Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Apothecary's Assistant, by Allyson Gray
1 of 1 people found the following review helpful:
A game that changes every real-time day you play it, September 27, 2024*
Related reviews: 15-30 minutes

This game is very unusual. It changes based on the calendar day.

The idea is that you are helping out at a shop in a fantasy setting and are paid in acorns. Each calendar day you can earn acorns by completing a task (usually selecting between two pictures based on a description), solve some cryptic crossword clues, and talk to the shop owner. Then there is nothing else you are allowed to do, so you can just wait until the next day.

I had struggled before with completing Ryan Veeder's Authentic Fly Fishing, a game with similar mechanics. Before, I couldn't put a finger on why.

Now I think I know. The issue is that every day I choose for myself the most important things I need to get done. During IFComp, playing a new game is one of those tasks. Finishing a game I'm in the middle of is important, too. But doing a small amount of work in an ongoing task somehow feels less important than starting or finishing, so I shelve it.

Then, days later, I come back to it, not remembering anything. When I play a game all at once or over several days, I immerse myself in it and focus on it, holding all the plot in my head as well as I can. Then I mentally summarize it to myself and let all the rest leak out of my brain, leaving only the summary, and whenever I think of the game, that's what I think of.

With this game and Fly Fishing, I never had a chance to digest the whole game. Because I played out of context each day, I didn't know what was important to remember. So I honestly have no clue how the game started or what the setting exactly is. I think we're in a magical fairy forest and the shopkeeper is a kind of animal, and there was a page given us at one point. But I couldn't say more than that.

Of course I could have looked it up for this review, but I wanted the author to get a glimpse into my deranged mind to see what one player's experience was like.

The cryptic crossword clues were fun, albeit hard (like most such to me). Upon my request, the author made a very helpful visual crossword that made it a bit easier. I also used some online crossword dictionaries, but didn't look at others' hints. The thing that got me most stuck early on was that I was convinced that the clue (Spoiler - click to show)small demon would certainly have (Spoiler - click to show)a different solution each time, and was shocked as I realized today (after two weeks of thinking about it) that that wasn't so.

Overall, the game is creative and polished, and provides interactivity that's engaging. Due to its format, I struggled to hold onto a summary of the plot in my mind.

The game also had a charity donation segment, but I'm not including that in my score, as I wouldn't want it to become a trend for games to get upvoted based on financial donations the author makes (or to get downvoted for not doing so). I don't think it's bad, I just think it should be separate from the scoring system.

* This review was last edited on October 16, 2024
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The Place, by CynthiaP (as 'Ima')
A fill-in-the-blank choice game, September 25, 2024
Related reviews: 15-30 minutes

This game is odd. It’s a fairly short Twine game that boldly announces its lack of interactivity. And yet it has a lot of type-in messages in the game, offering you more freedom in input than most games. You end up at the same place in the end, true, but that’s true of almost all parser games, which tend to have very static plots despite the non-static puzzles.

The inputs require specific formats. At one point, I was asked to give an ordinal number (like ‘5th’) but instead typed 1, a cardinal number, and the game threw an error message.

It all seemed like a blank slate input-wise but with strangely specific messages in-game that offset the benefits of the blank slate without providing its own characterization. An interesting experiment, but not one that I felt a connection with.

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Imprimatura, by Elizabeth Ballou
2 of 2 people found the following review helpful:
Select your favorite paintings from your father's collection, September 25, 2024*
Related reviews: 15-30 minutes

This was a short, lovely game. Your deceased father was a prolific painter, and he left you a choice of 7 paintings in his will. You can sift through the paintings and choose the 7 you want the most.

Each painting has a different style and emotion. The game intuits what you’re going for in your collection, and a segment at the end is based on that, with a series of illustrations (but not of the seven paintings you choose).

This game is like an eclair to me: small, simple, but exquisite in taste. The CSS was nice, the background music pleasant, and the writing such that I enjoyed each sentence.

There’s not much to do outside of selecting the paintings, but this is the kind of game that I don’t think would be served well by expansion; it seems complete in itself. I had a good time (maybe because I chose the happier paintings and it reminded me of good times with both my father and son, and because I’ve gotten into art this year and loved getting new ideas). I do think it would be neat to have the drawings of the paintings in-game, but I understand why they’re not there (hard to make, especially since they’re described as high-quality, and our imagination can perhaps produce a stronger effect).

* This review was last edited on October 16, 2024
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Birding in Pope Lick Park, by Eric Lathrop
2 of 2 people found the following review helpful:
Realistic game about finding birds in a park, with real pictures, September 25, 2024*
Related reviews: 15-30 minutes

This was a pleasant game. It has a goal it sets out to achieve and does it in a descriptive, polished, and entertaining way.

This game is a simulated bird-watching expedition in Pope Lick Park in Kentucky. It looks quite a bit like the parks near me in Dallas.

The highlight of the game for me is the high-quality photography of birds and other parts of nature. The framing of the photos, the resolution, and the colors were all really appealing to me. The description of the trails and woods occasionally felt a bit repetitive but had enough variety to keep my attention for a while.

Overall, a great game for encouraging people to get into birding. Makes me want to rememeber to take pictures when I see something cool in nature!

