This game is mid-length; it has you play as an assassin infiltrating a house to avenge their daughter's death.
I have to wonder if this is a troll game. It is over-the-top, and includes a random adult scene (in metaphor form), and involves toilets and superglue as weapons of death.
There were several bugs and the writing wasn't especially polished.
This game was entered in IFComp 2016, but disappeared shortly thereafter.
However, lglasser recorded multiple playthroughs, which completely shows the gameplay, as it is a disjoint collection of sequences/videos triggered by clicking on labelled items on a screen.
The game is graphics-heavy, with pure white silhouettes against hand-drawn backgrounds. It also comes with music.
After hearing good things about the game, I was surprised how angsty and profanity-laden the game was. There is a whole genre out there of shocking confessions, which isn't my style, but this story is well done in that genre.
This is a sort of word maze based on the lyrics of the nanobots album song Lost My Mind.
Every word leads to other words, going around in a cycle. There is a secret to solving the maze, but it's fairly complicated to finish it even if you know the secret; but if you keep trying, it should work out. I thought it was fun.
This game is similar to both Murder on the Orient Express and Dracula.
You awake from your coffin on a train to discover that a passenger has had their blood drained--and not by you.
This game has many of the usual speed-IF problems (undercluing and underimplementation), but it is in the top 10% of all speed-IF, and quite enjoyable.
This game surprised me by its quality. I can't vouch for the writing quality; as Spanish is not my native language, anything written in it sounds nice to me. But the concepts were really beautiful.
You play as a young person on a bus home, when things take an unexpected turn. The situation you find yourself in is at once relatable and deeply uncomfortable.
The game made good use of text effects, switching colors of the background and text, using different font sizes, etc.
There was some overarching Thing which I didn't get because of my poor Spanish, something about (Spoiler - click to show)graduation and getting covered in floor and eggs?
It seemed fairly linear to me, but a second replay had about 40% new text, so I was impressed. I would have rated this game somewhere in the 7-9 range in IFComp. Well done. My only wish is that there was some more consistency in how mid-game links were handled, as it was hard to know what clicking on different texts would do. On the other hand, given the general feel of confusion the game evokes, it may have been an intentional design choice.
I actually played this game backwards on accident. There is a major event you're supposed to encounter early on in one of the first rooms, but that ended up being the last room I entered.
Most of this game is navigating a house while a mysterious being also does so. You have to avoid, destroy, and escape.
Over all, it was well done, but I never really got into it. The room descriptions were fairly amusing.
This game has a great plot for a 3-hour ectocomp game.
You are one of the few remaining members of society after parasites from space have attacked everyone. At a SETI outpost, you try to survive with a friend.
The implementation was buggy, as could be expected from a Speed-IF game, but the writing and story were excellent; would make a good TV episode.
I've heard rumors of the 3d in this game, but I have yet to find it. I haven't found anyone who's actually finished it. I was able to get to the end by the use of Adrift's Debugger.
It's a fairly amusing game, after a long text dump. You need to kill an evil chicken, but it's hard to find the right tool.
Most games written in rhyme have terrible poetry. This one was pretty fun; its poetry is utilitarian but entertaining.
However, it can be pretty hard to guess some of the commands.
This is an Ectocomp speed-IF game about a witch defending herself from angry villagers and searching for a lost friend.
I thought this IFArcade game was by Cadre, but i guess I was wrong. This is an intense alien war drama, copying numerous movies/books in that style (Aliens, Catch 22, Starship Troopers, etc.) It has violence and profanity.
It's based on the arcade game Centipede. You land in a swamp with several marines, and you are in a field of poisonous mushrooms with ticks, scorpions, and centipedes attacking you.
It's incredibly difficult to win.