeau Dekih Osk. Rendez vous a port said Pour y pour suivre vos...

Lighthouse Adventure, by Chris Wilkinson
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Type-in from the book "The Rainbow Book of Adventures." Versions exist for TRS-80 Color Computer, TRS-80 Micro Color Computer, and the BBC Micro.

Lost Dutchman's Gold, by Bob Liddil and Teri Li
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Lumpies of Lotis IV, by John and Jeff Klein
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First published in COMPUTE! Issue 77 October 1986 this whimsical game casts you in the role of a spy on a hostile planet and features a realistic, three-dimensional maze. It runs on the PC, TRS-80 Color...

Lurkley Manor, by Richard Ramella
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Intro: I am, of course, Igor. You are an unlucky fool now locked in Lurkley Manor. To travel, press N for North, E for East, W for West, S for South. In every scene you face north. Find the attic to...

Madame Fifi's Whore-House, by Anonymous
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Minotaur, by G. R. Jones
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Minotaur is a Hunt-the-Wumpus-like game, but with a fixed room layout and some limited graphics and sound. There is a TRS-80 MC-10 version modified from an original APF Imagination Machine game. It is...

The Mystery of Silver Mountain, by Chris Oxlade and Judy Tatchell
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A two-word parser BASIC fantasy game players could type in themselves from Usborne's 1984 "The Mystery of Silver Mountain" book. The game is intended to be played with the book beside you. Illustrations...

Neptune's Caverns, by Steve Rodgers, Marcus Milton
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Published as a type-in listing in the book "Write Your Own Program: Creating a Database - Adventure Game" (ISBN 0-531-03490-9). There is also a version converted to The Quill system by Arjun Nair. There is...

Ninja, by Paul Allen Panks
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You are a lone ninja, protecting a shinto shrine of Japan. Your goal is to avoid capture by the Evil One, a deft ninja from a rival shrine. He is nearby, but you don't know exactly where. And it is dark...

Nuclear Submarine Adventure, by Robert J. Retelle
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You are trapped in a crippled nuclear missile submarine and must make your escape. Don't get the bends on the way up!

One Room Adventure, by Jorge Mir
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One Room was originally a type-in program from the book The Rainbow Book Of Adventures. Versions of the game exist for the TRS-80 Color Computer, the TRS-80 Micro Color Computer (MC-10), and the BBC Micro....

Operation: Sabotage, by Ray Sato
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The Orient Express, 1923, by David Ahl
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The Orient Express places you aboard that famous train bound from London, England to Constantinople in February 1923. As a secret agent your assignment is to make contact with an arms dealer who has tired of...

Pharaoh's Curse, by Tim Koonce
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Very simple two-word parser text adventure, made in BASIC. Also has some extremely simple graphic elements.

Pirate Adventure, by Scott Adams and Alexis Adams
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Only by exploring this strange island will you be able to uncover the clues necessary to lead you to your elusive goal -- recovering the lost treasures of Long John Silver. Converted from original code by...

Pirate Island, by David Meny
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In your sleep, you dream of valiant pirates who sail across the seas, finding treasure hidden deep inside dangerous islands. You dream of adventurous fights to the death between pirates over gold-laced...

Planet of Death, by Richard Turner, Chris Thornton
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The player is stranded on an alien planet. The aim is to escape from this planet by finding the captured and disabled spaceship. A version in BASIC also exists for the TRS-80 MC-10, COCO and Dragon 32.

Pyramid Adventure, by Rodger Olsen
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A treasure hunt in a mysterious pyramid. Versions exist for C64/128 OSI/Compukit, TI-99/4A, Timex Sinclair, TRS-80 CoCo, VIC20, and TRS-80 MC-10. It was also originally published for IBM PC/PCjr. The initial...

The Quest, by Christopher Lampton
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A demo text adventure by Christopher Lampton from his book "How to Create Adventure Games." A version for the TRS-80 MC-10 was made by Eric Underhill. All your life you had heard the stories about your crazy...