* This review was last edited on October 16, 2024
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What the Bus?, by Emery Joyce
Deal with transportation woes, September 25, 2024
Related reviews: 15-30 minutes

This game is one of those wildly-branching many-ending Twine games, kind of like For the Cats from last year (or was that Ink?)

The main gameplay is choosing some form of transit, having it fail, then switching to another.

I’m kind of torn on this. One the one hand, I think part of this game demonstrates my thesis I’ve had for a while that ‘simulating something boring/frustrating is usually itself boring or frustrating’. On the other hand, it has some pretty funny parts. Both of my two endings were genuinely funny. And it’s organized in a way that allows fun replay with repeating the same segment over and over.

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Final Call, by Emily Stewart, Zoe Danieli
2 of 2 people found the following review helpful:
Illustrated Saw-like game about a casino thief, September 22, 2024*
Related reviews: 15-30 minutes

This game is graphics-and-sound heavy, with a lot of images of casinos and creepy houses. You play as a thief in a casino who suddenly finds himself tasked with escaping a house of horrors.

Gameplay involves exploration and collecting clues, as well as emotional reaction options in the past.

There are some inconsistencies, like some links being capitalized and others not. But the puzzles all seemed to work out all right, with everything becoming useful at some point and the game solvable by clicking every option.

Overall, I think it would have been fun to have more challenges after the first set, as the game felt like it was setting up for some really heavy-duty stuff, and that could have made the ending more powerful. But there are many good things here.

* This review was last edited on October 16, 2024
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Where Nothing Is Ever Named, by Viktor Sobol
3 of 3 people found the following review helpful:
A game where nouns aren't named, September 21, 2024*
Related reviews: 15-30 minutes

I don't really worry about spoilers very much, as I find most games and movies are just as fun if you go into them knowing what happens as they are when you come in blind.

But this is one game that I accidentally got spoiled on, which is a bummer, as that's a lot of the fun. Fortunately, only half of it was spoiled, and the rest was still a mystery.

In this game, the names of everything have disappeared. All you see around you is 'something' and an 'other thing'.

The whole game is about experimenting and trying to figure out what those things are. Once you have an idea, the game is pretty short.

Overall, fun and well-done.

* This review was last edited on October 16, 2024
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KING OF XANADU, by MACHINES UNDERNEATH
A short game about the destruction of a kingdom, September 21, 2024*
Related reviews: 15-30 minutes

This Twine game depicts the fall of a great empire. We play as the emperor, a being with complete control over the the people. Excess and corruption are rife.

But then, a famine strikes the land, and the old way of life begins to disappear.

The writing is descriptive and evocative, and the story is good in itself and can be applied to almost anything in life where a group has grown powerful and complacent.

It reminded me of something I saw in China earlier this year. At the Summer Palace, there were some older buildings that had been destroyed, and I heard the story about how it had been burned down by Europeans. Our tour guide said that her mother used to bring her there in her youth, tell her the story of the burning, and say, 'That's why you have to study for school, that's why you have to work hard, because if China isn't strong it will be burned down again."

Obviously this game is different as there is no invading force, just nature itself, but the two tied together in my mind.

* This review was last edited on October 16, 2024
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A few hours later in the day of The Egocentric, by Ola Hansson
3 of 3 people found the following review helpful:
Interactive comic strip about gun shipment, September 21, 2024*
Related reviews: 15-30 minutes

This is a neat idea I hadn't seen before this competition: an interactive comic strip.

It's four panels, each of which remains fixed with the same general background while a character moves between them.

The story itself is that you're an off-duty or retired cop who's trying to uncover a gun shipment. You need to find a way to break into a truck and uncover the truth.

The concept is pretty neat. The game is pretty hard! To fully get it right, you need to replay the same short sequence over and over, getting a little better at it each time. It's hard to guess what effects actions will be ahead of time, so experimentation is a must.

I tried some of the other linked comics, and the idea definitely seems fun. I'd play more games like this in the future (hopefully a bit easier for my own sake!)

* This review was last edited on October 16, 2024
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You, by Carter X Gwertzman
3 of 3 people found the following review helpful:
Find a lost identity in a magical forest, September 21, 2024*
Related reviews: 15-30 minutes

I was glad to see the name ‘Carter Gwertzman’ because their (one’s? zher? the pronouns do seem to matter after playing this game, but I don’t see them listed anywhere) games are generally imaginative, creative, and not too hard to complete.

This is perhaps my favorite of this author’s games so far. It uses the idea of fairies or similar creatures stealing names and identities, a very old concept that was popularized in recent years by stories like SCP-4000. I made a game about it this year called Faery: Swapped.

Carter Gwertzman’s game is a color-focused Twine game that makes clever use of CSS styling. You (and the name ‘You’ is important) are someone who has lost their identity in a strange forest. To get help, you have to explore and help others in an attempt to recover your true identity.

There are various mushrooms in the game that can affect your size and color, which directly changes the text in the game. Pronouns can be modified, too.

The game openly operates as well as a metaphor for personal change and growth, where sometimes our self-identity becomes something different than we thought it would be. It reminds me of myself, where I planned for years on becoming a professor at a specific school, and when I didn’t achieve that goal I fell into deep depression (and started reviewing IF as a coping mechanism) and spent the next few years rewriting who I wanted to be in life.

Very glad to have the experience playing this!

* This review was last edited on October 16, 2024
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