I actually played this game backwards on accident. There is a major event you're supposed to encounter early on in one of the first rooms, but that ended up being the last room I entered.
Most of this game is navigating a house while a mysterious being also does so. You have to avoid, destroy, and escape.
Over all, it was well done, but I never really got into it. The room descriptions were fairly amusing.
This game has a great plot for a 3-hour ectocomp game.
You are one of the few remaining members of society after parasites from space have attacked everyone. At a SETI outpost, you try to survive with a friend.
The implementation was buggy, as could be expected from a Speed-IF game, but the writing and story were excellent; would make a good TV episode.
I've heard rumors of the 3d in this game, but I have yet to find it. I haven't found anyone who's actually finished it. I was able to get to the end by the use of Adrift's Debugger.
It's a fairly amusing game, after a long text dump. You need to kill an evil chicken, but it's hard to find the right tool.
Most games written in rhyme have terrible poetry. This one was pretty fun; its poetry is utilitarian but entertaining.
However, it can be pretty hard to guess some of the commands.
This is an Ectocomp speed-IF game about a witch defending herself from angry villagers and searching for a lost friend.
I thought this IFArcade game was by Cadre, but i guess I was wrong. This is an intense alien war drama, copying numerous movies/books in that style (Aliens, Catch 22, Starship Troopers, etc.) It has violence and profanity.
It's based on the arcade game Centipede. You land in a swamp with several marines, and you are in a field of poisonous mushrooms with ticks, scorpions, and centipedes attacking you.
It's incredibly difficult to win.
This game is a variant of the arcade game Asteroids. It has a backstory, and then has you flying through a two-dimensional grid, letting you change your direction and fire at will.
I liked it, but it was too fussy. I think I encountered a bug, too; going off the edge of the grid said I was getting sent back, but the truth was that it didn't send me back.
An entertaining concept.
This game is the French translation (by Hugo Labrande and Monsieur Bouc) of Shade. I found it very useful to use Emily Short's French IF manual (translated by Eric Forgeot).
The translation is implemented very well, with many synonyms and verbs allowed. Due to my difficulty in completely understanding the French, I appreciated having the to-do list; it made completion much better (I had never used it in English; some of the lines made me chuckle).
A worthwhile play, both for Francophones and for others trying to learn French.
This is a game of the same sort of Wrenlaw, but smaller and less well implemented. You try to examine a variety of objects in your college dorm to unlock memories about a former love
It is not polished, but I enjoyed playing it, and it didn't overstay its welcome. If you like On Optimism or A Moment of Hope, you'd like this.
This is an ADRIFT game from 2008, and like most ADRIFT games (especially from that time), it has quite a few bugs.
It's not terrible; it has some fun moments as you wander around a bizarre, goofy landscape. But eventually, the bugs pile up and it gets too hard to play.
This game is a short fantasy game set in a castle. I thought it was building up to something bigger, but most of the game is just wandering around equipping yourself.
There were many missing synonyms, and the game implied a robust conversation system that just wasn't there.
It had one fairly funny NPC in the armorer, though.