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The Apothecary's Assistant

by Allyson Gray profile

(based on 14 ratings)
4 reviews17 members have played this game. It's on 7 wishlists.

About the Story

OPENING HOURS

Monday: 9 a.m. – 5 p.m.
Tuesday: 5 a.m. – 9 p.m.
Wednesday: CLOSED
Thursday: 2 a.m. – 10:10 a.m.
Friday: 11 a.m. – 11 p.m.
Saturday: 12:30 p.m. – 3:21 p.m.
Sunday: 12 a.m. – 11:59 p.m.

This game is meant to be played over a minimum of six sessions of approximately 5 minutes each, across a period of multiple days or weeks.

NOTE: The shop is shutting down temporarily with the end of IFComp 2024, but a post-comp version is planned for release in early 2025, at which time the store will reopen for business permanently.

Awards

Ratings and Reviews

5 star:
(2)
4 star:
(8)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 14 ratings
Number of Reviews Written by IFDB Members: 4

3 Most Helpful Member Reviews

1 of 1 people found the following review helpful:
Apothecary's Assistant review, October 20, 2024
by EJ
Related reviews: IFComp 2024

The Apothecary’s Assistant is an unusual beast. It’s set in a mysterious shop where you can work between one and three shifts per day—in real time. A day’s gameplay consists of doing one small task—such as selecting a recipe to make for a customer or playing a game of Mad Libs with a child—and then, optionally, talking briefly to the shop’s owner, Aïssatou, and solving some cryptic crossword clues. Despite the title, there’s not a lot of herbalism going on, just an assortment of low-stakes odd jobs.

I’m charmed by the overall conceit; it’s a bold idea and I was eager to see how it played out. I also love cryptic crosswords, so I had fun with that aspect of the gameplay. I can’t say how it plays for people who don’t have prior experience with cryptics, but the clues seemed reasonably “entry-level” to me, not requiring deep knowledge of cryptic lingo, and the repetition in the first three clues seemed like a helpful way to get people on board.

That said, with each session being so short (five minutes at most) and the sessions being so spaced out, I never really got immersed in the game, and I had trouble retaining anything about the characters (other than Aïssatou, since she’s always around). Between sessions, I was left with a vague impression of a charming woodland setting and very little else (besides the cryptics). All things considered, I did enjoy the game quite a bit, I just wish each individual session had been a little meatier.

I did six shifts and solved all the cryptic clues, which gave me a satisfying resolution to Aïssatou’s personal story, but I know that there are many more anecdotes I haven’t seen and customers I haven’t met, and would be interested in going back and spending more time with it later.

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1 of 1 people found the following review helpful:
A game that changes every real-time day you play it, September 27, 2024*
Related reviews: 15-30 minutes

This game is very unusual. It changes based on the calendar day.

The idea is that you are helping out at a shop in a fantasy setting and are paid in acorns. Each calendar day you can earn acorns by completing a task (usually selecting between two pictures based on a description), solve some cryptic crossword clues, and talk to the shop owner. Then there is nothing else you are allowed to do, so you can just wait until the next day.

I had struggled before with completing Ryan Veeder's Authentic Fly Fishing, a game with similar mechanics. Before, I couldn't put a finger on why.

Now I think I know. The issue is that every day I choose for myself the most important things I need to get done. During IFComp, playing a new game is one of those tasks. Finishing a game I'm in the middle of is important, too. But doing a small amount of work in an ongoing task somehow feels less important than starting or finishing, so I shelve it.

Then, days later, I come back to it, not remembering anything. When I play a game all at once or over several days, I immerse myself in it and focus on it, holding all the plot in my head as well as I can. Then I mentally summarize it to myself and let all the rest leak out of my brain, leaving only the summary, and whenever I think of the game, that's what I think of.

With this game and Fly Fishing, I never had a chance to digest the whole game. Because I played out of context each day, I didn't know what was important to remember. So I honestly have no clue how the game started or what the setting exactly is. I think we're in a magical fairy forest and the shopkeeper is a kind of animal, and there was a page given us at one point. But I couldn't say more than that.

Of course I could have looked it up for this review, but I wanted the author to get a glimpse into my deranged mind to see what one player's experience was like.