Revenge of the Toothless Vampire, by Steve W. Lucas
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You must help poor old Cedric, the toothless vampire, collect his false teeth and get out of Wierdsville. Originally published in Games Computing March 1985 Commodore Version (edits by Dorothy Millard) is...

SceptreQuest, by Sean Givan and Cardinal Teulbachs
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A simple text adventure from MS QBasic called "SceptreQuest 1" You are Giglamesht, the famous Greek adventurer, in search of the famous Athena royal sceptre. It is said the sceptre was broken by an evil...

The Secret of Flagstone Manor, by Brian J. Betts
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A Haunted House Adventure. BASIC two-word parser. One of the first text adventures produced in Australia. Can you defeat the spectral forces protecting the treasure hidden in the old Flagstone family home?

The Shield of Oran, by Pierre Faure/Loriciels

Released on Philips VG5000 Citadel is a text adventure game consisting of one part puzzles, one part role playing adventure and one part treasure hunt. David Bourg David has ported it to the Sanyo PHC-25. It...

Sirius Adventure, by Mladen Bauk
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From Micro 80 Volume 04 Issue 04 1983 Very simple two-word parser text adventure, but not simple enough that it is only for children. Original version was for the Hitachi Peach computer but the magazine also...

The Six Keys of Tangrin, by Geoff M. Phillips
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Travel through a maze of caves to retrieve the six keys of Tangrin and the treasure which they can unlock. Published by Tansoft as a BASIC type-in listing in Tansoft Gazette, issue 1, October/November 1981,...

Sorcellerie/Sorcery, by Rafi Deryeghiyan
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Until 2036 the world was at peace, then unrest began to stir in society. 22 June 2037: Sorcerers reappear with terrifying powers. Small in number, they are easily controlled. Christmas 2037: A wizard...

Sorcerer's Castle Adventure, by Greg Hassett
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Stellar Odyssey, by Nick Marentes
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"Cruising through the tranquility of space, you are awoken prematurely from suspended animation by the ship's on-board computer. Trouble lurks for the ship has stopped, power is low and the rest of the...

Teeny Tiny Text Adventure, by Tim Ekdom
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Temple of Apshai (TRS-80 Version), by John Connelley, Jon Freeman and Jeff Johnson
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"And now, my friend," Merlis continued, "only the bravest or most foolhardy dare enter the cavern under the coastal bluff when the tide is at its ebb, and few of them return. Those who do grow in legend to...

Time Switch, by Colin Carruthers
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Originally published as a type-in program in the Your Computer magazine, August 1983, for the Sinclair Spectrum. The Title of the article was "Time Slider." Ported to TRS-80 MC-10 BASIC 2016. Loosely veiled...

Tower of Mystery, by Gary McGath
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From COMPUTES!'s "Guide to Adventure Games" Tower of Mystery is a BASIC program designed to illustrate some of the concepts of adventure programming and to serve as a starting point for writing your own...

Treasure Dungeon 2, by David E. White
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The Treasure of Elgon, by Keith Hawthorn
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There are VZ200/300, ZX Spectrum, Microbee and TRS-80 MC-10 versions.

Trek Adventure, by Robert J. Retelle
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"This adventure takes place aboard a familiar starship and is a must for trekkies, The problem is a familiar one-- The ship is in a "decaying orbit" (the Captain never could learn to park!) and the engines...

Uncle Tays' House Adventure, by inexorabletash
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In this adventure you find treasures and valuables in your mad uncle Tays' house type simple commands: north, south, etc. To move (or just 'n', 's'). Take and drop, inventory, look, read, move, and so on....

The Vespozian Affair, by Keith Campbell
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The 7th Empire is dominated by the Blood-Line Race-- controllers of the 'greenhouse effect' planets-- sources of energy for interstellar travel and the keys to galactic power. Scientific theory suggests that...


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