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This game is based fairly closely on the old basic rules of D&D. On the dungeon screen, red walls definitely contain no secret passages, while the orange walls are ones you haven't searched yet. The letters have the following meanings:
M=WANDERING MONSTERS
P=PARTY
X=TRAPS
D=DOORS (run into these to make the first character "bash" them. Try again if necessary. The strength of the first character determines rate of success)
I=MAGIC ITEMS
$=GOLD
SE(C)RET
Pressing C searches for hidden passages (having an Elf helps with this).
T(R)AP
Pressing R searches for hidden traps (the more live members the better).
(T)HIEF
If you have a thief in your party, he or she will try to pick any locks or disable any traps in spaces next to the party. If doors are already unlocked or traps are disabled, then the thief will try to lock a door or re-enable the trap. Sometimes, their actions will have effects on nearby doors and traps.
(M)ISSILE+
Pressing M cycles through all the living party members and allows you to choose whether they will fire their ranged weapons or use magic. Choose a direction to fire (W,A,S, Z) or press N if you wish not to fire or use magic.
(O)RDER
Pressing O allows you to change the marching order of the party. In melee combat the first two members are the ones who do the fighting.
NM=CHARACTER NAME (up to 6 characters in length)
ST=STRENGH
IN=INTELLIGENCE
WI=WISDOM
DX=DEXTERITY
CO=CONSTITUTION
CA=CHARISMA
HP=HIT POINTS
AC=ARMOUR CLASS
LV=LEVEL
EX=EXPERIENCE
MO=MARCHING ORDER
$$=GOLD
Reveal=Reveal secret rooms, traps and treasure
Healing=Restore full hit points to a party member
Locking=Lock any nearby doors
Shield=Create a shield of locked doors around party
Missile=Magic missile
Blast=Destroy walls
Turn=Turn undead monsters
Aparate=Teleport to random location in dungeon
Revive=Resurrect a dead party member