Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Visit to the Human Resources Administration, by Jesse
3 of 3 people found the following review helpful:
An all-too-real sci fi story about applying for government benefits, September 28, 2025
Related reviews: less than 15 minutes

I felt a strong connection to a lot of the material in this game. You are an alien visiting the Human Resources Administration to sign up for SNAP benefits. In the process, you learn a lot about how human bureaucracy impedes and hurts others.

When I was first married at 26, we got a little government income from a disability program my ex had been on before marriage. There were tons of restrictions; for instance, we weren't allowed to have savings over around $500 or $1000 (so we had financial pressure to not establish any emergency savings and be more irresponsible). After almost a year, the government told us that we hadn't properly reported my income and we had to pay back thousands of dollars. I told them that our bank account didn't even have half of that, and they said, "Are you offering to pay off half of it now? If you do, we'll forgive the rest." So that worked out, but it was a real mess. We messed up reporting, they took forever checking.

Similarly, DMVs have always been old, decaying buildings (not enough tax money?) and hard to figure out. I ended up with a 'Female' marker on my Pennsylvania ID (which got me out of at least one speed trap as the officer found it amusing when I showed him my ID).

It's not all dour out there, though. The low-rated post office in my area had a stand-out clerk who pointed out problems I had with my passport application before a work trip to Spain and saved me about a month of work and hundred dollars.

This mostly-linear game does a great job of showing just how messed up the world is by making the alien go through the whole process. But then it goes through and says all the same things much less effectively and without any subtext by having a ranting human explicitly lay down the moral. I think the first part was so effective by contrasting the cruelty and inhumanity of the system with the placid alien, and the second part just didn't work as well for me. It's kind of like when you're drawing something and it looks good but you flip the mirror and the flaws just jump out at you; the first part was that 'flipped reality' for me.

The author's end note mentioned working in this area, and I salute Jesse for the good work!

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One Step Ahead, by ZUO LIFAN
2 of 2 people found the following review helpful:
Short twine game about use of AI for school, September 28, 2025
Related reviews: less than 15 minutes

This is a brief Twine game about someone who becomes addicted to the use of AI.

It felt pretty realistic (until its turn in later chapters, although that's not too unrealistic). I have some students who rely almost entirely on AI. A lot of the panic when things like the SAT or IB exams approach as its been so long since they did work unassisted that they've forgotten how. Thankfully most of the come to that realization early enough that they can lock in and start studying themselves.

There were occasional grammar mistakes (the only ones I noticed were sentences that had an extra 'be' in them) but they kind of fit with the slow degeneration of the main character's cognitive skills.

I liked the voice of the author and the creativity shown in the presentation.

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valley of glass, by Devan Wardrop-Saxton
2 of 2 people found the following review helpful:
Short game inspired by an old story, September 28, 2025
Related reviews: less than 15 minutes

This is a small Inform game that seems unfinished in some sense. It has a small map with one central area and four spokes. Travelling in each of the spoke directions tells you of a memory, except for one which seems to be your current life.

It seems like it might be setting up something interesting (polishing the fruit was fun, as was wondering why we're wearing a night gown, and decompiling led me to try to BREAK OPEN the fruit), but it doesn't pay off, instead ending abruptly. If it's meant to be short and poetic, it might benefit from more careful attention to detail; if it's meant to be part of something longer, I'd love to see it finished.

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You Cannot Speak, by Ted Tarnovski
Unfinished Ink game, September 26, 2025
Related reviews: less than 15 minutes

You Cannot Speak

Hmm, this game is almost entirely incomplete. While several games in this competition are unfinished at various levels or promise sequels, this game stops before any of the actual plot happens; it's not a game with a sequel hook, it's a prologue with the game missing.

You play as someone with sleep paralysis who wakes up in a hospital that seems to be on a space station. There are some weird objects in the room, and then an old man is standing outside your door. Then the game ends, and promises the Chapter 1 is coming soon.

So there's really not anything to judge. The only thing in this game to talk about (for me) that isn't a setup for some future, unknown payoff is that you have some options in what order to explore your room.

Yes, I'd like to see it finished. Edit: I've given this game 1 star. I'd be more than happy to revisit it and the rating once there's more content here.

