Reviews by MathBrush

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The Hero of Kendrickstone, by Paul Wang
2 of 2 people found the following review helpful:
Like playing through a Western RPG module, September 20, 2020
Related reviews: about 2 hours

I was interested in Dungeons and Dragons at a young age, and I remember reading the first AD&D Player's Handbook with a flashlight when I was in grade school. So any game that manages to recreate the feel is a good one for me.

This game reminds me quite a bit of the parser game Heroes, one of my early favorites from when I started playing IF. In both games, you choose a class (both have a magic class, thief class, charmer class, and a physically powerful class), and then experience the same set of events but through a different viewpoint.

In this case, it's a fairly standard series of Western RPG tropes. I played through as a wizard, and died in my final confrontation. I plan on replaying to see more.

I received a review copy of this game.

You start out getting a specific reason that you are called on a quest. You journey to a great city, having an encounter with thieves along the way. In the city, you choose a patron (with a patron for each main class). Eventually, an evil wizard begins attacking, and you have to choose between 4 quests (again, tailored for the individual classes) to defeat the wizard.

It is possible to fail and die, and there are definitely 'wrong choices', with no save system. There is also a very important money system in this game, with successful quests netting you more money and a variety of things to spend it on.

The RPG-style gameplay is really the whole content here. If you're into that kind of game (such as Sorcery!, Choice of the Dragon, Heroes,etc.) then this may be a favorite of yours. If you're not into that, you'll be disappointed. The reviews on Steam are split, and I think that's the reason why.

I look forward to the sequel, and to replaying (with a different class this time) to see if I can finally defeat the wizard!

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Exile of the Gods, by Jonathan Valuckas
1 of 1 people found the following review helpful:
Continue your God-fueled conquest across the great seas, September 18, 2020
Related reviews: about 2 hours

If the first game in this series (Champion of the Gods) had Odyssey-themed elements, this one had ones reminding me of Greek philosophy--if Greek philosophy included brutal rampages across the countryside!

I have to admit, this series is one of the few Choicescript games where I love to play as a bloodthirsty, wild warrior who swears allegiance to the Gods at all costs. If I have any regrets from this playthrough, it's that I started out being humble and stuck with it. I plan on replaying as a completely arrogant jerk instead. In any case, I proved to be a loyal disciple of the Goddess of War.

I finished this game with my jaw open, scoffing, partly because I enjoyed twist and partly because it ends on a major cliffhanger. I felt like the main threads of the game itself were completely resolved; in my playthrough, the main antagonists were defeated and all big mysteries cleared up. But the action definitely sets you up for another surprise.

This game has you voyage away from your homeland. I ended the first game not destroying destiny and serving the Gods. In this game, though, you must travel beyond both the reach of your Gods and destiny. You go across the sea to two contrasting cities, and much of the game consists of investigating the two cities, their customs and Gods.

There is romance in this game, although I chose to stay faithful to the romance from my first game, my wife and queen. We had several romantic opportunities. I believe this game is so large because there are so many paths from the first game.

Overall, this game seemed more contemplative than the first. You are met with several who question your choices. I had a son who followed my footsteps but questioned, and both my mentor from the first game and my companion later on frequently disagreed with me. I felt like the game also made vague references to Plato's teaching, like the Parable of the Cave and the concept of ideal forms. For one like me, driven by the bloodlust of the first game, I was surprised, but I think it helped me as I had to double down on my beliefs and goals.

There is a war training section in the last chapters that is its own little minigame. You have to choose different training styles for both your troops and your ships and use them effectively in battle.

Overall, I found the narrative arc less compelling than the first game but the richness of the choices/branching and the ethical quandaries more exciting.

I've also come to realize that I enjoy series of Choicescript games much more than stand-alones. They allow for so much more depth and so many options.

I received a review copy of this (very large) game.

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Unto Dust, by James Chew, Failbetter Games
1 of 1 people found the following review helpful:
Side-choosing and hijinks with the almost-dead., September 16, 2020*
Related reviews: about 2 hours

This was an interesting Exceptional Story for Fallen London, apparently expanding on a throwaway line in another part of the game (I think the conflict card between Tomb Colonists and others).

This game has a boisterous Tomb Colonist (kind of a living mummy, a creature preserved from death but full of wounds or rot that require bandages to hold them together and keep them presentable) who is trying (sort of?) to be decreed officially dead while leaving his estate to his nephew.

I may be mixing it up a bit with the perhaps more memorable Dilletante's Debut by Hannah Powell-Smith, which similarly featured a tug-of-war involving an estate and family.