The cryptic crossword clues were fun, albeit hard (like most such to me). Upon my request, the author made a very helpful visual crossword that made it a bit easier. I also used some online crossword dictionaries, but didn't look at others' hints. The thing that got me most stuck early on was that I was convinced that the clue (Spoiler - click to show)small demon would certainly have (Spoiler - click to show)a different solution each time, and was shocked as I realized today (after two weeks of thinking about it) that that wasn't so.

Overall, the game is creative and polished, and provides interactivity that's engaging. Due to its format, I struggled to hold onto a summary of the plot in my mind.

The game also had a charity donation segment, but I'm not including that in my score, as I wouldn't want it to become a trend for games to get upvoted based on financial donations the author makes (or to get downvoted for not doing so). I don't think it's bad, I just think it should be separate from the scoring system.

* This review was last edited on October 16, 2024
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A cosy magical shop game, spread over multiple sessions of game play, November 29, 2024
by Vivienne Dunstan (Dundee, Scotland)

Note: This review was written during IFComp 2024, and originally posted in the authors' section of the intfiction forum on 9 Sep 2024.

This is a time-lapse game to be played over a number of days (don’t have to be successive), where you take on a job as an assistant in an apothecary’s shop, and aim to work a minimum number of shifts over the coming weeks. Along the way you are given light puzzles to solve, as well as a series of cryptic puzzles.

Initially I was puzzled by how time worked in the game. But found if I closed the browser tab and reloaded it on a later day it would move the game on, and let me play another session in the shop. There isn’t an advance time facility within the game interface eg a “go to next day” link you can click. Instead you need to open it afresh in your browser. Reloading an existing browser tab didn’t work for me.

Note apparently you are supposed to be able to play more than once a day, but I could never get this to work on my Mac.

The tasks that you are given by the shopkeeper are fairly easy spot tasks. Though some would be a problem for visually impaired people. The author hopes to fix that.

I was not expecting the cryptic crossword puzzles to pop up. I am not good at cryptic crossword puzzles! Over time you are given multiple pages of them to optionally solve. Helpfully the game links to a page of advice/tips/techniques/practice for solving such puzzles. And, surprisingly, I got quite adept at them! I did encounter a slight bug in Safari on my Mac, and in iOS browsers, but the author fixed this after my original review, which is great. Getting things working fully reliably on Safari (all versions) and iOS browsers can be extra complicated.

I was happy with the quasi ending I reached. Though I think I’d have preferred to play the game over a much shorter period. Repeated daily tasks like Wordle don’t generally appeal to me. And I felt constrained by the need to come back repeatedly over a long time. It also made it harder to remember plot elements from earlier days on returning. However the world is charming, and the tasks that you are given to do are satisfying.

The game has a built in mechanism for gifting to charity, where you can optionally gift some of your in-game earnings to several real world causes. A nice touch.

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1 Off-Site Review

Room Escape Artist
Interactive Fiction Competition 2024: Puzzle Game Highlights
...most pertinent for our purposes, there are also cryptic crossword clues interspersed throughout. If you’re a fan of them, it’s worth checking in a couple minutes a day for the cryptic clues alone.
See the full review

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Game Details

Language: English (en)
First Publication Date: September 1, 2024
Current Version: 1.00
License: Freeware
Development System: Twine
IFID: DFC6C8AB-51CB-49DB-87A1-85F86312C890
TUID: 60bmufqvqaqav08b

The Apothecary's Assistant on IFDB

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My personal favorite games from IFComps I've judged, in no particular order (read: alphabetical until I get tired of sorting). Will be updated as I play through the games I didn't get to during the comp.

Polls

The following polls include votes for The Apothecary's Assistant:

Outstanding Fantasy Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best fantasy game of 2024. Voting is open to all IFDB members. Suggested...

Outstanding Underappreciated Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most underappreciated game of 2024. Voting is open to all IFDB members....

Outstanding Slice of Life Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best Slice of Life game of 2024. Voting is open to all IFDB members....

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This is version 18 of this page, edited by Ally on 21 January 2025 at 2:23am. - View Update History - Edit This Page - Add a News Item - Delete This Page