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A Greek mythology-inspired game that grapples with destiny, September 9, 2020
Pros: It was much easier for me to choose the stats I wanted to have than other games, and to get them high. I chose to be like Heracles, and was a completely brutal and narcissistic champion of the Gods. The game absolutely let me take this path, and justified it in-game as being a champion of the goddess of war.
I enjoyed the writing quite a bit. The characters were on par with other good Choicescript games, but the overall plot and themes are what resonated with me.
There are several romance choices. At least two are thrust upon you in terms of their attraction to you, but you have a lot of agency over what you'll do.
This game is inspired by Greek mythology, but has its own pantheons and cities. I suggest that you try the opening before buying to get a feel for it. I'm excited to try its sequel, which is substantially larger.
As a final note, this game does something I've never seen in a Choicescript game before: (Spoiler - click to show)it has you switch to another character briefly mid-game, with a different stat set you can adjust to.
Cons: The game has a fairly linear main story (though I've only played once, many choices seemed to converge, and other reviews confirm it). Until the end, that is. However, in a game centered around destiny, that's not so odd a thing. But I bring it up because some have questioned its replay value. It felt quite long to me, though, and it had enough choice in characterization that I feel who I was as a character could be completely different from playthrough to playthrough.
I received a review copy of this game.