And I suppose that's the problem. I don't have any negative memories about this story, but I don't have very memories of it in general besides wandering around the Grand Sanatorium fighting spiders. I do have much stronger memories of earlier stories from this year, such as the memorable Paisley, the very cute Go Tell The King of Cats (by the same author as this story!), and even Shades of Yesterday about a variety of pens.

So I'm giving this game stars for interactivity, polish, and descriptiveness, but not for emotional impact or replayability.

* This review was last edited on September 17, 2020
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Homecoming, by Mary Goodden, Failbetter Games
1 of 1 people found the following review helpful:
Orange tanner and an underground resort, September 16, 2020*
Related reviews: about 2 hours

This Exceptional Story takes us to a restorative hotel in the Neath where the clientele tend to up with a deep orange tan (sometimes with burning cracks in it!)

I wasn't as impressed with this one as I have been with others. For me, the best parts were the connections with Sunless Seas (which involved hauling around a great deal of (Spoiler - click to show)sphinxstone), and the 'stinger' at the end of the story.

Here's my score:
+Polish: Smooth as always for Failbetter.
+Descriptiveness: I can still vividly picture the glow and the water.
-Interactivity: The main gameplay has a sort of fruitless cycle where you repeat the same things over and over. It made sense in-story but I found it frustrating.
+Emotional impact: Actually, yeah, some of the characters were pretty interesting and I've thought of a certain dreamlike nighttime scene on occasion.
-Would I play again? I don't think I would. But I would read other things by this author! This seemed more like an experiment in form that didn't resonate with me specifically rather than a failure on the author's part.

* This review was last edited on September 17, 2020
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The Ballad of Johnny Croak, by Harry Tuffs, Failbetter Games
1 of 1 people found the following review helpful:
Frogs and killers, September 16, 2020*
Related reviews: about 2 hours

Fallen London is all about the impermanence of death in the Neath (the enormous cavern below the earth where cities get sucked into when they 'fall').

But this story follows a strange assassin who uses frogs and somehow manages to permanently get rid of people.

It ends up being quite charming. Here's my score:

+Polish: It worked smoothly and seemed well-thought out. Pretty much all Fallen London content is polished.
+Descriptiveness: I played it months ago, but I still remember the frogs and the (Spoiler - click to show)factory that threatens their wetlands
+Emotional impact: As I said it above, it's charming. Johnny Croak is a sweety.
+Interactivity: I definitely felt like I could make real choices.
-Would I play again? You can pay to replay (or play for the first time if you missed it) Fallen London's exceptional stories. This one was fun, but I wouldn't go out of my way to play it again, especially with some other very good stories out there.

* This review was last edited on September 17, 2020
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Psy High 2: High Summer, by Rebecca Slitt
3 of 3 people found the following review helpful:
A fitting sequel for Psy High. Change time at a summer camp, September 16, 2020*
Related reviews: about 2 hours

I have a fondness for summer camp settings. Birdland is a game I really enjoy and recommend a lot of people, and it's set in a summer camp. Several tv movies and shows from my childhood and my son's are set in summer camps.

Also, Psy High is high on my list of best Choicescript games.

So I enjoyed this game. It's more serious in some ways than the first game.

You play as a camp counselor, and you make a big discovery about the camp. You have the opportunity to radically change your life and the life of others.

More than any other Choicescript game I've played, I experienced a lot of temptation here. I usually pick a role early and play along, and this time I played the 'help everyone as much as possible." But the game sets up competing goals really well, and by the end I had ended up acting very selfishly and killing several people.

I like how the game has truly meaningful choices interspersed with reflective choices; for instance, you can pick your relationship with your parents, which makes you feel powerful in and of yourself.

I saw someone complain on Steam that the game had a high school setting, so keep in mind that this is absolutely a high school game. I loved this game, and intend to play it again in the future, maybe try and change some of the darker choices I made.

I received a review copy of this game.

* This review was last edited on September 17, 2020
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The Last Monster Master, by Ben Serviss
4 of 4 people found the following review helpful:
A long monster training simulation with some unusual design choices, September 11, 2020
Related reviews: about 2 hours

The Last Monster Master is a game very different from most Choicescript games in some respects.

First of all, the bulk of the game is a simulation like Metahuman Inc, another unusal CoG game. About 60% of the game consists of taking 4 monsters with different personalities and strengths, training them and getting various amounts of money for it, spending the money on improved training facilities, and seeing how they respond to different scenarios.

The main stats are discipline/compassion, nerve and respect, but there are also two 'power' stats: telepathy and body language. I focused entirely on body language. These two abilities aren't used to do things directly. Instead, in many options in the game, you can either guess what to do from 3 normal options or use telepathy/body language to get a hint.

