by Xalavier Nelson Jr.


Return to the game's main page

Reviews and Ratings

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Ratings: 21
Write a review

Previous | << 1 >> | Next

- Kinetic Mouse Car, August 23, 2022

- TheBoxThinker, October 1, 2021

- autumnc, February 2, 2021

3 of 3 people found the following review helpful:
two narratives in search of a pun, February 1, 2021
by cgasquid (west of house)

SCREW YOU, BEAR DAD is a pun-filled jape, full of jokes, slapstick, and a small amount of interactivity. there's no branching storyline, no puzzles, and no deeper meaning; you start the story by crashing through the skylight and landing in a remote, isolated (Spoiler - click to show)toy factory. the story is divided between your experiences as a bear and the antics of the factory's dysfunctional crew. this part of the story is hilarious.

SCREW YOU, BEAR DAD is a very serious exploration of the relationship between a son and his abusive father. it begins with a more recent memory of the father's inability to understand or relate to his son as an adult, but later goes on to a childhood memory where the father has a completely inappropriate reaction to (Spoiler - click to show)his son going missing in the woods and almost drowning. this part of the story is emotional and deadly serious, and shows how things between the two of them got so bad.

i have no idea how these two stories can coexist in the same place, but somehow it works. it feels sort of like the main story is the comic relief for the flashbacks, showing that the son grew up okay after all, even if his choices landed him in a ridiculous and dangerous situation.

- Joey Jones (UK), May 8, 2020

1 of 1 people found the following review helpful:
Funny and touching at the same time, August 19, 2018

I really love how the author managed to strike a balance between humour and emotional drama. This was more apparent towards the end, where the two seemingly incompatible themes fused together to produce a scene whose risk of straying into melodrama was effectively managed by the irony of the bear interacting with humans, which I felt was very well-implemented.

There were many laugh-out-loud moments; the bear puns were a delight. I especially support the author's choice of allowing the player to continue being happy about being alive after falling through the skylight - it's such a fun, rebellious thing to do, and all the while the player appreciates the author's effort at pursuing this mini diversion that clearly has nothing to do with the main plot. It's great.

- Catalina, October 13, 2017

3 of 3 people found the following review helpful:
A bear-pun-filled exploration of parental relationships and friendship, June 5, 2017

This is a highly styled twine game that switches back and forth between two narratives about a bear, one set in the present where the bear is roaming a lab, and the other in the past where the bear confronts his father.

The game is full of bear puns (which are great) and occasional strong profanity (which I did not enjoy; I used a web-based profanity filter, though, so it wasn't bad.)

The story was funny (with one rather gruesome bit covered in other reviews). The deep backstory, though, was not compelling to me, as I didn't feel it was universal. It's a sort of classic Millenial story about fighting for the right to do nothing.

- ocdunlap, February 20, 2017

- magicnumber, January 13, 2017

- ifwizz (Berlin, Germany), December 8, 2016

- E.K., December 4, 2016

- Wei Yuan Lee, December 2, 2016

- Doug Orleans (Somerville, MA, USA), November 24, 2016

- Mr. Patient (Saint Paul, Minn.), November 18, 2016

- Liza Daly, November 17, 2016

- Robin Johnson (Edinburgh, Scotland), November 16, 2016

3 of 3 people found the following review helpful:
Powerful material, solid writing, held back by pacing and UI decisions, November 14, 2016
by streever (America)

Emotionally powerful writing that lightens the mood with the humorous concept of putting you in the story as an anthropomorphised bear who communicates via gestures.

The story is linear, but the choices feel meaningful and deliver a sense of agency. My only negative feeling towards the work is that the UI forces pauses between sections of text, and prevents you from advancing, which slowed down my sense of pacing and urgency. I suspect the plot plays a part too, as it is predicated on moving back and forth through time in a way that usually works, but sometimes feels like it could use a little more attention.

- Matt Bates, October 29, 2016

- Sobol (Russia), October 26, 2016

- LayzaSkully (Italy), October 17, 2016

Previous | << 1 >> | Next | Return to game's main page