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When the kids at your high school start developing psychic powers, you and your friends must team up to stop the principal from taking over the world!
"Psy High" is an interactive teen supernatural mystery novel by Rebecca Slitt, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Play as male or female; gay, straight, or bi. Will you be a jock or a brain? Popular or ignored? Use your psychic powers to help others, or to take what you want. Win a coveted scholarship, star in the Drama Club play - or lose it all and spend your senior year in juvenile detention. How much are you willing to sacrifice to get ahead in the world?
Can you solve the case? Can you save the school? And most importantly, can you find a date to the prom?
- Solve mysteries in the classic teen-detective genre with a supernatural twist
- Find your place in the cutthroat high-school social scene: be an athlete, an actor, a brain, or a rebel
- Uncover the truth about your small town and its secrets
- Instead of stopping the principal, why not steal his powers for yourself, or even join him in his plan for world domination?
- Find your one true love, or more than one! (They never talked about love triangles in trigonometry!)
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
This is definitely one of my favorite Choice of Games so far, for my personal tastes. It manages to make you feel powerful while forcing you to choose between competing goals, and has great options and fun writing.
It has a lot of mysteries and it has a character with psychic abilities, and both of those things are personal favorite genres of mine, so I think others may not have the same response I did. But I can definitely say I enjoyed it quite a bit!
You play as a clairvoyant teen in a high school where much of the student body has unusual powers which sprang up the year before. Other students look to you for investigating strange or missing things, and there is a general conspiracy.
It had a lot of good romantic options. One is kind of pushed on you (in regards to your feelings), but in a way that feels true to my experiences in high school, when your emotions and feelings are out of whack anyway.
One thing that I've noticed is that as I play more Choicescript games, I enjoy them more. A lot of them have similar rhythms and expectations, and it helps me strategize and find a way to enjoy them more. I would definitely put this game in my top 10 Choicescript games so far.
I received a review copy of this game.
Overall, I enjoyed the game.
The writing was pretty decent, game choices and direction were diverse, and characters are for the most part believable. I used to read plenty of CYOA(Choose Your Own Adventure) books in my early childhood and this game helped me relive the fun that I used to have reading those so many years back. Lucky for me, this was written and created far better than some of those books I read so many years ago.
In the end, if you enjoy teen fiction, superheroes, or anything light hearted; you'll probably enjoy this game. It's not free, but if you find it on sale with Steam, it's a definite buy for any CYOA fan.
BUT--some things, like choices and direction seemed a bit forced in a couple moments.
Luckily for the game, there seems to be plenty of multiple endings and the story itself is pretty engrossing.
It's not the best IF on the market, but it's still fun. And that's what's matters. I'll probably play this again a few more times just to see what happens and mess with the stats and outcomes.
Rating: 8/10
This game hit exactly the right tone as I was hoping for: a mostly lighthearted teen mystery game with a supernatural twist, a la Buffy. As a big fan of that kind of CW-style drama, I liked this Choice of Games title quite a bit. I like stories that can balance the mundane concerns of teens trying to navigate the world on their own with some bigger concerns, and Psy High definitely delivers that.
You play as a high school Junior, starting to look ahead to college and what comes next while still very much embroiled in the social tensions of your small-town high school. The supernatural twist is that something has happened recently in the seaside town of Kingsport that has given many students a range of strange powers. The playable character is a clairvoyant, and other friends have telekinesis, ability to control fire, and powers along those lines. You've started to use your powers to solve mysteries, often with the help of your core group of friends, setting up a 'Scooby gang' dynamic that's a lot of fun.
The writing is also quite good, which makes this all work. Kingsport is a fully realized setting, so this doesn't feel like just a generic high school. Parts of the town's history and location come into play in compelling ways. Slitt also does a good job rendering the high school social dynamics, presenting a number of different distinct characters that the playable character can further bond with, whether romantically or platonically.
At the start of the game, your concerns are more focused on where you fit in your social circles and what you want to prioritize in your Junior year of school. Are you putting your energies into academics or athletics, for instance? As you progress through the game, you start to piece together a bigger mystery (Spoiler - click to show)involving someone trying to control the minds of students at the school. The mystery was fun to unravel, and the game structure provided what seemed like several different ways to approach the problem - or if you even saw (Spoiler - click to show)a magical mind control device as more of an opportunity than a problem.
I liked the path I took through the game, but it almost seemed a bit too easy to arrive at a 'good' ending. This is part of my only minor issue with the game, that some of the choices with an impact on stats and some of the ways to customize your character felt shallower and less developed than other CoG titles I've played. Since this game was one of the earlier titles in the CoG catalog, it could be that they were still figuring out ways to balance choice and agency while still ensuring that players arrive at some kind of satisfying conclusion to the story. The game definitely was fun and satisfying, but it seemed like some parts of the story abruptly snapped into place, especially toward the end.
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