The weird thing is that the hint is often not apparently useful, and the game frequently has you try everything from a list, exhausting all your options, with the last option frequently being something out of character. So I'm not sure how useful getting the body language hints actually was.

The beginning is a bit slow, and the end a bit abrupt. The characterization of you, your helper, and your monsters can shift quickly.

But the premise is fantastic, and it allows enough flexibility to make the game overall enjoyable. I guess it's kind of like a Choicescript version of Pokemon, but you can talk to your monsters about their feelings and what it's like living in human society. You get to visit them after they graduate and see how they turned out.

Be warned that the game changes the goalposts on you frequently.

Definitely recommended for fans of simulators, not so much for others.

I received a review copy of this game.

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Champion of the Gods, by Jonathan Valuckas
2 of 2 people found the following review helpful:
A Greek mythology-inspired game that grapples with destiny, September 8, 2020*
Related reviews: about 2 hours

Pros: It was much easier for me to choose the stats I wanted to have than other games, and to get them high. I chose to be like Heracles, and was a completely brutal and narcissistic champion of the Gods. The game absolutely let me take this path, and justified it in-game as being a champion of the goddess of war.

I enjoyed the writing quite a bit. The characters were on par with other good Choicescript games, but the overall plot and themes are what resonated with me.

There are several romance choices. At least two are thrust upon you in terms of their attraction to you, but you have a lot of agency over what you'll do.

This game is inspired by Greek mythology, but has its own pantheons and cities. I suggest that you try the opening before buying to get a feel for it. I'm excited to try its sequel, which is substantially larger.

As a final note, this game does something I've never seen in a Choicescript game before: (Spoiler - click to show)it has you switch to another character briefly mid-game, with a different stat set you can adjust to.

Cons: The game has a fairly linear main story (though I've only played once, many choices seemed to converge, and other reviews confirm it). Until the end, that is. However, in a game centered around destiny, that's not so odd a thing. But I bring it up because some have questioned its replay value. It felt quite long to me, though, and it had enough choice in characterization that I feel who I was as a character could be completely different from playthrough to playthrough.


I received a review copy of this game.

* This review was last edited on September 9, 2020
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Psy High, by Rebecca Slitt
4 of 4 people found the following review helpful:
A great teenage super-power game, September 5, 2020
Related reviews: about 2 hours

This is definitely one of my favorite Choice of Games so far, for my personal tastes. It manages to make you feel powerful while forcing you to choose between competing goals, and has great options and fun writing.

It has a lot of mysteries and it has a character with psychic abilities, and both of those things are personal favorite genres of mine, so I think others may not have the same response I did. But I can definitely say I enjoyed it quite a bit!

You play as a clairvoyant teen in a high school where much of the student body has unusual powers which sprang up the year before. Other students look to you for investigating strange or missing things, and there is a general conspiracy.

It had a lot of good romantic options. One is kind of pushed on you (in regards to your feelings), but in a way that feels true to my experiences in high school, when your emotions and feelings are out of whack anyway.

One thing that I've noticed is that as I play more Choicescript games, I enjoy them more. A lot of them have similar rhythms and expectations, and it helps me strategize and find a way to enjoy them more. I would definitely put this game in my top 10 Choicescript games so far.

I received a review copy of this game.

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7th Sea: A Pirate's Pact, by Danielle Lauzon
2 of 2 people found the following review helpful:
A solid pirate game with elaborate worldbuilding , September 1, 2020
Related reviews: about 2 hours

Out of the Choicescript games I've given 4 stars, this is definitely at the higher end. It's a pirate game, felt fairly long, had great worldbuilding and nice action scenes and romance.

The main thing holding me back from a higher rating was my lack of emotional investment, most likely due to the characters. Outside of the main character I romanced (the pirate captain Redwing), I couldn't tell you who any of the other characters really were or looked like. What side was Maurice from? Who is Lex? Pretty much everything else about the game was enjoyable.

There are a few sea monster fights. The game is set in an alternate Atlantic, with countries similar to England, France, and Haiti, among others. The main conflict is with slave traders.

There was also a bit of an issue with stats. I was disappointed at first that there were many stats and not many boosts in the opening chapters, but that soon went away as the game provides many opportunities to boost stats throughout the game.

But a bigger issue was confusion of stats. There was too much overlap. How can you tell the difference between a check for wits or cunning, or finesse for that matter? What is the difference between your combat skill and being straightforward in battle? I was able to succeed more often than not, but it made me realize that having closely-related skills may be a bad idea (something I've struggled with in my own game, having a stat for being friendly and a stat for having friends).

I received a review copy of this game.

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