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A brief escape puzzle inspired by Chapter 3 of "Through the Looking-Glass" by Lewis Carroll.
49th Place - 30th Annual Interactive Fiction Competition (2024)
| Average Rating: Number of Reviews Written by IFDB Members: 9 |
Where Nothing Is Ever Named is a very short parser game taking place in a mysterious space where… well, see title. There are two things in the space with you, and the game’s one puzzle consists of interacting with the things enough to figure out what they are, whereupon what you need to do becomes clear. It took me five minutes.
I see how this conceit could rapidly become unwieldy from a disambiguation perspective, but I did wish there were a little more to the game. What’s there is well-implemented and enjoyable, though, and the game gets some bonus points from me for (Spoiler - click to show)letting me pet not one but two animals.
I don't really worry about spoilers very much, as I find most games and movies are just as fun if you go into them knowing what happens as they are when you come in blind.
But this is one game that I accidentally got spoiled on, which is a bummer, as that's a lot of the fun. Fortunately, only half of it was spoiled, and the rest was still a mystery.
In this game, the names of everything have disappeared. All you see around you is 'something' and an 'other thing'.
The whole game is about experimenting and trying to figure out what those things are. Once you have an idea, the game is pretty short.
Overall, fun and well-done.
This is a very short, but clever little riff on an adventure Alice had in a forest where nothing has names. So, you need to figure out what the things you're interacting with are, and how to escape. It's a very clever idea that relies on the author withholding information. I did find the implementation a bit confusing as 'thing' only refers to the 'other thing', but once the answer 'clicks' it made me smile! I also appreciate the author implementing some of my favorite 'pointless' things to do in parser games, considering how short this game is. Try >SING!
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