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Horse Whisperer, by nucky
3 of 3 people found the following review helpful:
Incomplete game about talking to racehorses, September 26, 2025
Related reviews: less than 15 minutes

This is an unfinished Twine game about you, a horse whisperer that now works for the mob. You have to talk to three horses and get them to finish a race in the order that the mob has told you to do.

You have about a week to do that, and can talk to one (or sometimes more) horses a day, then you race.

Each horse has its own dialogue tree. These aren't, in general, finished, and the end of the race screen I played had a broken else statement in Twine (which I reported as the game asked).

What text there is is mostly jokes about the wild lives the horses live and silly dialog options you are allowed to say. Some of the content might be described as crude but mostly harmless. I enjoyed some of the banter with the snobby horse.

Like a couple other games this competition, this game would have benefitted from more prep time, and especially if it had been finished before the competition began.

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Space Mission: 2045, by Benjamin Knob
5 of 6 people found the following review helpful:
Currently unplayable, September 25, 2025
Related reviews: less than 15 minutes

This game depends on the author's api AI key, which is currently non-functioning, making this game unplayable. I'll update this review if it becomes functionable again in the future.

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Despoina, by Lapin Lunaire Games
A short game with multiple surprises, August 22, 2025
Related reviews: less than 15 minutes

This game starts out with abstract text in an unreadable font. It soon changes, so I'll put the rest in spoilers.

(Spoiler - click to show)You discover that you are in the arms of your mother, who can provide you with drinks, words, etc. You can look out the window or at your mother. At times, it seems like there is no way to progress, but as you complete the cycle, you can. There are 3 achievements; I got one of 3.

The more you play, the more you realize that there is something else going on here, a different genre and setting. The vocabulary used is grim and strong in this game. I found it interesting and was glad to play it.

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Heart Friend, by honigCake
Touching, slow story about , August 22, 2025
Related reviews: less than 15 minutes

This is a Neo-Twiny Jam game about a relationship where you and the other person meet and care about each other but there is, it seemed like to me, space between the two of you, a lack of complete emotional intimacy. I enjoyed the writing, and it brought to mind some close friends of my own in a positive way.

The text is on a timer, specifically a very slow timer and it refreshes to a new screen each time the timer goes off, with no way to go back, so you have to sit very still and watch carefully to avoid missing anything. Text comes in passages with each passage having three sentences followed by a binary choice. The game lasts around 4 choices, so it doesn't take too long to play. I found this pretty frustrating, which was balanced by my enjoyment of the lovely way the writing connected with me.

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Liquid Demonology, by Aaron R.
A surreal game about metamorphosis (I think), August 22, 2025
Related reviews: less than 15 minutes

This is a Neo-Twiny Jam game written in 500 words or less. Its text is rich and symbolic, though difficult to understand. I felt that it was saying that I was some kind of monstrous creature, part lizard and part bird or maybe even insect, whose body was bleeding and rippling and changing in a liquid way.

The writing had a lot of good similes and metaphors and strong verbs. The game doesn't last too long, and it all ends up kind of in the air. Fun for its length.

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Keepsake, by Savaric
3 of 3 people found the following review helpful:
Incredible concept that could probably be put to better use, July 25, 2025
Related reviews: less than 15 minutes

This is a short game that has a special gimmick. Revealing the gimmick removes most of the enjoyment of the game. I recommend playing it; just now I played it twice in 10 minutes so it's not too much time.

Story-wise, you are a contract killer who has performed an assassination, and your goal is to get home. You meet three different people or groups of people on the way, with some choices on how to deal with them.

(Spoiler - click to show)This game is played in reverse. Each action is kind of localized in time, and then you go to an earlier time in the day. The way this is represented is that each spot has two ghostly figures, and by recreating the ghostly figures, you cause them to disappear. In reality, what you did was make them happen, but since time is going backwards, it looks like you make them unhappen.

I always thought there was a unique path in this game, but you can pick between multiple futures at each location.


The gimmick here really is impressive. I'd love to see someone else try it. Long gone are the days where people could reasonably assume to have a unique idea for every parser game, so it would be fun to see this concept polished up a bit.

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