The Moon’s Knight is a micro atmospheric fantasy Twine, a short exchange between a beat-down knight and the Moon, whose favours may have run out at the worst possible moment. The prose is luxurious and heavy (in a good way!), giving weight to what seems a turning point in their relationship. The two endings are equally fitting to the story. Honestly so beautiful. I could imagine it so clearly in my head.
A Microfiche of Me is a micro sci-fi Twine questionnaire about your ReInCarnatIon, a deathexperiment if you will. Tell the program a bit more about yourself and your life, and select in what and how you’d like to be reincarnated… unless you’ve changed your mind in the meantime, and found peace in death… It’s kind of bleak, with your life and death handled so coldly by a program (even if you have the opportunity to choose where to go). But you can still give it some flair, in your choice of input.
The Origami Near Neptune is a micro sci-fi Twine following the lonely astronaut in The Origami as they despair from the lack of contact from Earth and the decrepit state of the craft. That is… until they receive an unlikely message from Neptune. What will you do with it?
Both endings give a different vibe to the piece as a whole, with one leaving it a bit more open ended.
lowdown is a short slice-of-life piece following the inner thoughts of Theo, as they return from work, pondering on their co-habitation situation and dealing with their obvious crush/lust towards their housemates. It’s a nice depiction of longing, both restrained and falling into one’s desires. The purple palette adds to the steaminess of the PC’s thoughts, with just a tinge of seediness. I liked it!
witchhat is a micro Twine piece where you are a hat, specifically a witch’s hat, slowly becoming sentient. You “carnalize” words, concepts, and other metaphysical things, to learn more about yourself and your environment. It reminded me of the “I think therefore I am” adage, but more in the “oh, I am? what am I? huh? WHY AM I?”. We don’t know how would a hat think, but the prose does make a convincing argument that “am hat” would probably be the way if it did. It was a neat piece!
Obsesssion is a micro Twine piece where you search through a dark cabin, looking for a specific item. After a few attempts you find some papers; a few more search clicks and you find some more; and after even more clicks, you finally get what you were looking for (more papers!). Because there isn’t any restart or rewind button, if you search too fast, you will miss those side paths and the little information it will convey about your obsession and the object of said obsession. Though I found the manner it was conveyed a bit confusing (maybe for the best).
blue line is a short almost kinetic visual novel, where you are riding a train (of life?) while dealing with stuff. The train “conductor” strikes up a conversation with you, hoping to get your spirits up. The message of the game is really sweet, underneath the train metaphor. And the simple visuals were so cute. I really liked it.
Yaan Versus the Party is a short time-sensitive Twine, where you play as Yaan, trying to timely leave from a work party. Many obstacles (colleagues) are obstructing his way, trying to keep him away from freedom. Each obstacle has multiple options to get around it, affecting both the clock on the side, and your approval from the party.
It took me a few tries to find one of the correct combinations, but even the “failed” actions are entertaining. There’s quite a bit to do for the little amount of words. And the writing style adds to the time-sensitive feeling conveyed. You feel the annoyance of Yaan being delayed, and you really want to help him get out!
Life is like a Trampoline is a micro Twine piece about life and its ups and downs. Starting with prompts going from bad to worse, you are given the option to “bounce back” from them, like you would a trampoline, or dive further down. There are three endings, each with a little message about life, and that it’s worth living.
Refusal of the Call is a micro fantasy Twine with a time-loop mechanic. You are a wizard trying to convince the Chosen One that they are the Chosen One and to go on their adventure. Except that you’re not that great of a wizard, and they are a moody teenager.
It’s pretty funny, and the looping is neat here, since you can’t “undo” your actions.