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7th Sea: A Pirate's Pact

by Danielle Lauzon

Pirate Fantasy

Web Site

(based on 4 ratings)
1 review

About the Story

Fight for what's right—as an up and coming pirate! Battle slavers, sea monsters, and your own corrupt government to become a hero of the high seas. But will you betray your own crew for wealth and power?

"7th Sea: A Pirate's Pact" is a 200,000-word interactive adventure novel by Danielle Lauzon, set in the world of the table-top role playing game 7th Sea. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Looking for adventure at sea? You’ll get more than you bargained for when you end up joining a pirate crew. These pirates are known among sailors for having their own moral code, one that is now yours. You'll have the chance to rescue prisoners, uncover a secret plot, and even build a navy to liberate an island fort full of slaves.

But you'll also be tempted to break your pirate bonds to seek your own gain. Would you still free the slaves if you could take out your own rivals instead? How far will you go to save your friends? And when you uncover corruption in your homeland, will you choose villainy or vengeance?

Earn your crew's loyalty and they might make you their captain, but get careless and you might have to walk the plank!

• Play as male, female, or non-binary; gay, straight, bi, asexual, or poly.
• Choose from three different nations as your homeland, with distinct stories for each.
• Romance other pirate captains, or compete with them as your rivals.
• Fight for good, or work for evil.
• Lead a rescue, uncover a secret plot, and defeat tyranny.
• Visit various island nations to win them to your side and build a navy.

If it's the pirate's life for you, what will you sacrifice for freedom?

Game Details


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Number of Reviews: 1
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2 of 2 people found the following review helpful:
A solid pirate game with elaborate worldbuilding , September 1, 2020
by MathBrush
Related reviews: about 2 hours

Out of the Choicescript games I've given 4 stars, this is definitely at the higher end. It's a pirate game, felt fairly long, had great worldbuilding and nice action scenes and romance.

The main thing holding me back from a higher rating was my lack of emotional investment, most likely due to the characters. Outside of the main character I romanced (the pirate captain Redwing), I couldn't tell you who any of the other characters really were or looked like. What side was Maurice from? Who is Lex? Pretty much everything else about the game was enjoyable.

There are a few sea monster fights. The game is set in an alternate Atlantic, with countries similar to England, France, and Haiti, among others. The main conflict is with slave traders.

There was also a bit of an issue with stats. I was disappointed at first that there were many stats and not many boosts in the opening chapters, but that soon went away as the game provides many opportunities to boost stats throughout the game.

But a bigger issue was confusion of stats. There was too much overlap. How can you tell the difference between a check for wits or cunning, or finesse for that matter? What is the difference between your combat skill and being straightforward in battle? I was able to succeed more often than not, but it made me realize that having closely-related skills may be a bad idea (something I've struggled with in my own game, having a stat for being friendly and a stat for having friends).

I received a review copy of this game.

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