This game surprised me by its quality. I can't vouch for the writing quality; as Spanish is not my native language, anything written in it sounds nice to me. But the concepts were really beautiful.
You play as a young person on a bus home, when things take an unexpected turn. The situation you find yourself in is at once relatable and deeply uncomfortable.
The game made good use of text effects, switching colors of the background and text, using different font sizes, etc.
There was some overarching Thing which I didn't get because of my poor Spanish, something about (Spoiler - click to show)graduation and getting covered in floor and eggs?
It seemed fairly linear to me, but a second replay had about 40% new text, so I was impressed. I would have rated this game somewhere in the 7-9 range in IFComp. Well done. My only wish is that there was some more consistency in how mid-game links were handled, as it was hard to know what clicking on different texts would do. On the other hand, given the general feel of confusion the game evokes, it may have been an intentional design choice.
I actually played this game backwards on accident. There is a major event you're supposed to encounter early on in one of the first rooms, but that ended up being the last room I entered.
Most of this game is navigating a house while a mysterious being also does so. You have to avoid, destroy, and escape.
Over all, it was well done, but I never really got into it. The room descriptions were fairly amusing.
This game has a great plot for a 3-hour ectocomp game.
You are one of the few remaining members of society after parasites from space have attacked everyone. At a SETI outpost, you try to survive with a friend.
The implementation was buggy, as could be expected from a Speed-IF game, but the writing and story were excellent; would make a good TV episode.
I've heard rumors of the 3d in this game, but I have yet to find it. I haven't found anyone who's actually finished it. I was able to get to the end by the use of Adrift's Debugger.
It's a fairly amusing game, after a long text dump. You need to kill an evil chicken, but it's hard to find the right tool.
Most games written in rhyme have terrible poetry. This one was pretty fun; its poetry is utilitarian but entertaining.
However, it can be pretty hard to guess some of the commands.
This is an Ectocomp speed-IF game about a witch defending herself from angry villagers and searching for a lost friend.
I thought this IFArcade game was by Cadre, but i guess I was wrong. This is an intense alien war drama, copying numerous movies/books in that style (Aliens, Catch 22, Starship Troopers, etc.) It has violence and profanity.
It's based on the arcade game Centipede. You land in a swamp with several marines, and you are in a field of poisonous mushrooms with ticks, scorpions, and centipedes attacking you.
It's incredibly difficult to win.
This game is a variant of the arcade game Asteroids. It has a backstory, and then has you flying through a two-dimensional grid, letting you change your direction and fire at will.
I liked it, but it was too fussy. I think I encountered a bug, too; going off the edge of the grid said I was getting sent back, but the truth was that it didn't send me back.
An entertaining concept.
This game is the French translation (by Hugo Labrande and Monsieur Bouc) of Shade. I found it very useful to use Emily Short's French IF manual (translated by Eric Forgeot).
The translation is implemented very well, with many synonyms and verbs allowed. Due to my difficulty in completely understanding the French, I appreciated having the to-do list; it made completion much better (I had never used it in English; some of the lines made me chuckle).
A worthwhile play, both for Francophones and for others trying to learn French.
This is a game of the same sort of Wrenlaw, but smaller and less well implemented. You try to examine a variety of objects in your college dorm to unlock memories about a former love
It is not polished, but I enjoyed playing it, and it didn't overstay its welcome. If you like On Optimism or A Moment of Hope, you'd like this.
This is an ADRIFT game from 2008, and like most ADRIFT games (especially from that time), it has quite a few bugs.
It's not terrible; it has some fun moments as you wander around a bizarre, goofy landscape. But eventually, the bugs pile up and it gets too hard to play.