Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Dungeons & Deadlines, by ODD PIZZA!
2 of 2 people found the following review helpful:
Daily grind as an RPG-can you survive 62 days? I couldn't, January 15, 2020*
Related reviews: 15-30 minutes

This game is kind of a blend between micro-text RPGs (like the Twinyjam game 'RPG-ish') and Fallen London (except instead of random cards you get fixed cards with random-ish effects).

It has some actually pretty good 8-bit music and a custom display. You are trying to survive 62 days, keeping your esteem, family, health, and stress at healthy levels.

I liked the conceit, but 62 days is really long. I died around round 39, and had seen a lot of repeated text. Maybe that's the point? Maybe you're meant to die?

I had two different encounters with sexual content, roughly as explicit as a PG-13 comedy in the US.

Edit: The game has been updated, including trimming the timeframe down substantially. Check it out!

* This review was last edited on January 29, 2020
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Virgin Space, by Billy Y. Fernández
3 of 3 people found the following review helpful:
A media-rich space exploration game, January 14, 2020
Related reviews: 15-30 minutes

I really enjoyed the presentation of this game. It has background music, and an animated star background.

It has a different emphasis then most space sci-fi, almost like a space retelling of some fairy tale. The worldbuilding is good, with weird creatures. The writing was evocative and clear, although there were a few tonal decisions that I think might have come from the translation. I got stuck on the main puzzle for longer than I had thought I would, but I finished the game in about 15 or 20 minutes.

There's an itch version and an e-reader version, which is nice for people looking for more interactivity on the Kindle.

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Be There!, by William Dooling
2 of 2 people found the following review helpful:
A SpeedIF ADRIFT game made in 4 hours. Make your meeting, or explore a city, November 26, 2019
Related reviews: 15-30 minutes

This game has a lot of good writing and layout, but it suffers from the 4 hour time limit. Very few actions are implemented, even ones close to correct. ADRIFT is especially poor at using responses to incorrect commands to guide the player toward correct commands, and this is no exception. Even consulting those who've won, I haven't been able to complete it, only getting to the (Spoiler - click to show)Runic Doorway in the icy plains while holding the book and wearing the costume. Then I'm stuck.

I enjoyed the writing, but much of the game is difficult to discover. Well-done for a speed-IF, though.

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Quite Queer Night Near, by Andrew Schultz
2 of 2 people found the following review helpful:
Schultz's second rhyming pair game, this time with a spooky theme, November 26, 2019
Related reviews: 15-30 minutes

Like Very Vile Fairy File, this is a game about rhyming pairs, where you must type in the correct rhyming pair to progress forward.

Like the main game, I found this one enjoyable. The map is short, with 5 or 6 rooms. Some of the rhyming pairs were hard to guess, but unlike the main game, the constrained atmosphere kept guessing from getting tedious.

The Halloween theme was also appropriate, and I feel like the rhymes all made sense.

The use of the word 'queer' in the title would seem to indicate some kind of connection with queer sexuality, but seems to be used in its older sense here of 'unusual'.

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A Journey to Omega Station, by DWaM
4 of 4 people found the following review helpful:
Haunting sci-fi horror involving plunging into a new world, November 24, 2019
Related reviews: 15-30 minutes

There's a specific kind of story I really enjoy, where people travel to an alternate, darker version of our reality. Legend of Zelda: A Link to the Past, the Dragonlance Test of the Twins, the IF game My Evil Twin, Stranger Things, etc.

In this well-developed Twine game (which has nice styling and graphics), you play as a Diver who enters various breaks in reality, trying to reach a specific location that will allow you to rescue a real-life runaway.

It's not too long, about 15-30 minutes. Most of the choices seem flavor-based, which was just fine with me.

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Raishall, by Jacic
3 of 3 people found the following review helpful:
A short choicescript game with horror elements and moral choices, November 23, 2019*
Related reviews: less than 15 minutes

This is a Choicescript game written in less than 4 hours for Ectocomp 2019.

I had a lot of fun with this one despite its size. The author managed to cram a lot in. There's a 'build your monster' segment followed by a series of moral choices. It provided a feeling of agency beyond its substance and had solid writing.

Loved it! If you want more monster stories from this author, they also wrote Each-Uisge from IFComp 2019.

* This review was last edited on November 24, 2019
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holloween spookie adventure chapter 1, by rhl2123
3 of 3 people found the following review helpful:
The very beginning of a Halloween game, November 23, 2019
Related reviews: less than 15 minutes

I'm pretty sure this game is the result of someone opening up Quest for the first time, putting in some rooms and an object, and sending it out. Probably a younger person as well.

There's nothing wrong with doing that, but it's not really a game. It's three locations and an item and nothing else. In addition, it's released as the code for the game instead of the finished game itself.

I'm glad the author figured out how to use Quest, and if they want to make longer stuff, more power to them.

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Day of the Dead--One Soul's All Souls Procession, by Shadowdrake27
3 of 3 people found the following review helpful:
A branching short story about returning on the Day of the Dead, November 20, 2019
Related reviews: 15-30 minutes

This ChooseYourStory game is short but offers real consequences to actions. You play as a recently dead teen who comes back on the Day of the Dead and discovers the truth about their death.

There are 7 endings advertised, of which I found 2. I would consider both of my endings failures, but they were interesting failures.

The writing seems a little off here and there but it's descriptive enough to make up for it. Overall, I found it to be a compelling tale.

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Pumpkin Pie for your soul, by Nils Fagerburg
3 of 3 people found the following review helpful:
A difficult pie cooking game with a gorgeous aesthetic, November 20, 2019
Related reviews: 15-30 minutes

Visually, this game is a treat. It does for a parser game what has been increasingly common for high-end Twine games over the last few years: custom fonts, background images, special styling (here marginal notes). I love it, and, having tried for a long time to style my Quixe games, I know how hard it can be.

Gameplay-wise, this is polished for an Ectocomp game. You have a ghost that randomly curses things, and a big recipe sheet that tells you how to cook things.

I didn't do too hot, getting 42 on my first attempt and then (undoing for more chances but messing up) getting a 0.

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Untitled Nopperabou Game, by Stewart C Baker
2 of 2 people found the following review helpful:
A clever ghost game with good Twine programming, November 20, 2019
Related reviews: 15-30 minutes

This is the kind of thing I really like to see in Ectocomp: an experiment that stretches the boundaries of IF in interesting ways.

In this game, you play a Japanese ghost who frightens people by removing its face. There is an expansive map with different locations to visit and numerous NPCs.

What is clever here (and which I like) is that you have a to-do list you can visit at any time that tells you what your next steps are (without telling you how to accomplish them) and gives hints of what else lies in the game (with obfuscated 'Bonus' achievements).

It also includes a text-entry puzzle, which seems to be case-dependent (since an answer I tried with lowercase turned out to be the right answer when written in uppercase). The game does provide progressive hints, though.

I think the concepts in this game are interesting and worth trying out in a larger Twine game.

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